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CoastRunner

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Everything posted by CoastRunner

  1. Revisiting Prop Pox and Prop Theory

    Well I'm not really sure what you mean when you say it was "already known," but Simpeg has been down for several years now (see link) and I'm not entirely sure what you're getting at.
  2. Revisiting Prop Pox and Prop Theory

    Amazing, kudos to you dude. Prop pox has plagued us for so long, it's hard to wrap my head around that there might be a breakthrough here
  3. United Cities of Ceafus

    Nice to see ya, Frex! I'll be watching your progress!
  4. Show Us Your Suburbs

    Very beautiful! Here's one of mine:
  5. Show us your Region!

    Thanks again TayMay! And I appreciate the suggestion. I believe you're referring to the SPAM, correct? I have it installed as of about a week ago, but I haven't decided whether to integrate it into this region yet, as I don't know how it will affect the existing infrastructure created without SPAM. I might make a copy and go through the entire region developing to see what effects there are, then either keep the copy with SPAM or go back to the original and not use it. It'll be a tough decision I think
  6. Show us your Region!

    Thanks, guys! I'm planning for it to be well over 1 million sims regionwide, so I have a lot of work to do. This region I'm building "naturally" out and up over time, and I have a lot of space to go with given the size of the region. Also, here is a closeup of the farms as requested, this one taken in the most developed city. I've upgraded very few rural streets to roads, and the main arterial connections are extremely full of traffic, up to 80 and 90 percent capacity even with NAM, as can be seen by the degradation of the farmland. I like to fit the farms into changes in the land, as well as the differing moisture level as exploited by the trees, hence the shapes
  7. Industry building

    If that's how long it took for your sims to become educated and healthy, then that's how long. Also, this is if there are no other cities in the region. In other cases where growth exists, there can be high tech demand before the first zone is placed.
  8. Episode 1-4: The First Installments

    Hey guys, my name is CoastRunner, (nickie when I first joined a few years ago) and these are the first installments of my Let's Play series of SimCity4! I'm still a relatively new YouTuber, and am working ony my commentary (and content XD) so the first 4 will be of rather lower quality. I hope you enjoy watching the pure gameplay though, and know that it will be better in the future! I'm currently working on Episode 5, which will be about 3 hours of gameplay sped up in a 25-minute video. It'll be here soon
  9. Show us What you're Working On

    The suburbs are going to take me forever... and then I have to make the farmland and wilderness too... this project may be awhile
  10. Industry building

    High tech industry doesn't grow when you first begin a city, as the city has to develop a highly educated and healthy workforce beforehand in addition to the parks and infrastructure in place. It sounds like the city has been started, and a low-wealth residential base created, but little of the more educated and healthier sims, which would also explain the lower demand for commercial. I wouldn't expect to start seeing high tech industry until the city is either much larger or much more time has gone by.
  11. Show us your Region!

    Here's one of my regions, very much still a work in progress:
  12. Let's Play SimCity 4: Lyon

    Hey guys, my name is CoastRunner, (nickie when I first joined a few years ago) and these are the first installments of my Let's Play series of SimCity4! I'm still a relatively new YouTuber, and am working ony my commentary (and content XD) so the first 4 will be of rather lower quality. I hope you enjoy watching the pure gameplay though, and know that it will be better in the future! I'm currently working on Episode 5, which will be about 3 hours of gameplay sped up in a 25-minute video. It'll be here soon And also, is it ok to have it posted in here and the other CJ section? I just want to make sure.
  13. Let's Play SimCity 4: Lyon

    Replies: nukeu123: Thanks! And yeah, at that point I was still working through some hardware issues. It should be better in this episode Schulmanator/halenbyname: Thanks! I currently use the free version of a program called Bandicam. I don't have the funds to purchase any recording software, and free Fraps only lets you record for about 30 seconds. I might upgrade in the future, but that's only if I plan to do more large-scale stuff. Episode 5: Yes, I know the content is on the left side of the screen. I was having random compatibility issues and that was the only way to fix it.
  14. I find that, with a 400 mB plugin folder on a 2yr old laptop, it takes about 30 seconds for the game to load a large region from the desktop. From there to load a full large city tile ranges from 15 seconds to 45 seconds if it is absolutely packed, but I have very few cities like that. Most of my plugins are suburban.
  15. My largest city right now is, no joke, a little over 30,000 people. The region has over a million people, but Sevier is the largest city at 30,500. I've made cities in the past that were around 100,000, but it takes a very long time to get that kind of growth when you use natural growth.
  16. Ummm...Where is my city? T.T

    Can you still enter the tile with the city loading as it was before?
  17. how not to get Rich Sims to move in?

    It's the school and the hospital that bring the wealthy sims. If it is just dirty industry, then there should be no wealthy sims from that. The school and hospital a) raise the desirability for R$$ and R$$$, and b) provide for a few R$$ jobs I think.
  18. Growing a city and connecting cities

    Yeah, infinite or eternal commuters are definitely not just rumor. The residents see that the neighboring city is closer than jobs in the city they are currently in, or that the neighboring city has more job opportunities. Then, when they reach that next city, they leave it again for the same reasons. It's one of the basic mechanics of the game, so you can't just "fix" it with patches or mods.
  19. Sim City Storm Clouds

    Yeah based on what's happened to me, if you just sit there not moving anything you can actually watch the clouds roll in and begin to cover the screen. Of course, I haven't seen it recently since I've turned clouds/fog off to help with frame rate, but typically that's what happens. I freaked out the first time too.
  20. So are the residents commuting into the commercial areas now? It looks like you have a pretty good mix between residential and commercial. Oh, and the traffic is a little congested but it's going to be with a city of that size.
  21. Well, if the edge of the city is closer to the residents than the city's center, then they may choose to go to the neighboring city. This is also the base cause of eternal commuters. I'm not sure how you have your city set up, but typically your residential areas have to be relatively close to the businesses, and there has to be enough of the right wealth of jobs so that the sims will stay in the city instead of going elsewhere. Could you show some pictures of your city's layout?
  22. What are the benefits of having a city hall

    I'm pretty sure that it raises the commercial demand cap, and I think it also gives the businesses in the area a YIMBY effect if I'm not mistaken. I haven't noticed too much, but I place it anyway.
  23. Show us your Small Towns

    I think this classifies
  24. Show Us Your Suburbs

    This is Sevier, one of my more recent cities:
  25. The 10 Most Famous Cities In The World

    Most famous? Well, I'll have to go with the first that pop into my mind, and so are my most well known: New York City London Paris Los Angeles Rome Tokyo Rio de Janeiro Hong Kong Dubai Berlin
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