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agusingnavy

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Everything posted by agusingnavy

  1. Version 1.0

    3,369 Downloads

    Pinavia Ellipse Interchange by agusingnavy - 146x110 cells Mods used: - Fine Road Heights - NoPillars - Precision Engineering None are required to use this asset. - @agusingnavy -
  2. Pinavia Interchange

    Version 1.0

    9,296 Downloads

    Pinavia Interchange by agusingnavy - 111x111 cells Mods used: - NoPillars - Precision Engineering None are required to use this asset. - @agusingnavy -
  3. Version 1.0

    2,865 Downloads

    This is an old one 5 Way Spaghetti Interchange by agusingnavy Should I make a collection for this?? - Measures: giant, gigantic (222x204x??? cells) Mods used: - Fine Road Heights - NoPillars - Precision Engineering None are required to use this asset. And this one, of course: - Network Extensions Project (Required) Amazing mods to improve graphic appearance: -Ambient Oclussion -Sun Shafts And this LUT - Realistic II - After Dark optimized Comments, likes and rates­ are always welcome . And if you want check out my other custom assets. - @agusingnavy -
  4. 4 Way Hybrid Interchange

    Version 1.0

    2,929 Downloads

    Are you still playing Cities Skylines?. Sorry, I forgot about this site ;P 4 Way Hybrid Interchange by agusingnavy I really enjoy doing this free style interchanges. Btw, thanks Keralis for using it - Measures: 60 something x 60 something cells Mods used: - Fine Road Heights - NoPillars - Precision Engineering None are required to use this asset. Amazing mods to improve graphic appearance: -Ambient Oclussion -Sun Shafts Comments, likes and rates­ are always welcome . And if you want check out my other custom assets. - @agusingnavy -
  5. Version 1.0

    6,042 Downloads

    Biggest junction on Steam Workshop by agusingnavyI was (am) making a map and just needed a 45º four way interchange, and a big one, so here it is. Enjoy the game - Measures: 192x143 cells - Heights: highways: 12 & 24 mts ramps: 36 & 48 mts Mods used: -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230 -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178] -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891 -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127 None are required to use this asset. Comments, likes and rates­ are always welcome . And if you want check out my other custom assets (link below) Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=490723928 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  6. Turbine Interchange II

    There are two similars right next to the Brussels's International Airport. I took the design from those interchanges. But there're many of these around the world. Btw, I'm glad you like it. I don't know if this is exactly a copy of a real-life turbine interchange, but there are real examples, like https://www.google.com/maps/place/35°11'34.3"N+101°50'13.5"W Impossible to make a perfect copy of this (and maybe any) interchange in this game. And yes, that's another example.
  7. Turbine Interchange II

    Version 1.0

    8,633 Downloads

    Turbine Interchange II by agusingnavy -Measures: 64x64 cells Mods used: -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230 -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178] -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891 -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127 None are required to use this asset. To avoid the "slope too steep" (only if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want. Comments, likes and rates­ are always welcome . And if you want check out my other custom assets (link below) Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=471961946 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  8. Version 1.0

    3,337 Downloads

    Autobahn Yin-Yang Interchange by agusingnavy I built this asset with German Roads Mod (required) http://steamcommunity.com/sharedfiles/filedetails/?id=426854617 - Measures: 69x66 cells - Heights: . Autobahn: - 6 mts . Autobahn three lane one way and autobahn ramps: -6, -3, 0 and 3 mts I switched to elevated build mod with Fine Road Heights to draw all the roads this way. Mods used: -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230 -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178] -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891 -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127 None are required to use this asset. To avoid the "slope too steep" (if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want. Comments, likes and rates­ are always welcome . And if you want check out my other custom assets (link below) Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=475526501 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  9. 4 Way Stack Interchange (Vanilla Version)

    chocolate_city, you should read the asset name, "Vanilla Version", or simply "no mods used", that said, even using the 64x64 cells asset editor's boundaries (62x62 for elevated roads), the slope would be steep anyway. 12 meters as minor height (24, 36 and so on) for elevated roads is ridiculous (same for street lamps and many other things), That's why exist Fine Road Heights, NoPillars (to build beyond the asset restriction) and Stricter Slopes Limits mods, I've made a lot of "realistic" interchanges. No offense.
  10. Version 1.0

    6,176 Downloads

    Tunneled 3 Level Roundabout Interchange by agusingnavy - Measures: 80x80 cells Mods used: - Advanced Road Anarchy - Fine Road Heights - NoPillars Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=445946915 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  11. The Exchanger II

    Version 1.0

    12,794 Downloads

    The Exchanger II by agusingnavy Freeway-Urban Interchange - Measures: 62x26 cells - Bridge height: 12 mts - Highway height: 9 mts (if you want to continue the highway with 9 mts height use Fine Road Heights or Enhanced Road Heights) Mods used: - Fine Road Heights - Stricter Slope Limits None are required in-game to use this asset. Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=434033211 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
  12. Version 1.0

