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Everything posted by fredinno
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But adding NWM roundabouts IS expanding functionality of existing systems... shit I generally don't care much for FLEX, since I'm more about functionality than form. But yeah, that makes sense. I just assumed the MHW and RHW worked the same way- probably since I never read the tutorials/documentation. It's more confusing because some interchanges have puzzle pieces in RHW, while others (like T-style bone) do not. It's just that I read NWM development had more or less stopped for a while, but it's nice to see more NWM stuff coming in! I could be wrong (AGAIN, lol), but I've never seen a RHW (functional) Roundabout, though admittedly it would be a very specialized lot, since they usually aren't made in highways. One problem with RHW is that when you connect RHW-2 to Road, it's very difficult to tell the difference between the two. It's a cosmetic change, but making the difference more obvious so it would be easy to tell the two from a glance would be a massive plus. If you could get to that. Using a lotblocker and RHW-2 allows for me to build a true bus lane- though a roundabout (lol) solution, it works. Kind of. But again, it's impossible to tell the difference between that, and a normal road, or even RHW-2. It would at least be nice to include the HOV and no Truck lotblocker (excellent for forcing rail and seaport usage- which somehow doesn't relieve industrial cap demand) from here: or Which is why I proposed the seperate BRT network- basically a lotblocker with draggable RHW-2, and is actually distinguishable from RHW-2, or Road. Potentially with also a special BRT bus vehicle type to fit the BRT network.
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How to revert RealRailway Rail to Maxis Rail without reinstalling NAM?
fredinno posted a topic in SimCity 4 General Discussion
Because deleting the RealRailway folders just produces invisible railways, even WHEN I relot/rebuild the rail... help? -
I think you misunderstood. I was asking for a mod that would increase the capacity of each individual landfill square (it that is possible- I don't want to lose the actual landfill) and also can have a park built ON TOP of the landfill. For example, https://en.wikipedia.org/wiki/Fresh_Kills_Landfill
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Anyone ever have any 1x1 I-M lots? + other mod questions
fredinno replied to fredinno's topic in SimCity 4 General Discussion
I like the sarcasm XD. I actually found a few of the lots I were looking for, specifically Mitsubishi Crystal Mall, but I worried I would have to go the modding route. Oh well- how about 1x2-3 lots and 2x2-3 commerical lots in general? I already know how to do the modding, I did that with I-M to I-HT a few times. -
Questions about SimCity 4 transport
fredinno replied to fredinno's topic in SimCity 4 General Discussion
I'm sorry, but this doesn't make any sense whatsoever. I'm guessing Cleanitol removed the SG Freight Rail stations, because they are part of SLURP (Station Locator and Updater). Which means the NAM will replace those files with similar ones that have updated/improved transit switches. As for the streetlights, again these are T21s, using Maxis props by default, the NAM rarely includes new props, you need third party mods for this. So far as I know, if you install the NWM, these T21s are there, simple as that. So any problems, are logically down to overrides in place or errors within your personal setup. I dunno either- I removed the T21 override, which didn't work- then ran cleanitol on NAM and somehow worked. The only files in the cleanitol folder I got back were the SG frieght rail stations. I think I have duplicates, but it somehow worked after that.. I don't suppose T21 is compatible with NAM regardless? I don't want to reinstall it in case it is the problem... Whoops, sorry, it was RAM diagonal under BTM. It's a colored square. Is that the problem? -
Is there a mod that increases the maxis landfill capacity? It seems way too small for IRL, since landfills are giant holes in the ground. I also wonder if there is a way to cover a landfill (with grass)
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What happens with Monorail is congested? Is there an ultra high capacity monorail?
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Indeed, a Pedmall FLUPS and Monorail FLUPS would be nice to see. It's not once that I wish I had that function more monorail... Also, it would be nice to see narrow pedmalls that only are half a lot, and the rest is grass or trees- those kind of paths are a lot more realistic looking. Or Pedmall diagonals/curves.
