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Mark Waybill

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Everything posted by Mark Waybill

  1. I wouldn't be surprised if one day we become Sims... And thus ironically we turn in the reverse direction from being sociopathic nerds obsessed with these wonderful new 'computing machines' into everyday Joes who laugh at the old 'Previrtual' society...
  2. SimCity: Transit and Roading Networks

    The Sydney light rail and the Adelaide tram are two examples of a railway line being converted into a tramway. I think it would be nice to be able to do Simutrans style micromanaging rolling stock, as an option, as I have always wished that adaptable infrastructure was in the game. I agree with the monorail/el rail over roads/avenues suggestion too.
  3. This all sounds rather Get Smart for me... I don't have any sensitive information on my computer, as I don't use it for work, but still the idea that Origin is a smart program and can do things without your knowledge seems a tad, as people have suggested, warranting legal investigation.
  4. Random McSim sees a junk brochure slip through his door, reads it, and decides to check out electric fans at Fan Mart down the road. He browses the shop (only along the first two display aisles, as these fit into his budget spectrum) and decides that he might wait and keep using his old fan. On the drive home he notices his lips are chapped a bit, so drops into General Shop for some lip balm. There he meets Betsy Woodtrot, his half sister's cousin's niece, and they discuss the latest financial policies of the Conservative Party. Possibly there is a line that one could cross.
  5. Dear. Sounds scary. Maybe I should cancel my pre order.
  6. Discussion about City Tile Size

    TBH unless regions are split regarding authority and heirarchy of management, I shan't be happy till a region IS a city tile.
  7. Sims are dayflies?

    I've always been aware of the potential of this game to be a backbone for a framework of other connected games (SimCopter etc) that could 'plug in' to this game and use a city you've built to play another game. And personally I see nothing wrong with exploring those aenues as long as it doesn't detract from quality or time given to SC itself. So I hope this present way of simulating the citizens is only a temporary method and the ship is being steered towards advancement beyond the seas.
  8. I'm sure SC will do fine without Will. After all, when's the last time George Washington had anything to do with the US?
  9. Sims are dayflies?

    I've been pushing for the integration of Simcity with The Sims since I bought sc4 in 2004, but obviously not at the expense of either side of the game. I wouldn't mind a MySim mode similar to what Rush Hour had though, as a temporary measure.
  10. Population limit?

    They could just simulate workers, and have a single worker per house/unit, and just statistically or graphically display children, wives, room mates etc. If Sims are going to live for a day and then be reborn, it hardly matters as long as the relativity is realistic. But of course the whole concept of Sims living for one day doesn't agree with me.
  11. Scenarios

    In SC2000 I enjoyed the scenarios. They mentioned some superheroes and villains gimmick that will come with the game, I imagine that we will be able to make our own scenarios eventually.
  12. EA: Ads In Games Will Be A Success

    I seem to remember a tileset with a Maccas in it in 2000. I think real world businesses are a great idea, and also the idea of a business deal selling space for billboards etc. In Sydney they have advertisements on monorails. There is no limit to the potential of advertising in this game genre. I would disagree with the sentiment that they are bad just because they are a form of advertising, because primarily, advertising is after all an integral and necessary part of the real and any realistic fictional economy. However naturally I'd rather the more obnoxious and mindless ads be kept out of the game, and also hope they will be aesthetically flush with the city's architecture and era.
  13. I daresay if Maxis are smart they'll have a fully solo mode offline as an option some how, but I am optimistic regarding the global economy. I think if we pay for limited city spaces on their server, and pay an extra charge for any new cities, it will repel any but rich time wasting trolls.
  14. SimCity: Gameplay

    I'm fine with arcologies and multi zoning and mixed use lots but I still think good old fashioned long distance commuting is my main concern from what I've read so far. I'd like to think that if I built a transit system and zone layout loosely based on a real city it would loosely work in the same way.
  15. They definitely need commuting and broader job searching. If Sims just take the nearest job, well that's just stupid to be frank.
  16. SimCity: Wishlists

    A lot of these ideas will be implemented or have been. (Golden Gate bridge was a bridge design option, grids are being replaced with 'curvy roads' etc) As to the advisors help, I think they are meant to be a bit vague or biased, to replicate a real life Council, so you have to make decisions based upon your considering what they've said to you, like a judge. And as to pre built cities I daresay that someone will download GoogleEarth data in some way and make a replica, but that's hardly Maxis' job, considering how much they've got to fit into one year's development.
  17. Yes, agreed. CXL made the Sims like parodies of Maxis Sims.
  18. SimCity: Wishlists

    Dams, canals etc I wholeheartedly agree with, especially if water is simulated realistically. Waterfalls, fresh and salt water etc.
  19. And of course fashion and way of behaving like in CXL.
  20. Scenarios

    In a single player mode it could theoretically have scenarios, but obviously in multiplayer that would defeat the purpose of the world economy and create anomalies.
  21. I believe for experimentation and 'my dream city' creation there should be a single player mode affected by a generic static world economy. However with multiplayer and online mode I think this will be an interesting and progressive experimentation. We complain here about such situations as economic downfall of our cities because of what other Mayors in SimEarth are doing, but that is the whole point of having a global economy in the first place. It allows a new depth of gameplay to be had, a global economy adds to the former local and regional layers, and creates new situations and challenges. I view this step in an optimistic way, as I believe that, after all, if a economic situation does arise that proves unfavourable, a solution will be found. I daresay the global economy will become an interesting and absorbing addition to gameplay, and will make our cities feel more real and more part of a real simulated world.
  22. SimCity: Wishlists

    Some nice data maps there. Well I would agree about non essential trips, and those of an essential but not work based nature. I believe also that modules as well as zones or buildings should have an attractiveness variable, so, for instance, a park has an attractiveness affected by various factors, and so does a pond or flower garden in the park zone.
  23. I've come to the conclusion that when Sims are individually and properly simulated, their jobs will give them an income which will give them a wealth level, by way of putting their income in a bracket. Thus you could theoretically have an unlimited set of wealth levels like with forum levels *pokes 'Dweller'* The income itself could be anything, and would try to fairly realistically give a relative idea of the type of job the Sim had. (I.E CEOs get paid more $$$ than labourers and chimney sweeps)
  24. SimCity: Wishlists

    I think the ideal solution to the whole wealth level thing is to abolish them completely. When Sims are individually simulated and not regenerated Time Lord fashion every day, then they can have jobs. Each job pays a certain amount. They do a simply calculation than arrives at their 'wealth level', but really every job or industry would have its own wages. The idea of social security would make sense if this system was used. The wealth level would just be a summing up of their financial status based on brackets of income, but each Sim could excel more or less than his fellow 'Medium Wealth' class members.
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