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1 RecognisedAbout Brazilian Joe
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Phoenix Tower - 4x4 High Residential Lvl5 (V2, updated)
Brazilian Joe commented on Cool_Z's file in Cities: Skylines Buildings
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SC 2013 - Bigger Maps Mod - Progression Error
Brazilian Joe replied to Wastedfun's topic in SimCity (2013) Modding - Open Discussion
I don't know if the bigger maps dream will ever come true. Devs stated that they couldn't commit the resources for that, because it would impact deep design decisions, and was not feasible. It may be a simple case of bad scaling and the simulation would only run well on uber-machines, so they decided against optimizing everything for this to happen. It may have been a political decision on comitting huge resources for either bigger maps or offline mode, and it was decided on offline mode because of the core of the community and modding. A hard decision, but if I had to pick one, I think I would have picked modding + offline too. It may also be that there are too many objects of some type or types just make the sim to go out of sync and crash, or go bananas. Traffic for instance, may go apeshit with too many roads. traffic problems are bad in the current city sizes. imagine the gridlock on larger maps. Traffic AI is not scripted, so it's not accessible via modding. There may be a few knobs to turn, but not much. I would love to be proven wrong though! -
Road ( Trench / Raise / Bridge / Tunnel ) Mod - XoXiDe
Brazilian Joe commented on xoxide's file in SC13 Roads & Traffic
@xoxide: Man, those mods help a lot! BUT I still miss one critical think SCTweak did: the ability to lay out elevated road sections without the ramping at the edges. This mod helps, but all bridges layed down still have those nasty slopes at the ends, even if we delete the ground-level endpoints. 50% of the 'ramp' part is on the ground level, and 50% of it is at the 'bridge' part. Can this mod be further extended to have the bridge section completely flat, leaving 100% of the slope part to the ground-level endpoint? This way we would be able to lay down non-perpendicular elevated sections, delete the ends, and then connect them with another elevated section. It would enable us to make L-shaped, S-shaped, W-shaped, whatever-shaped overpasses/bridges, without having to jock that nasty and useless 'free shape' rod tool. -
Road ( Trench / Raise / Bridge / Tunnel ) Mod - XoXiDe
Brazilian Joe commented on xoxide's file in SC13 Roads & Traffic
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SimCity (2013) Official Mod Request Thread
Brazilian Joe replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
A simple one (or so I think): Have streetcar tracks, pedestrian paths, service lanes and train tracks to carry basic services - electricity, water, sewage. -
But they have guides and snap goodness, which SCTweak currently lacks. The tool works with railroads too. It allows for several height increments above and below ground, which on a plain terrain with enough elevation above water level allows for two stacked tunnels, a ground level road and two stacked overpasses. So I guess it has something over SCTweak currently, in all fairness each tool has a different set of advantages, it's a tradeoff. What I would really like is to have independent height controls for the beginning and end of the road, instead of creating a road in an elevated plane parallel to the ground.
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It is in the patchnotes for future patches at the SimCity community forum that there will be a tool for overpasses/tunnels built-in. How do you foresee this development affecting your tool? Will you retire it, or will look for extra features to provide for stuff the official tools still do not do?
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A couple issues: 1) On plain, close to sea-level terrains, I cannot place a completely underground tunnel to connect parts of the city. The white-gray concrete stays protruding out of the ground, which is unsightly. Will you tweak the values so that the tunnel stays complete underground on horizontal areas? Or can you help me with custom values which make it completely underground? 2) The tool does not like to place elevated or underground roads if there is already a road network layed down. I must bulldoze pieces of road to lay out the overpasses and tunnels and re-build them, otherwise the game engine seems to attempt to dig to sea-bottom and gives a 'road too steep' red warning, unable to build the roads. Is it possible/do you plan to look into this to make overpass/tunnel laying easier? As always, thank you.
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I had some trouble trying to lay down overpasses. it was a heavy street overpass above an avenue near sea level. The tool mostly works, but if the ground is not very flat it seems to give lots of 'red unable to lay down road' events, and it is necessary to hunt for a valid street layout. Is there anything which can be done about it, are you exploring the possibility of improving it? And thanks for the awesome tool!