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Anyone ever have any 1x1 I-M lots? + other mod questions
fredinno replied to fredinno's topic in SimCity 4 General Discussion
I did that- the problem is that it's impossible to find the high density CS$$ CS$ growable lots because they are so rare, even with using those links. The only way seems to be modding other people's stuff (since I suck at modding) to make the stuff I want. -
How to revert RealRailway Rail to Maxis Rail without reinstalling NAM?
fredinno replied to fredinno's topic in SimCity 4 General Discussion
There are circles as shadows under all my bridges instead of shadows after installing NAM. It may have to do with my computer, but it's not low performance or anything.... -
Thanks for the help so far. I'm not bothering to ever use RHW due to not having a T-intersection, and I don't want to use MHO, because I'm lazy and don't want to redesign the highways for MHO. I honestly wonder why a RHW T-intersection is so hard. You don't have to answer. So, let's go back to the original discussion- I guess a RealAirport is impossible (aside from a 'supersize' airport, which I have yet to find- though I only did a brief search and only found an eye candy airport lot- plus, it's not useful since I don't suppose there is any way to stimulate commerical demand to neighboring cities as well as the city with the airport lot) and RealFerry is impossible due to being unable to mod the EXE... is there a way to make it so there is an artificial time lag to make the ferry lot more realistic? When I was playing simcity 4 more, I noticed a lot of things left undone in NAM, mostly in NWM, which I know was abandoned, but still. No NWM roundabouts or Overpasses of any kind? Personally, I would rather see more NWM extensions than multi-radius curves (you can sort of make them with diagonal roads anyways), but still. Also, I find STR unusable personally- the 90* diverging connectors that connect STR to DTR in RAM (not sure in RRW) are way too big to be practical (5x6? really?). I know there is the STR to DTR lot, but I find it impossible to use properly for some reason. Probably not a glitch, just I suck at dealing with it. Just a personal note. I understand 'realism' is the priority, but still, the current curve sizes are excessively large. Also, is there a way to make a BRT/HOV network? Either by using a NWM 4-lane base with 2-3x the speed for buses specifically, or a Bus-only NWM-style road that is 2 lane and is 2-3x the speed of the normal bus on road. I already have a 'HOV' lotblocker, but it doesn't add incentive for the buses to use it more, making BRT unable to compete with LRT/tram, like it would IRL. Maybe also a hyperloop network? That would be epic, but probably OP. XD <I have a few more things, but these are just those from the top of my head>
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Questions about SimCity 4 transport
fredinno replied to fredinno's topic in SimCity 4 General Discussion
Sorry, I went back and calmed down a bit. I'm ready to start again. So it turns out I have to Run cleanitol to make the NWM streetlights work... SG Freight Rail stations were the problem for some reason. However, there are a few problem that either cleanitol, reinstalling, or removing all mods never fixed- If you make a diagonal rail line under BTM Monorail, you get an invalid texture(possibly incomplete), and also there is a problem with the bridges- even with 0 mods, their shadows are not shadows, but small circles lined up under the bridge (this assumes shadows is on, either medium or high settings)... -
I originally wrote that without any of the knowledge that a lot of the lots I wanted were already made- I thought NAM was a 'monolithic' system and had basically anything... so... It's mostly my fault. The primary thing I really want out of monorail is for this kind of stuff to be more prominent or added to NAM already. If it could ever work like that. I came into here not knowing those things existed. Surface monorail is not a thing it seems either. I guess that's the point of HSR, but there is surface monorail proposals IRL... though I guess that's being solved too in a sense. I guess I don't have much to say here. thanks. OK, you know what, you're right. I am an idiot for this shit. I should leave until I can cool down and get more used to everything in NAM before coming back. I realise I've acted like an idiot and an $%&^! here. I'm sorry.
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Questions about SimCity 4 transport
fredinno replied to fredinno's topic in SimCity 4 General Discussion
I was just repeating things. Sorry, I'll stop... -
I tried MHO. There was no T-style interchange, which is why I quit it. All the T-styles are Maxis T-style. Is it really that hard to add/override maxis networks? And the thing is, I always used google search...lol. I'm dumb. I meant that nothing monorail-esque or monorail has been added for a LONG time. I suppose an artifical time lag for transportation in ferries is not possible?
