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riffsyphon1024

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    237
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    A long, long time ago...

Everything posted by riffsyphon1024

  1. Airport Pier Type Terminal

    so let me get this straight, do I plop an airport and add on with these, or do I make the airport completely custom?
  2. DabotapDabo pagoda

    sweet, more asian stuff! and isn't it Korea?
  3. expo earth

    what did he say? I got lost. Anyway cool plaza.
  4. Walmart with Larger Parking

    yea guys, oldfart is most likely right, you'll need the original baco walmart first
  5. Starbucks Coffee House

    another real life SimGoober creation! awesome!
  6. One Wilshire Building

    sweet, i guess i was able to grade it
  7. Trump International Hotel Tower Toronto

    Whoa!
  8. Quest To Make A SimNation

    Date: 6/25/2004 9:28:26 PM Author: Joesocwork I really think a SimNation (on a smaller scale of course) can be done with the Regions we already have, providing mechanisms for greater intercity play. I've suggested this before on SimCity.Com & Sim City Central and candidly I do not know what the software and hardware requirements would be to implement this. I think, at least hypothetically it could be done here. Here are my ideas: I believe that cities should be more diverse and specialized than just R/C/ I. The topics in this forum, including transportation and utility cities are great ideas. In addition, I propose four more: 1) a capitol city, 2) tourism cities, 3) education cities, and 4) trade cities The capitol city: would delegate and keep track of resouces between cities. For example it could take funds from cities that are heavy into commercial/ industrial & generate simoleons hand-over-fist with nothing to spend it on to contribute to a 'city' that consists of a national forest (or any other region-unique landmark) with minimal tax generating r/c/i. It could keep also track (but not necessarily control) transportation and zoning needs across the region. The jobs would governmental. The other three types would be linked to three types of desirability including entertainment, education, and trade that spans across cities in a radial fashion like police stations/fire stations/ hospitals. Tourism Cities: These would be cities that have a desirability and jobs based on diverse leisure businesses such as skiing, national parks, beaches, gambling, etc. The jobs would entertainment. Trade Cities: Would include traditional C & I but would also include two sub-types: 1) cities devoted to specialized resources (i.e. coal/oil/gold mining towns) or types of specialized agricultural trade (i.e. cattle/llamas vs. corn/ bananas); The jobs would still be traditional Commercial & Industrial and 2) cities devoted to transportation of trade (i.e. harbor towns, or airport hub cities). The jobs would be transportational. Metropolises would feature blended versions of the four to a variety of extents. Washington, D.C. , where I work at, has 12 consortium universities (6-8 are in towns that are a part of the greater metropolitan area), a workforce/trade that consists of >50% government employees (most the industry is in outskirting suburbs and hi-tech), NO casinos, and plenty of landmarks. Washington is located on the Potomac River with its share of tour boats; Baltimore, MD is a major harbor city with its own entertainment ambiance and is <50 miles away; and there are several state parks, including Skyline Drive along the Shenandoah Mountains within a 100 mile radius. Washington D.C. is unique and other metropolises would have their own completely different mixtures, but that is the point! In a SimNation (and in the real world) not every city at a town level (or below a metropolis level) is going to be a college town, nor a mining town, nor a regional governmental work center, nor a seaport/harbor town; nor will every town feature casinos, multiplexes, ski resorts, nor wilderness-like state parks. But a SimNation can feature all of these types of town/cities/ metropolises that add to the region as a whole while maintaining their respective uniquenesses. quote> I like this idea, but maybe you hit on something greater. Maxis could use this idea for SC5, in where we have capital cities, or cities with more oomph in them instead of making everything the same, like in real life. It's why Washington is not Baltimore and vice versa. They are two unique and separate entities. And all the other types of cities would make the region even more diverse. One tourism city could be nothing but roller coasters, but maybe that's overkill. It's putting ideas in my head, lol.
  9. Brasil Corcovado

