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Hi, not sure if I'll get a reply. Hope you're all well. I had another question about parks. The OccupantGroup thing makes sense to me now. I am wondering if placing a park near the front of the zone or to space out crowded areas would improve the quality of the building that ends up in that zone or help a crowded neighbourhood grow taller?
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Does anyone know of a forum which explains this concept better. I am unfamiliar with the coding of files and don't know what OccupantGroups are. What I do know is that on surface level play, the game sends messages like 'commercials pine for plazas' or when telling you to build schools, it suggests putting playgrounds beside them to build healthy 'body and minds.' Clearly parks have an overall aura, but there couldn't be anything more subtle? like some buildings reading which types of parks are around them and comparing them to the other demographic data like their age and education levels? I don't really know. I'm just putting this stuff out here as someone who is new to this site and has burning questions about my city's beautification.
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This was really awesome. I installed it and was thrilled to see that my largest city was nearly all purple. As far as park effects, does this give any insight, or does anyone know of the effects of certain types of parks over others? For example, playgrounds by elementary schools or skate parks in areas where more teens might be.
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Introduce Yourself Here!
Cities and Things replied to JohnnyBGoode's topic in New Members Information
Hi, looking forward to fishing around this website for new content and fresh ideas. Been a Sim guy for most of my life, starting with SC1 on an Orange and Black Hercules monitor and a stock sound card. Awww, that disaster noise. It sits with me until this day.- 5,837 Replies
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