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Everything posted by Wiimeiser
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
That's 5 tiles, we'll need at least that for the RHW-12S should that be made. And I don't see why MIS lacks so much compared to the other networks...- 3,919 Replies
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Are these fixable?- 3,919 Replies
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Uploaded with ImageShack.us I think this speaks for itself, really.
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Do you mean there was no preview when dragging?
- 7 Replies
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- streetroad
- crossings
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(and 1 more)
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SimCity: Transit and Roading Networks
Wiimeiser replied to alvinheriadi's topic in SimCity (2013) General Discussion
Now that I see it paused, it does look like the tram-avenue has dedicated tram lanes (judging by the yellow lines). I wonder what other options there will be for tram roads? There should also be options for shared lanes for trams. Looks like they just demolished a segment of road. -
Uploaded with ImageShack.us I don't like how the Outer Outer Ring Road does that. It should be continuous...
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Official Mapping Community Requests - Take Two
Wiimeiser replied to tungston's topic in Mapping Community Room
Um, was my request too general or too specific? Or did no one notice it? -
I'm confused - where are the city downloads?
Wiimeiser replied to Kuraisto's topic in SimCity 4 General Discussion
Which ones? Or is it not really consistent? And what do you mean by a "Full plugins folder"? -
Official Mapping Community Requests - Take Two
Wiimeiser replied to tungston's topic in Mapping Community Room
https://maps.google.com.au/maps?hl=en&ll=-38.27161,145.196686&spn=0.818318,1.234589&t=h&z=10 Mornington Peninsula. Doesn't have to be to scale, but should be reasonably accurate. It should also be small enough for my PC to render, so no bigger than that Melbourne map. The top-right corner should be in Cranbourne somewhere. You can omit Phillip Island and Bellarine Peninsula if you want. On that note, maybe a separate map for Bellarine Peninsula as well? (I'm surprised no one's made maps of these yet) -
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I know there's some Factory Outlets and a manufacturer for industrial wire, but in all honesty I don't know what's actually there. In SC4 terms it appears to be mostly I-M. The idea is to move it to around the interchange, which will give it better access to the freeways heading west and south. And for the record, I don't hate Melbourne 2040. I understand the plans are just a. just Vicroads and b. a rough draft But I disagree with some things (The Doncaster-Dingley tunnel, extra Geelong ring roads, parts of the East-West Tunnel linking to the Eastern Freeway(Should join Westlink), the northern part of the Outer Outer Ring Road, and this, plus a lot of the outer arterial upgrades)
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
It's not a highway-based network. Theoretically, if autoconnect was disabled, it would be identical to network IDs D, E and F, which are unmodified templates.- 3,919 Replies
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Maxis Claiming to Listen to its "Core Base"
Wiimeiser replied to nedal2001's topic in SimCity (2013) General Discussion
Am I the only one concerned about the lack of highways and the way regions connect? -
Maxis Claiming to Listen to its "Core Base"
Wiimeiser replied to nedal2001's topic in SimCity (2013) General Discussion
My main problem right now is freeways. Online aside, if they added freeways, that'd be all they need to sate me. -
Or make a new prefab *shot* On the subject of prefabs, was the T-Stack coded into the base game?Which RH addons were simply dummied out in the base game?
- 6,753 Replies
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- interchanges
- highways
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Looks like the NAM will need a few more intersections and that, such as the avenue meeting the roundabout. Take note, guys
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Maxis Claiming to Listen to its "Core Base"
Wiimeiser replied to nedal2001's topic in SimCity (2013) General Discussion
I can understand EA forcing the online, but I draw the line there. If EA forces actual content behind the scenes it's crossing the line. -
Someone should make a surreal road textures pack like that...
- 4,106 Replies
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- NAM
- network addon mod
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(and 1 more)
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SimCity: Transit and Roading Networks
Wiimeiser replied to alvinheriadi's topic in SimCity (2013) General Discussion
It probably is, they still have six months... -
While we're at it, how about a set with pink roads, blue inner lines and green middle/outer lines? We need a tongue emote
- 4,106 Replies
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- NAM
- network addon mod
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simcity sure takes a long time to load
Wiimeiser replied to citysnib's topic in SimCity 4 General Discussion
I have 1.4GB and it takes barely a minute to load. I haven't datpacked anything either -
Is it still considered to be built within the city? Remove it from your plugins and see what happens. Also try a test region and see if obliterating or deleting cities resets it.
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How to connect the straight pieces to the rest of the transit network?
Wiimeiser replied to Charizard's topic in NAM & Transit Networks
FAR to FARHW-2 should work though, right? -
What "Day One" features do you require?
Wiimeiser replied to LivingInThePast's topic in SimCity (2013) General Discussion
Highways, we can't be like City Life. And a tool or something to actually make regions with. -
Effects of Toll gates on demand
Wiimeiser replied to chris_route0901's topic in SimCity 4 General Discussion
Keep them to designated toll roads or something
