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Everything posted by dreesedatalink
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Beardmonkey's stuff
dreesedatalink replied to _Beardmonkey's topic in Cities: Skylines Modding - Open Discussion
these barns are so detailed. LOVE IT! -
Avanya's buildings (Update 7/1: Cargo rail stations released)
dreesedatalink replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
everything looks awesome, and the plans for the additional prop packs/vehicles/ships sound awesome. i already subbed to the ones available. and have literally deleted everything on my ports/intermodal. all you guys do excellent work.- 800 Replies
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I am not having any luck with searching the forum for this so i'm just going to ask. 1. does anyone know of a decent school bus prop? (other than this one http://steamcommunity.com/sharedfiles/filedetails/?id=655927209 ) 2. if not, how hard would it be to turn an existing vehicle into a prop version? like this one http://steamcommunity.com/sharedfiles/filedetails/?id=483867475 if someone has posted a how to or walkthrough on conversion i should at least be able to get a local copy for use. i wouldnt post to the workshop with out original uploaders thumbs up. Thanks!
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- prop creation
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Vehicle prop
dreesedatalink replied to dreesedatalink's topic in Cities: Skylines Modding - Open Discussion
Aanya thanks for the link. i will give it a go once home tonight. Judazzz similar to the train station converter for MOM possibly? pauliayz adding lights to say prop police/fire but would this require yet another subscription to a with / without lights version of the prop/vehicle? thanks for the ideas/responses guys- 4 Replies
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Is there a fix or alternative mod for "employ overeducated workers?"
dreesedatalink replied to Deezyhayes1's topic in Cities: Skylines Modding - Open Discussion
the mod works for me post ND. ill add a screen shot once home tonight- 4 Replies
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Beardmonkey's stuff
dreesedatalink replied to _Beardmonkey's topic in Cities: Skylines Modding - Open Discussion
these look great. and with samsamts MoveIt! you can raise them to do some funky stuff -
New and Much Improved thale5's Loading Screen Mod [Test]
dreesedatalink replied to ghosty20's topic in Cities: Skylines Modding - Open Discussion
OMG... took my load time from 12-14 min to 1min 46 sec. https://drive.google.com/open?id=0B_ONh3-2jMPPdU53MGVoWUVSNDg with about 2300 assets. AWESOME!!! -
what robban040 said!
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Beardmonkey's stuff
dreesedatalink replied to _Beardmonkey's topic in Cities: Skylines Modding - Open Discussion
i vote for as a garbage building spawning trucks. like a better version of http://steamcommunity.com/sharedfiles/filedetails/?id=432751211 -
Beardmonkey's stuff
dreesedatalink replied to _Beardmonkey's topic in Cities: Skylines Modding - Open Discussion
made dirty look good -
Dreamix's vehicles
dreesedatalink replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
Just gave them a in the shop and subscribed. any thoughts on releasing prop versions of the collection? <---EDIT--> spoke to soon you already have. http://steamcommunity.com/workshop/filedetails/?id=812438732- 30 Replies
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Mods and Natural Disasters
dreesedatalink replied to simfanheatermayor's topic in Cities: Skylines Modding - Open Discussion
the only issue i still is odd things with vehicles. but i think its the shroomblaze trucks only. and i read somewhere others had to unsub from them also. but this train looks funny also. will test further tonight... https://drive.google.com/open?id=0B_ONh3-2jMPPNGw4b1YwanhYSUE- 66 Replies
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Beardmonkey's stuff
dreesedatalink replied to _Beardmonkey's topic in Cities: Skylines Modding - Open Discussion
the grasses look great. another asset creator's (badi_dea) new grass decals in this shot also. (monte belo theme used) https://drive.google.com/open?id=0B_ONh3-2jMPPT2NoMHFsRkZnZ0U -
We need new Time Warp mod
dreesedatalink replied to ImpactUHD's topic in Cities: Skylines Modding - Open Discussion
thanks for this info. it is nowhere on the steam workshop that i saw. timewarp was the only mod i still had unsubscribed to get my save to load. -
Beardmonkey's stuff
dreesedatalink replied to _Beardmonkey's topic in Cities: Skylines Modding - Open Discussion
gave them all the in the workshop. -
Beardmonkey's stuff
dreesedatalink replied to _Beardmonkey's topic in Cities: Skylines Modding - Open Discussion
the fences and markings have basically taken over my build...... man the detail. now where to build a junkyard... -
Beardmonkey's stuff
dreesedatalink replied to _Beardmonkey's topic in Cities: Skylines Modding - Open Discussion
looks awesome. just like everything else you have uploaded! -
Content Creator Pack: High-Tech Buildings
dreesedatalink replied to GC_Vos's topic in Cities: Skylines General Discussion
i got it with the ND update also. they LOOK GREAT, have been wanting a shuttle launch site for awhile no good/recent ones on the workshop. some don't fit my current city, but with these and quad's a futuristic only city may be in the near future along side the "realistic" one i'm going for now. -
Dreamix's vehicles
dreesedatalink replied to dreamixpl's topic in Cities: Skylines Modding - Open Discussion
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How do you narrow / change a road without the buildings disappearing?
dreesedatalink replied to poshbakerloo's topic in Cities: Skylines General Discussion
with the game paused... change the road size as you normally would. use moveit mod to then move the grow-able building back to the roadside so it dont despawn. you may also have to rezone the tiles before unpausing the game. basically if tiles are zoned same as building is and building is under 1 tile from road side it wont despawn. that was my first post... but been playing CS since it came out. just now getting into the community side of it...
