-
Content Count
289 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by AlexandrosB13
-
I'm not using any custom buildings, only vanilla. I didnt move any folders, simply delete the NAM folder and reinstall to remove the RHW and some stuff i don't use and take a lot of space. Open the game again and half the buildings are gone. I tried placing the NAM files from the previous installation but didn't help. Atleast i had made a backup of the region few days ago..
- 4,106 Replies
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Hi, another quick question. I reinstalled NAM to remove some stuff that i didn't use and took a lot of space, and when i opened my game again half the buildings don't show.. I don't understand how the NAM can affect that.
- 4,106 Replies
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Hey guys, thanks for all the answers. I did some testings, and all i can say without writing an essay is that is behaves weird xD. Even with waaay more residential areas than industrial, the industrial still "win" and force their sidewalk in the entire (yep) city. I had to leave a very small industrial area for the sidewalk to change finally. Anyways, my question is if this is normal and happens to everyone because i don't remember seeing this anywhere. If it is, i will just remove the turning lanes, don't really like them anyways (do they reduce traffic or are they just eye candy?)
- 4,106 Replies
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Is that my 500 5th avenue model? This brings good memories of me trying to learn to bat xD Any chance u still have that file?
-
Hi, i have a question. When i install NAM with avenue turning lanes, the sidewalks act like shown in the picture. These are medium-high wealth residential areas, yet they have that industrial sidewalk. This happens when that avenue goes through an industrial area too. I think this should not happen?? Because i tried installing NAM without turning lanes, and it looks normal. Take a look at the pictures. With turning lanes (ugly looking sidewalks and no trees:( ) Without (sidewalk for high wealth residential as it should be) I hope i explained this well hehe, also sorry if it's supposed to be like this and this is stupid question. Thanks for the help.
- 4,106 Replies
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
3ds Max - Troubleshooting & General Discussion
AlexandrosB13 replied to Jasoncw's topic in SC4 BAT & Lot Workshop
Oh, that actually did it. Thank you! -
3ds Max - Troubleshooting & General Discussion
AlexandrosB13 replied to Jasoncw's topic in SC4 BAT & Lot Workshop
Hey, I'm sorry if this has been answered before, but i couldn't find anything. Anyone knows why the render comes out so blurry and low quality? I'm using 3ds max design 2014 on windows 10. I tried installing the latest service pack but didn't help. -
Hi, just a quick question. Is this supposed to happen? Somebody from a neighbour city is using the bus all the way till there, only to walk back a huge distance. Are sims even supposed to walk this far? PS: this is a test city, i know i could probably place some bus stations closer to the edge of the city, don't mind that.
- 4,106 Replies
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Hello, I am getting a really weird bug when using NAM (for RHW, NWM). Take a look at the automada behaviour on a quick video. I did default NAM installation. Any ideas what's wrong here?
-
Thanks for all the details. But i wonder how can it be, that it can't be fixed. Also how come this bug only appear for few users, and for most cases NAM runs normally?
- 4,106 Replies
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Any ideas why i get this?
- 4,106 Replies
-
- 1
-
-
- NAM
- network addon mod
-
(and 1 more)
Tagged with:
-
Both look great! Would love to see more
- 672 Replies
-
- 1
-
-
- jp schriefer
- bats
- (and 8 more)
-
So i've been back to SC4 and i had almost forgotten how much fun this game is. I started a new region and notice that the performance is really bad. Since it's about time i upgrade most of my older pc parts anyways, i was wondering what's the best possible setup for the highest possible performance for SC4. I'm only keeping my GPU, a GTX 770 card, and my SanDisk SSD 256 GB, both are relatively new. For example, what about the OS? I know SC4 was designed to run on XP, but XP won't go too well with modern hardware, right? Also how much RAM is enough, my plugins folder is a bit less than 2GB. Then processor speed and cores? Is less cores better? And so on... I really have no idea what's best for SC4 so any help would be much appreciated. I have a dream that one day i will be able to play a developed city on a large tile smoothly.
