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Everything posted by Odd from Sweden
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Those buildings look really great, You can never have too many of those everyday building in Your city!
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Looking for Feedback on Helmsley Building, NY (230 Park Ave)
Odd from Sweden replied to vanderveenre's topic in SC4 BAT & Lot Workshop
A very nice bat of a very nice building! I see that You have really worked hard to get it all realistic, including the exact modeling of the roof junk! The model is really good but You need to work more with the textures. As pointed out, the roof is too bright and You could lower the intensity of the night light windows to about 0,5-0,6. I think that You should make a gradient on the facade bricks (see gascookers tutorial). Bricks are too small to show up in the render but it will work fine if You overexaggerate the brick pattern a bit so it becomes visible. Many buildings in the game are made like that. The windows could also need some more work, they should be placed a bit into the openings. Now it looks a little like that the windows are glued outside the walls. Very good job, You are on the way to create a masterpiece -
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A truly amazing CJ! The scenery is one of the best that I have seen and the harbour is really impressive as well!!
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Odainsaker, first I would like to compliment You for a fantastic model! Now on to the textures. In my experience, BAT messes up textures when it has two or more bitmaps where the same first eight digits in the file name are the same. This might very likely happen if You test-and-improve textures and end up with files in Your texture folder like nicewall.jpg, nicewalllighter.jpg, nicewallighterfixed.jpg etc. If You are old enough You might remember the times before Windows 98 came out, when file names could only be eight digits long (plus the three-digit extension). I think that GMAX incorporates some old code (stealing is the programers best friend :-) that not uses more than eight digits of the file name, thus confuses the program and greys out the textures.
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To download a texture, click the texture with Your right mouse button and choose Save Picture As...
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If You are making your signs as props, they will not light up from some of the views (the four views N,S,E,W). It is a well-known issue. I think there are workarouds, search the forums for advice. I cant be more specific than that, I have never made a prop myself...
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Those buildings are really done with a lot of creativity and talent! Keep up the good work!
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- 48 Comments
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Newbie BATter seeks feedback on first creation
Odd from Sweden replied to mattb325's topic in SC4 BAT & Lot Workshop
I really like those buildings, very well done for a beginner! I also thinkt that this is the right way to start batting, with a moderately sized and familiar building. There have been numerous posts here like I have started building Woolworth Building/London -
Phillippbos Tutorial Help and Feedback
Odd from Sweden replied to phillippbo's topic in SC4 BAT & Lot Workshop
hyped_up_boy, The installer made a *shortcut* on Your desktop to the program. Use this shortcut to start the program, do not start the program by itself. Hope this works. -
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DJ skynet, try to change the width of the roof material. If textures are too detailed, they will create such graphical errors at low-resolution renders. Very nice building btw!!
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You should add light to the signs(?) (art??) on the walls. Like on my shut up sign, You remember...
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SC4BOY, I guess Your problem is Viewport lighting. Choose Customize -> viewport configuration, then in the dialogue box check default lighting and push the radio button 2 lights.
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muzz, my guess is that it is 99% likely a handlig error. Please provide a screenshot set up like this: Object selected, UVW map rollout rolled out and material editor open frndofyaweh, UVW is really the keystone in texturing. See Phillippbos tutorial, chapter 6. https://www.simtropolis.com/tutorials/Essential_Bat/index.cfm?page=texturing.htm
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Could I get a opinion on my project,
Odd from Sweden replied to Former User 225's topic in SC4 BAT & Lot Workshop
OK now it feels safe to ride the elevator Structurally, I think that this kind of structure would be fully possible to erect without major difficulties. However it would need some kind of cross-bracing in the facades to be stable. There are many ways to do this, Beijing Olympic Games stadium: http://www.hughpearman.com/articles5/weiwei4.html Swiss RE tower, London http://www.hughpearman.com/articles5/weiwei4.html for example, think of this when You design the facades and it will be a prize-winning skyscraper! -
Hmm what kind of UVW map do You use? Is the UVW really turned on? Is it something wrong with the bitmap file (i e did You test different ones). Are the renders just as bad too? If You do not get a grip on it, please post a screenie where we can see the UWV mapping settings and the material editor. Honestly, not much help for us to just see a box in four angles...
