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Wiimeiser

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Everything posted by Wiimeiser

  1. That's 5 tiles, we'll need at least that for the RHW-12S should that be made. And I don't see why MIS lacks so much compared to the other networks...
  2. Show us your Oddities!

    Uploaded with ImageShack.us I think this speaks for itself, really.
  3. Street to Road Crossings Bug

    Do you mean there was no preview when dragging?
  4. Now that I see it paused, it does look like the tram-avenue has dedicated tram lanes (judging by the yellow lines). I wonder what other options there will be for tram roads? There should also be options for shared lanes for trams. Looks like they just demolished a segment of road.
  5. Which is better?

    Uploaded with ImageShack.us I don't like how the Outer Outer Ring Road does that. It should be continuous...
  6. Um, was my request too general or too specific? Or did no one notice it?
  7. Which ones? Or is it not really consistent? And what do you mean by a "Full plugins folder"?
  8. https://maps.google.com.au/maps?hl=en&ll=-38.27161,145.196686&spn=0.818318,1.234589&t=h&z=10 Mornington Peninsula. Doesn't have to be to scale, but should be reasonably accurate. It should also be small enough for my PC to render, so no bigger than that Melbourne map. The top-right corner should be in Cranbourne somewhere. You can omit Phillip Island and Bellarine Peninsula if you want. On that note, maybe a separate map for Bellarine Peninsula as well? (I'm surprised no one's made maps of these yet)
  9. Chesapeake Bay

    Where's the config.bmp? Or do I just use a randomly-generated one made ingame?
  10. Which is better?

    I know there's some Factory Outlets and a manufacturer for industrial wire, but in all honesty I don't know what's actually there. In SC4 terms it appears to be mostly I-M. The idea is to move it to around the interchange, which will give it better access to the freeways heading west and south. And for the record, I don't hate Melbourne 2040. I understand the plans are just a. just Vicroads and b. a rough draft But I disagree with some things (The Doncaster-Dingley tunnel, extra Geelong ring roads, parts of the East-West Tunnel linking to the Eastern Freeway(Should join Westlink), the northern part of the Outer Outer Ring Road, and this, plus a lot of the outer arterial upgrades)
  11. It's not a highway-based network. Theoretically, if autoconnect was disabled, it would be identical to network IDs D, E and F, which are unmodified templates.
  12. Am I the only one concerned about the lack of highways and the way regions connect?
  13. My main problem right now is freeways. Online aside, if they added freeways, that'd be all they need to sate me.
  14. Show us Your Interchanges!

    Or make a new prefab *shot* On the subject of prefabs, was the T-Stack coded into the base game?Which RH addons were simply dummied out in the base game?
  15. Ideas for this road layout?

    Looks like the NAM will need a few more intersections and that, such as the avenue meeting the roundabout. Take note, guys
  16. I can understand EA forcing the online, but I draw the line there. If EA forces actual content behind the scenes it's crossing the line.
  17. NAM General Support

    Someone should make a surreal road textures pack like that...
  18. It probably is, they still have six months...
  19. NAM General Support

    While we're at it, how about a set with pink roads, blue inner lines and green middle/outer lines? We need a tongue emote
  20. I have 1.4GB and it takes barely a minute to load. I haven't datpacked anything either
  21. Issue with St.Pauls cathedral

    Is it still considered to be built within the city? Remove it from your plugins and see what happens. Also try a test region and see if obliterating or deleting cities resets it.
  22. FAR to FARHW-2 should work though, right?
  23. What "Day One" features do you require?

    Highways, we can't be like City Life. And a tool or something to actually make regions with.
  24. Effects of Toll gates on demand

    Keep them to designated toll roads or something
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