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Everything posted by FieryMtns
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The New Official Next Generation Sim City Wish List
FieryMtns replied to Goldfish4209's topic in City-Building Games
In addition to things already mentioned, here's my input: 1. Regions with adjustable city limits (because in reality there aren't too many square cities with imaginary edges). City limits should end on the edges of rivers, creeks, roads, etc. This should also include the option to annex neighboring areas. There should also be unincorporated towns. 2. Real rivers, creeks, lakes, and all other forms of running water above sea level that empties into the sea. This was one of my most favorite things about SC2K, and I miss it terribly. 3. Stages for cities, i.e. there should be a difference between a village, a town, an incorporated city, and megapolis. It would be nice if the city grew in stages so the city would look and feel its true size. 4. Fully dimensional road networks with zoning that connects to the edges of the roads you draw. The 45-degree increments severely limits the creativity in designing cities. Plus I would like to see low-density housing further away from the road. Rural areas shouldn't have urban-looking streets lined with houses. 5. I would also like to see the option to have less control over things in the game as I see fit, as Spinmaster already mentioned. I'd like to go further and have automated neighboring cities. I really liked the competition that SC2K had and the collaboration that SC3K had. With SimCity 4, I have to spend my time on several regions at once when instead I'd like to be the mayor of just one city. It'd be nice if the bedroom community next door was ran by an AI mayor. 5b. In addition to AI cities, I would like more prefabricated cities to start with. SC4 was more difficult to jump into, because there was relatively few examples to play with compared to SC2K which predated it be nearly 10 years. 6. Easier region terrain editor. SC2K was effortless, especially because of its great random terrain generator. SimCity 4 requires as much time editing the region than it does the city. -- Most of these have already been helped greatly by the wonderful community that surrounds SimCity 4, but it'd be nice if the next generation of SimCity had these things (which I deem a necessity) on release. -
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If I were you, I'd figure out the Interstate system first, especially the strange and curvy route through downtown. Then I would at least get the basic layout of Atlanta's streets. That's going to be a real pain, since Atlanta's roads are hardly a grid, and SC4 only lets you do 45% angles. I've often thought of recreating Atlanta, but the problem I'm most concerned with is the layout of skyscrapers. SC4 generally wants skyscrapers to be clumped together in one CBD, but Atlanta has clusters of skyscrapers all along Peachtree Street. You're going to have to figure out how to get all the traffic onto Peachtree Street if it's going to look right.
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- 105 Comments
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- oneil
- residential
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- 80 Comments
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- dusktrooper
- commercial
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Hey, Epp. Looking good so far. I'd like to see more pics of downtown and the area just west of the airport with the bar of land that comes out into the water.
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I like B best. I really think there could be more expansion if the highway was a little further out. And you know the City Council will never accept a 40 million dollar budget over a 25 million dollar one! Hehe.
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