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3 RecognisedAbout Towelie
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- 22 Comments
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- 32 Comments
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lol, i solved smart sims problem by demolishing their houses, so new stupid ones poped up But maintaining low eq seem pretty tricky -.-
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ye, sorry for pic's size, anyway, just checked, i got one of those rural deadwoods schools stage 1 which states: Stage 1 - Designed for a rural community with a small school and some paddocks where students can learn animal and farming skills. This has a capacity for 750 students. 1 small library, somehow it pumped EQ to 160 :\ Just deleted school, so will see, btw where can you see eq boosts for schools and education buildings? I dont wanna my sims to be completly dumb, you know How to keep em to 60 EQ?
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Ok i got brand new region (NY) with mostly large cities, so started first one and thougt to make it low wealth with agricultural industries mostly. Atm it has 1400 ag, ~30 ID, 3099 r$ and 1100 cs$ population and ag demand was pretty ok, since all of a suden it went in ~minus 5000, and all other things are in minus too, except dirty industries, which i dont have intension to build atm (plan is ~2 larger factories later) taxes are set to 9.0 R$ (20.0 all others), 9.0 CS$ (20.0 others) and 1.0 Ag, 9.0 ID and 20.0 other industries Hers a pic with demand graph: Any ideas why's that and how to get Ag demand in plus, its kinda absurd to me that game wont make farms, but dunno :\ Its also only city in the region atm, and i have bunch of mods instaled (no super demand ordinance or whatever it is tho).. EDIT: deleted pic due to size
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somy's is good if you have big city, but for smaller one, this will do the great job: https://www.simtropolis.com/stex/details.cfm?id=14381
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How to remove these auto road?
Towelie replied to Achille12345's topic in SimCity 4 General Discussion
also use alt to change direction of arrows, and yes you can zone longer than 3 squares, 4, 5, 8, or whatever, just use ctrl when zoning
