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Everything posted by Hellken
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Some things I want to critique: It looks like a bit more tropical "Hong Kong" than a country like the Philippines (which seems to have mixed tropical - Baroque architecture). You might want to look at the slums here in the STEX and some buildings in the CapitalSim website. Oh, and countries like India, Indonesia, and the Philippines have a lot of power lines over the streets. There is a mod for that in Hide-Inoki (I forgot the exact link). Oh yes, muddy canals are very common. I think you can use a dark brown or green water mod for that. I think you did a good job anyway, even with the extreme lack of choice for custom buildings from the Philippines. I wish there were more BAT - ers from that part of the world, India and South Asia, Africa, and Latin America.
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Interesting discussion. I am not 100% sure but I made a region (pre - Rush Hour and "manual" terraforming) and I did not get a config.bmp file. I wonder why. The default vanilla regions have them.
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The four seasons in Ocean city-N.S
Hellken commented on B.C builder's City Journal Entry in New Simtown
Very well done! -
Did you switch water mods? These pics make me want to try out Gobias' Sudden Valley Terrain Mod
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I don't have the game yet but I predicted problems with saves would occur since this game required you to be online 100% of the time. I am not surprised people's cities would get deleted eventually by the poor servers. On the bright side, I am sure EA's competitors will see a big market in city - simulation games after watching this SimVillage fiasco.
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Click for full image. I found this on imgur.
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Details! Details! Details! Absolutely PERFECT!
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TMW#16 - Kronis System | "Amateur Pirates"
Hellken commented on Huston's City Journal Entry in Mass Effect: Beyond
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Cool picture! Is the steel boat by nbvc?
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Update 92 | Bakudo | Multi Mosaic Mania (MMM)!
Hellken commented on Forthwall's City Journal Entry in Shushtrepistaz Outlet
Very nice looking city! --------- BTW, There is a glitch in the 2nd pic. Look at the Avenue in the lower right corner. -
Kim Jong Un on : Okatabawashi!
Hellken commented on TowerDude's City Journal Entry in Oka | 오카 | AIN
There's a Mexican BAT there. :)) -
TMW#15 - Feros System | "Thorian of Feros"
Hellken commented on Huston's City Journal Entry in Mass Effect: Beyond
You BAT' ed those buildings?! Unbelievable! -
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TRAIN OF THOUGHT. APRIL 11, 2013 There's a science to getting people from point A to point B, and Cities in Motion 2 takes a very technical, not particularly user-friendly approach to its simulation of urban mass transit. Despite significant strides in creative freedom over its predecessor, this is still largely a puzzle about imposing a successful public transportation system on a city that initially doesn't support one. Such a transition isn't easy, of course, and Cities in Motion 2 seems intent on reminding you of that every step of the way, but it's a rewarding puzzle to solve. .... It's also a roomier world, with maps four times larger than we saw in 2011. On a practical level, the map sizes justify the construction of lengthy and lucrative train lines between fare zones. It also allows room for your city to grow, which is handy, because perhaps the greatest addition to Cities in Motion 2 over the first is the ability for your cities to grow at all. While the focus on transportation means you have little or no control over the specific types of building that arise (as you do in SimCity), it means we get to construct dozens of rail and road types with adjustable elevations, and it's always fun to see a new row of buildings slowly pop up along them. I was initially disappointed with the mere six maps that all feature the same Seattle-meets-New York aesthetic, until I realized that there's already a small but already blossoming selection of player-made cities on CimExchange.com, and that I could always use the powerful map editor to build a city more to my liking. Or I could, if I were willing to put up with the editor's unwieldiness – a UI design problem that plagues most of Cities in Motion 2. .... Read the rest at IGN.
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This is really creative! I like it!
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#11 - Med Inspirations - Montbard, France (1)
Hellken commented on OlScare / Benoit's City Journal Entry in Med Inspirations
One of the BEST I HAVE EVER SEEN!- 45 Comments
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#11 - Med Inspirations - Montbard, France (1)
Hellken commented on OlScare / Benoit's City Journal Entry in Med Inspirations
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Good work on this great city journal.
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Update 91 | Bakudo | Game on!
Hellken commented on Forthwall's City Journal Entry in Shushtrepistaz Outlet
Amazing layout. -
The Power Of Silence: Why The SimCity Story Went Away
Hellken commented on Freddyeddy's article in News
The newspapers already forgot about James Holmes and Adam Lanza. They don't seem to forget celebrities.... ever. -
Urban Recreational Canals
Hellken commented on paeng's City Journal Entry in Journey through Paengia
Cool! Boom! -
Epic Industrial Areas. Very very well done!
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Two explosions near the Boston Marathon finish line
Hellken replied to Ionic-Elm's topic in Current Events
Here is a minute by minute report of the whole operation. They found him alive. -
#10 - Med Inspirations - Beacon Hill (2)
Hellken commented on OlScare / Benoit's City Journal Entry in Med Inspirations
Everyone, this is how you should lay out your city and roads. Very, very realistic. Fantastic work. You set an example everyone should follow.