-
SFBT Moscow Apartments - Texture Dependencies
AlexandrosB13 posted a topic in SC4 Bugs & Technical Issues
Hello, I didn't want to start a thread for this but i'm really desperate. I'm talking about the SFBT Moscow Apartments by Andreas and Chrisim, such as this one: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2539 The dependencies needed are: BSC Textures Volume 01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 SFBT Playground Props https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2540 SFBT Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 I have downloaded all the dependencies listed, installed over and over again, cleared the rest of my Plugins folder to make sure there are no problems with other dependencies, tried everything but still the base textures are not showing, and i get the maxis region background showing under the building. Anybody knows anything about this? Thanks for your help.- 12 Replies
-
SFBT Moscow Apartments - Texture Dependencies
AlexandrosB13 replied to AlexandrosB13's topic in SC4 Bugs & Technical Issues
Oh well, i tried installing BSC Textures volume 2 and it worked, finally! I also did not have to change to software rendering. Hardware rendering works significantly better for me (not sure why, i always remember having better performance on software rendering). Thank you for all the support.- 12 Replies
-
SFBT Moscow Apartments - Texture Dependencies
AlexandrosB13 replied to AlexandrosB13's topic in SC4 Bugs & Technical Issues
The game runs alone. I was just wondering if somebody could download this building and the dependencies, and see if it works. As i said i don't think it's a technical issue, it simply looks like i don't have the required texture files, althought i have downloaded everything listed. Also all other texture dependencies i use work fine. But maybe i'm wrong. The building above is this one: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2741- 12 Replies
-
SFBT Moscow Apartments - Texture Dependencies
AlexandrosB13 replied to AlexandrosB13's topic in SC4 Bugs & Technical Issues
Oh, sorry about that, i think it's fixed now. I have an asus gtx 770 card, i use SC4 launcher and let it launch with DirectX, 32-bit and 1920x1080. Also CPU cores:1 and high priority, in case these are relevant to the problem.- 12 Replies
-
SFBT Moscow Apartments - Texture Dependencies
AlexandrosB13 replied to AlexandrosB13's topic in SC4 Bugs & Technical Issues
I actually had that already installed, did download it to fit with my low wealth areas.- 12 Replies
-
SFBT Moscow Apartments - Texture Dependencies
AlexandrosB13 replied to AlexandrosB13's topic in SC4 Bugs & Technical Issues
All settings are set to highest. I don't think it's a technical issue since I tested other buildings that required dependencies for base textures, and they show up fine. I was thinking maybe the dependency files were updated, and maybe i need to download something else too? However, with all dependency files LISTED, this is what i'm getting:- 12 Replies
-
- 1
-
-
nybt-forum-threads AlexandrosB13 NYBT Projects
AlexandrosB13 posted a topic in SC4 BAT & Lot Workshop
Hello and welcome to my Bat Thread for the NYBT. Here i will show to you the progress of my buildings. Any comments and tips that can help me make my buildings better are invited here! Projects: Current: Eldorado Apartments Working: 1065 Avenue of Americas 120 Wall Street Harlem Apartments Uploaded: .. nothing yet 1065 avenue of americas : The real building: 500 5th Avenue ( I am not working on this building any more as Simfox is making a much better version from this ). And finally the 120 wall street that i uploaded a few hours ago. -
nybt-forum-threads AlexandrosB13 NYBT Projects
AlexandrosB13 replied to AlexandrosB13's topic in SC4 BAT & Lot Workshop
Well, the image quality when i upload at host is 100% (i use some free upload site cause i'm too lazy to even register, although last time i tried with google+ and got same problems), but when i post here it looks blurry. When i click the "preview" on the replying menu it looks normal. Maybe i'm just bad Oh and thank you both :)) -
nybt-forum-threads AlexandrosB13 NYBT Projects
AlexandrosB13 replied to AlexandrosB13's topic in SC4 BAT & Lot Workshop
Hey guys, thanks a lot for your replies And i think it's pretty obvious that T Wrecks is the reason this thread was left abandoned! But yeah, i forgot to mention that, i know that the corners are rounded, i just left it like that for the time cause it was easier to work with straight edges. I made some changes at the windows as well, hope it looks better now. Not as much as i was hoping for an update but i had to make the upper part again, lost some time there. Will have more really soooon. And as always that random render of the building again. In case you haven't figured it out yet i really like that side of the building I think it looks fun. Oh, and please ignore the texturing, i spent 20sec on it just to get rid of the plain max colors. The IRL building has whiter brick than that and the window texture i used is actually some random sea waves picture. (?...lol, i'm quite the texturing master) And if anyone knows why the image quality gets destroyed please let me know. -
nybt-forum-threads AlexandrosB13 NYBT Projects
AlexandrosB13 replied to AlexandrosB13's topic in SC4 BAT & Lot Workshop
Hello everybody, I am back to sc4 and batting for good and i am working on a project. It's an apartment building (same style of the ones Aaron is working on) i had seen a long time ago, located at the corner of 90th St and Central Park West. I haven't got too much yet but it was harder for me than what you can see in the render, i haven't touched max in a year :/ All is good now and i'm working much faster on it. Some renders: South and East view: Some random render that i thought looked cool (would look cooler when i make all the details and stuff) Edit: anyone knows why the images seem kinda blurry? -
ssd crash..how did i even manage to do that :/
