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0 Clean SlateAbout themanwithnonamemk2
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Poor sims and education
themanwithnonamemk2 replied to Indipuk's topic in SimCity 4 General Discussion
To elaborate on the OP, educating your sims will generally increase your demand for high-tech industry and commerical offices. It also has a strong effect on the demand for middle and wealthy citizens in your cities, also helping to increase land value - a cyclical development. I'm not truly sure whether education promotes the class of your sims, but I have seen some of the sims you put into your city go from poor to rich over the course of a city. In short, education is an essential part of a city if you wish to encourage high wealth and high taxes. If you are trying to make a dirty industry, poor or slum-like city it is usually best avoided. Any more questions, fire away. -
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Hi guys, just noticed this topic on the front page. My personal opinion of pot is that its okay for some. Just like alcohol. Just like coffee! I would never touch the stuff myself, but I try not to judge occasional users, after all, whats the point? However, I am concerned to see alot of comments here suggesting there is no (or little) danger from regular cannabis use. Here is a an article (from the US I think) describing some of the dangers, and crucially, it is referenced to peer-reviewed and published scientific research. If you have access to a university/college library I would urge you to check out some of the cited sources. http://www.drugabuse.gov/ResearchReports/marijuana/default.html
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Tips on building an industrial/port city?
themanwithnonamemk2 replied to petrovski98's topic in SimCity 4 General Discussion
Thanks guys, just chanced upon this myself. It becomes a bit mundane building these high-wealth/ high-tech cities all the time, I must try some of these tips. If I may, I recommend downloading some variants on dockland structures for the above (you might already have done this). The Pegasus team seaports are ruddy awesome for this. -
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