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0 Clean SlateAbout Andro
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Great work. Since they look buggy with foundations, you could set the foundation threshold to 25 so they never generate foundations. I build on extremely hilly terrain, so I'm editing them that way for my own use (though I'm having to add textures as well, since I don't know how to save textureless lots). :-P
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I've been putting off asking about this until I could use an image editor supposedly capable of saving 16-bit PNG files. I just opened an exported PNG of my region in GIMP 2.2 and saved it with no changes. SC4Terraformer now recognizes and imports it as a terraced 8-bit file. All I want is an exported 256-level version of the low range encompassed by the game's own bitmap importer. Everything I have turns the PNGs into 8-bit files on loading, which would be fine with me if the program didn't include so much empty (in this case) space resulting in only a very few values for the range I'm dealing with.
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