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Everything posted by HookerHeels
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Well Towerdude has fixed his method. Now I've come to see that you have you have SU7 for importing with 3dsMax. I have a copy I'll upload later for every one to download.
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I have 8, I have recently tried exporting a model into 3dsmax, and it came out very messed up. It might have been the model, so I'm going to see I'f i can find V7 and try the same model. I'll get back to you all soon with answers.
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Originally posted by: wolverine FYI, if you are able to export to 3ds via the trial or pro version of sketchup and then import to Max, you should NOT be losing textures. Versions as far back as 7 will properly display sketchup textures when rendered. If you moved all your files around after you exported the sketchup model, be sure to let 3ds Max know where you placed the textures. If you don't, it will ask you to locate the folder prior to rendering. If you click cancel, it will just render a shaded model. Max 2010 on up Users with CE can disregard, as Max opens .skp files. All skp textures should display when you hit "m" There should also be no traingulation and your layers and components are preserved. quote> They show up in 3sdmax, but when I export the model as a .3ds, it looses them.
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- 22 Comments
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I use 3dsmax to import. I also lose textures, unless a solid color, from my models. We are working on a way to get both methods to keep the textures on the models, and should hopefully have this solved soon. ~Red
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I'll add this to my omnibus article Looks like your way doesn't remove textures.