    2,996 Downloads

    6 Lane Road to 6 Lane One Way Road Interchange by agusingnavy Ideal for industrial districts (entrance/exit). You can make a loop to get a constant traffic flow. Works for me. It depends on your route layout. - Measures: 42x11 cells - Tunnel depth: 11 mts Mods used: - Advanced Road Anarchy - Fine Road Heights - Precision Engineering Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=466489488 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
  13. Version 1.0

    1,806 Downloads

    Maze Field Park 12x12 by agusingnavy A vanilla park for the suburbs. Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=457922697 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  14. McEwen Drive Interchange

    Version 1.0

    5,015 Downloads

    McEwen Drive Interchange by agusingnavy Freeway-Urban Interchange Measures: 76x52 cellsMods used: NoPillars Fine Road Heights Terraform tool for asset editor Note: I suggest use traffic manager mod to remove, at least, the first traffic light in this junction (both sides), otherwise you'll have traffic congestion, for sure. Also you can use Some Roads mod to upgrade the two lane one way streets to two lane highways if you want higher speeds, or finally use Traffic ++ (I never use this mod to manage traffic, for me it's not safe). Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=424616931 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  15. Version 1.0

    7,557 Downloads

    4 Way Stack Interchange (Modded Version) by agusingnavy This is for those who like to play with Fine Road Heights (i.e. highway's height: 9 mts) Measures: 43x43 cells Heights: Highway: 9mts Flyovers: 18 & 27 mts Mods used: Advanced Road Anarchy Fine Road Heights Precision Engineering Vanilla version: http://steamcommunity.com/sharedfiles/filedetails/?id=416680495 Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=459580572 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  16. Partial Cloverleaf

    Version 1.0

    3,229 Downloads

    Partial Cloverleaf (A4 type) by agusingnavy One of the most popular Freeway to Arterial Interchange designs in Canada and the United States, but not in this game. And with tunnels? That's just because I like it . Thanks everbody. - Measures: 64x64 cells Mods Used - Advanced Road Anarchy - Precision Engineering Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=458924578 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  17. Directional T Interchange

    Version 1.0

    2,581 Downloads

    Directional T Interchange by agusingnavy - Measures: 54x29 cells - All ramps 45º - 12 cells from 0 to -12 mts Mods used: - Precision Engineering Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=457985486 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  18. Version 1.0

    4,781 Downloads

    6 Lane Road 3 Way Interchange by agusingnavy Measures: - 40x20 cells - Flyover height: 8 mts - Tunnel depth: 10 mts Modes used: - Advanced Road Anarchy - Fine Road Heights - Precision Engineering Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=462730260 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  19. DCMI Compact Version

    Wrong category, how can I change or delete this file, wtf
  20. Version 1.0

    5,348 Downloads

    Freeway-Urban Interchange - Measures: 64x46 cells (70x62 cells my other DCMI http://steamcommunity.com/sharedfiles/filedetails/?id=444845934) Mods used: - Advanced Road Anarchy - Fine Road Heights - NoPillars - Precision Engineering Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=455326893 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  21. Version 1.0

    2,461 Downloads

    Vanilla Park. Good to increase leisure. Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=460047863 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  22. Fields of Barley

    Version 1.0

    610 Downloads

    Fields of Barley by agusingnavy First map I build in this game, so if you decide to play in it, let me know any issue/suggestion. This map is not based in any real scenario. Just a wide river borned up in the mountains merging to the sea, with open fields on both sides. All transport connections with an acceptable amount of resources.- Seabed: 0 mts - Sea level: 30 mts - Average land height: 100 mts - 130.000 trees used - Buildable area: 80% - 4 road/train/ship/airplane connections - Starting tile, maybe not the easiest, but the best choice for me. Note: I leave you some screenshots of a city that I just started to check that everything works correctly. Thx. Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop map link: http://steamcommunity.com/sharedfiles/filedetails/?id=464157995 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Maps - @agusingnavy -
  23. Boulevard Park

    Version 1.1.0b

    2,584 Downloads

    Boulevard Park by agusingnavy A vanilla park. It's a simple design inspired in a pedestrian street I built a while back as contractor. Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=451413177 or click download then click on (Main File) option b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
  24. Cloverstack Interchange

    Version 1.0

    3,529 Downloads

    Cloverstack Interchange by agusingnavy Thanks @Stooge for the tip - Measures: 64x64 cells Mods used: - Advanced Road Anarchy - Fine Road Heights - NoPillars - Precision Engineering Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=454275044 or click download then click on (Main File) option b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
  25. Turbine Interchange

    Version 1.0

    4,520 Downloads

    Turbine Interchange by agusingnavy Another stack interchange for the collection. - Measures: 80x80 cells Mods used: - Fine Road Heights Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=450920022 or click download then click on (Main File) option b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
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