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Everything posted by RaeFromStateFarm
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Police vehicle asset, light glitch? [Help]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
it worked thank you -
Police vehicle asset, light glitch? [Help]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
i never even made a color texture for this model anyway but maybe the game automatically made one for me because there wasn't one? anyway i'll make a _c texture with the colors you said and see if it'll work. -
Vehicle asset has flickering wheels? [Help]
RaeFromStateFarm posted a topic in Cities: Skylines Modding - Open Discussion
Hi i need help with an asset of mine, the wheels seem to flicker from completely shadowed to not shadowed whenever the car moves ingame. I was completely stumped on what the issue could be because in 3dsmax the wheels looked completely fine. But then i noticed something in the shading and realistic view, from a certain angle the wheels are completely shadowed just like ingame. I tried making the wheel's mesh more flat and making the wheels bigger but no luck, any other ideas? I'm not too experienced with all of this yet. -
Vehicle asset has flickering wheels? [Help]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
Oh no sorry i use 3dsmax, but thank you for the help i did similar things in 3dsmax that helped. Resetting the normals in the wheel area only did the trick it seems once again thank you both. -
Vehicle asset has flickering wheels? [Help]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
ok trying your method with the reset normals seem to partially fix the issue with the wheels but it had some really undesirable effects on the rest of the model. I tried just selecting as many normals near the wheels i could and resetting but it didn't have much different effects on the wheels, ill test it out ingame to see if it worked anyway. -
Vehicle asset has flickering wheels? [Help]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
ill see how that works ty i'm sorry but how do you do this? ty -
Need help making vehicle asset [Solved]
RaeFromStateFarm posted a topic in Cities: Skylines Modding - Open Discussion
Hi, i'm new and basically im trying to convert pre-textured 3d models of cars to assets for CS but im so lost on how to properly uv map or how to make a proper diffuse maps for a model that already has textures(in seperate files at that). . Heres a look at what im working on. The models already have their own uv maps(right?) though they don't seem to include the wheels and they're organized weirdly..i can't rearrange or explode them in the uv editor without the models textures going allover the place and messing up. And those are examples of the textures. I've already looked at the two tutorials on steam related to making assets for CS but they're missing too much info and are more focused on models that aren't textured and overall didnt help me much at all. I know the basics to what type of texture maps cars need, and how to optimize the mesh to have less polys. If anyone can please help me i'd appreciate it. I use 3dsmax 2015 but can also use blender -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
just asking, i dont quite understand scaling in 3dsmax yet -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
oh my mistake Are you talking about in asset editor or in 3dsmax? -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
actually i re-did it with a save of the model before i caused that to show up. Finished now just trying to scale it right, its either the size of a smart car or a large suv right now. -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
if i cant figure out how to fix it ill just re-do it all with an old save of my model now that i have a way better understanding of what to do and how everything works, thanks yet again -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
thanks :D, I think you can also just set all the coordinates to 0 when moving the pivot, worked for me. almost ready to publish, the only thing bugging me now is that triangle i must've left by accident trying to fix those overlapping vertices, im trying to figure out how to revert it in 3dsmax. Its showing as it's own element. -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
okay that helped too, thanks yet again. The car was kind of sunk into the ground though so i reset the pivot to the center and im going to do a 2nd copy with the pivot further below to see if that helps -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
Okay thanks that helped, not sure if that is what i needed but i tried collapsing everything into one group without fixing too many vertices and it loads up into CS mostly fine now. The texture on one side near one of the doors is a little weird but oh well (the glass looks weird cause i changed the windows positions in the uv map and didnt update the glass texture map yet). Now im just confused on how to get the car to sit on the ground instead of standing on it's face, i can probably make the lod on my own(might skip if it's not needed) -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
are you talking about "vertex wield" -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
i tried some of the things you said but they didnt seem to work until i tried fixing the overlapping vertices, i did it using a "fixing script" for 3ds max (It also fixed overlapping uv faces, open edges etc. ) the asset was able to load into CS but the problem is that the script messes up the mesh when trying to fix it and builds like a second "fixed" mesh ontop of it or something. Also the script fixed overlapping uv faces, open edges etc. but im not sure if all of those are what keeps an asset from importing into cs or if its just the overlapping vertices. after using the script (this was the 2nd time doing it, before it left 0 overlapping vertices) it finally appears in asset editor Any idea on how to go about fixing the uv vertices without screwing up the mesh or perhaps a good clean up tool? thanks those are the overlapping vertices btw -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
i selected everything and clicked attach in edit poly, i'm not 100% sure if it worked but reloading the car's texture didn't change anything until i manually went in material editor and set the wheels to use the same texture as the rest of the car. i did all my texture maps(example above) and extracted the car as an fbx but when i load it into the asset editor in CS it doesn't load up or let me continue after i select it. Is it possible that's because i didn't create a lod for it yet? Or because all of the elements actually aren't attached? edit: also i chcked the model for errors and apparently got double faces and open faces that might be the problem, i fixed most of them and tried loading it and it still failed so i guess i need to find out how to fix all of them -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
Another question, i opened the entire model in uv editor including the wheels and added the wheels to the diffuse map but when i try to shrink the wheels uv maps, the textures of the wheels zoom up as i shrink the wheel uv. Could it be that the wheel's are set to use the original wheel texture instead of the wheel texture inside the diffuse map? I cant figure out how to set the wheels to use the diffuse map if thats the case -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
oh ok thank you both, i thought i posted a 2nd comment replying to the rest of his tutorial guess not didn't mean to look like i was ignoring the rest of his post. -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
okay you confused me there sorry, no need for the hostility. i dont even know how to attach the wheels to the same body yet so i still have work to do. im probably better off clearing the textures and organizing/editing the uv map since the current one is kind of bad then editing the diffuse map to my liking -
Need help making vehicle asset [Solved]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
wheel and car cant be one object in CS or the entire car will spin like a wheel ingame. -
Cities: Skylines - Community Modding Requests
RaeFromStateFarm replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
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Cities: Skylines - Community Modding Requests
RaeFromStateFarm replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
i honestly dont know how to do that lol, i assume i'd have to make an entire new uv map for starters -
Cities: Skylines - Community Modding Requests
RaeFromStateFarm replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
if anyone wants to help or convert 5 low poly cars with textures into cs for me i'd be thankful. -
Official Tutorial / Guide: How to turn a Model into Game Ready Asset (3Ds MAX)
RaeFromStateFarm replied to Shroomblaze's topic in Cities: Skylines Modding - Open Discussion
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