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fredinno replied to fredinno's topic in SimCity 4 General Discussion
Still, I find it surprising noone ever made rail to monorail connections, or monorial to subway. There are rail to subway connections, after all. HSR is not being extended for this why? Just wondering. I'll just delete it, it's not necessary. an elevated network can work too, just less realistic and more expensive.... How in the world did I not install the code? I didn't change ANYTHING in NAM. The HSR was checked. There IS no other checkbox on HSR. -
Questions about SimCity 4 transport
fredinno replied to fredinno's topic in SimCity 4 General Discussion
Eh, I just use it because it looks a bit more like the Skytrain networks here in Vancouver than HSR or BTM due to the dual-tiered nature of monorail. I might go back to BTM one day though. Plus, monorail grew too much on me. I would think monorail is like MRRW and MHW in the sense that expanding on it isn't supposed to be coming in the future, and concentration is on BTM (so far it seems to just be a reskin of monorail). And there were plans for RRW-monorail? Connecting monorail to railways? Doesn't that remove the speed advantage? And I tried exactly what you described to use HSR. To no avail. everything looks like monorail instead. -
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Actually, that's a better idea in hindsight. Just have a lot with a huge international airport, and make it hugely expensive, but be able to service an entire region. Also, increase the cost of the other maxis airports drastically to balance things out. The only problem would be funding the giant thing. You can't move money from city to city... Again, this would need totally new code so is probably a non-starter. Was HSR made as a completely new lot or as a modification of old stuff? ? never seen it. FLUPs would still be OK though. Monorail is so neglected in NAM it seems...
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Is your road menu really that crowded? I'm all for efficiency but with all the stuff the NAM Team works on (and of which I am but a marginal part), this is what irks you? No, it's just that when NWM is expanded (eventually), it will need to be made more concise... I know it's not huge in priority, but it should eventually be adressed. Just saying. I'm pretty sure most of the smaller ones would have just merged with larger ones, especially since airports aren't the nicest things to live by. Or at least that's what I would think. It also makes commuting unrealistic, since commuters in my cities seem to always prefer the ferry, when in real life, people tend to avoid ferries due to higher wait times. That's why I proposed a different ferry lot entirely, like what RHW and HSR did. On the other hand, a simpler solution to this problem would be to add artificial wait times. Or so I would think. I don't like it because it's unrealistic, but if you need to... I guess we don't have a choice, huh. Potentially add artificial wait times for the airport lot. If that can even work. I guess we should keep the commerical boost airports provide...
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Not entirely sure what you mean. I don't get all the puzzle piece hate, I really don't. They aren't that bad, once you take the time to learn what exists and where to find them. No, I mean simplify the puzzle -piece network-instead of different lots for diagonal versions of a NWM to road transitions, keep every single diagonal transition merged into its stright counterpart in the transitions category. Because they are currently taking up extra space on the lot.
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I don't think it exists...
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Anyone ever have any 1x1 I-M lots? + other mod questions
fredinno replied to fredinno's topic in SimCity 4 General Discussion
I still need those high density 2x2 C$ or C$$ lots (I know about Mary Hotel, but it has the same number of jobs as its 2x1 counterpart) Either that, or 1x2 CS$$ or C$ high density lots (hotels) I can't find them anywhere AT ALL... help? -
Is it possible for T-style RHW pieces to be built? Also, how about an underground monorail/highway/RHW? And combine the diagonal NWM networks to its straight counterparts, simplifying the puzzle piece network enormously? And an alternate 'realistic ferry network' and 'realistic airport network' - a ferry that actually goes from point A to point B instead of being a teleporter, and/or a ferry with actual capacity levels... The 'realistic airport' would be capable of actually sending people from part A of city to Part B.
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Questions about SimCity 4 transport
fredinno replied to fredinno's topic in SimCity 4 General Discussion
I also find it impossible to drag HSR....lol