    Jesus Christ! It does exist!
  10. Golden Tree

    one thing about bamboo is that he likes large, still good modern art, but damn how big does it have to be?
  11. Golden super mayor statue

    hey sniper, you know that by looking at the people below that this is definitely more than 50 feet...
  12. Cabin

    just like the Unibomber's, A plus
  13. Super 8 Motel

    there is a god among us, and it appears to be SimGoober
  14. Airport 3 Linear Terminal Satellite

    does this mean we can design our own airports?
  15. 1900style residential

    cool
  16. Walmart with Larger Parking

    catcity, you probably need a DAT file. where is the box showing up, in place of the building, or trees and parking lot?
  17. Saphire Cathedral

    and is it a cathedral or a college?
  18. Saphire Cathedral

    details?
  19. Golden super mayor statue

    my suggestions: take out the spikes (you can't see the guy's face from below), put a spotlight at the base looking up, and this would best be situated on a mountaintop like the giant Jesus in Rio De Janiero. still unique enough to earn a thumb
  20. Pylor reactor

    still cool concept, but they're right, it needs textures
  21. Boulevard Evertsen Vlissingen

    does it have to placed half over water and half over land?
  22. Suburban Clinic v10

    hope the guy who made the water towers you used doesn't have a problem with it, overall nice design
  23. Lithium County

    In this update I will show most of the new cities. I have also been building up some of the other cities but this new section of Lithium County has me by the throat. With the use of the hole digger I downloaded from ST, I am going tunnel crazy. I now want to construct a county wide superhighway with many pieces underground, with unhalted traffic and few intersections. I have also been taking city name suggestions from members of ST and choosing the best from those sets. The original premise was to make it like a contest in which the one with the most interesting name would get their city in my map but I find that's impossible because I like too many of the names. So I will use more than one, possibly a bunch, not just cities, but suburbs, industrial sectors, and for other points of interest such as bridges. And for the person who does have the best name, I will grant them a highway in their name. So these are the ones I wrote down and placed with their respective creators. So far so good, but the decision for the highway is tough at best. As for the existing cities, I start the tour with an overview of Eastern Lithium County. Now I take you to Goldtown, an gambler's paradise. The people of Goldtown are more than willing to have the casino here, as long as strict policing is enforced. Recently the Golden Links golf course has been a hotspot for random golf club beatings and old-timer bullying. Notice the new developments either in the works or yet to develop: Glycerine, the industrial area to the north, across the Chlorine River, and Steel-On-Chlorine, a residential area to gleam with traces of the Old Kingdom. Goldtown funds, which are gaining upwards of $900,000, have led to the construction of the first underground highway in Lithium County. Now westward to the little town of Sulfurside. The thing about Sulfurside is that it was just the little town it still is, until they put the interstate highway through, obliterating the views of the countryside. Sulfurside officials are attempting to push the highways underground, and follow Goldtown's lead. However since the construction of the highway, more people have been traveling to Fort Hydrocarbon, Goldtown, and Mercury Lake to work. The people of Sulfurside, if you haven't noticed already, have taken a liking to perfection, so the roads and water pipes are in a certain fashion. On to Fort Hydrocarbon, with a military base named (you guessed it) Fort Hydrocarbon. Ft. H, as the people like to call it, uses the highway system extensively, with a direct route to Lithium City and western Mercury Lake. Its proximity to a large commercial center and a large industrial center promote accelerated growth. Most of Mercury Lake is a toxic place, with air that could literally kill. But thanks to the preventive measures of the neat-freak East Lake Village, surrounded by air cleaners and isolated from the remainder of the lake, high wealth development has actually risen in Mercury Lake. The residents of Mercury Lake, being the neat-freaks they are, do not work in the majority of the industry, but rather in the small commercial sector by the Mercury River or in neighboring Goldtown. Mercuryville borders Mercury Lake on the east and Goldtown on the south. This city is all about bridges. So far, most of the bridges lead to nowhere, just up and down the Radon River. Soon, however, many people will settle on the opposite side of the river from Mercuryville. New settlements include: Upper and Lower Bismuth, Leadford, Mercuryville Proper, and Tin Town. Back on the townside of the river are the new settlements Mercury View, with its waterfront parks, and the industrial zone Acetic. Radon Falls to the north is a suburb of Radon Rapids. Ironborough is located at the confluence of the Argon and Radon Rivers. This location makes it prime for shipping to both Bromine Bay and Goldtown. So there you have it. For this update I am through. If you still want to be a part of the city naming process, PM me. Or if you see me in the chat, tell me your name there and I will add yours (if worthy enough) to the list.
  24. Aothe Massiv Hydroponic Farm

    cool!
  25. Hole Digging Lots

    hooray for underground superhighway systems! 10!!!
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