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herob4u

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About herob4u

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  1. But aren't High Wealth residents naturally educated? It's not like they took every single building in the city for there to be a shortage of other workers. How can I explain or predict these kind of plunges. I would expect wealthy sims, combined with my other workforce, to supply a demand for I-HT and CO$$$. Isn't it the case? Unless I underestimated the amount of workforce I lost...
  2. Ayye...never mind guys, I have yet again failed to interpret something... I just relaunched the game and loaded back to my last stable city, and all of the sudden unemployment strikes in the Middle Class. I thought to myself that's probably an interaction with all the cities once you reload the region..or pure coincidence. Anyways, since there wasn't much left to build in terms of jobs, I went ahead to play with my high class. I got their taxes slightly down to encourage them to move. As you would expect, they rushed in instantly. All seems fine so far even though I knew I was getting myself into trouble, but the ironic part I don't understand is: Why did my healthy demand for High Tech and Commercial offices SUDDENLY Plummet down to high negative values? In my conception, I thought that the more High Wealth resident move in, the more High wealth and tech job they would demand....that wasn't the case, and the unemployment in the middle class kept growing. Don't tell me...those newly moved in residents STILL need to acquire their education from rock bottom....would make sense since they replaced my fairly educated middle class....but...really? I don't mean to annoy you with every single issue I have, but I'm trying to make the best out of this topic to get the general insight and all experience I can for the future. Thanks!
  3. Great Reply, All I needed. Thanks!
  4. Thanks for the elaborate responses, As for now, tried tackling my cities from the advised perspective..and...have to say, in my standards, it was a success. I also felt that with the new approach, every neighboring city I made helped relief the demands from their previous weak state. That wasn't what happened in my rich infested cities though; my last connection ended up in a disaster, plunging the Office and I-HT demands to negative values and in turn created an unemployment crisis. I have one more question for now though.... If my city is free of rich sims, who is operating the high wealth services, offices, and industries? I do understand that other wealth level work in them too, but can they normally operate or live without the presence of rich sims? If so, then what is the benefit of having rich sims anyway. My current city almost has no high wealth inhabitants; does that mean the high level jobs are being filled by commuters? If those commuters reach their maximum, will I experience something negative again?
  5. So you guys suggest I just tax them to oblivion? No other ways I can manipulate them? Because taxation doesn't sound the "healthiest" of options isn't it... As for the I-HT fix, I do recall passing by it once, even downloading it. Will re-download and check further. Are these the only things I should worry about for now? Edit: Seems like I have to IHT fix installed
  6. It's weird how I ran into this issue all of the sudden. I can't understand what I'm doing different. No matter how much I zone, no matter how I meet Industrial and Commercial demand and monitor their growth, the rich sims in my city just CAN'T FIND Jobs. I can assure you I have ultimately no issues with commute time. I feel like I am misinterpreting the graphs and potential growth of the city. At some point, I do reach a state where I have to zone medium density to support my income and be practical with my city size. Some Low and Medium wealth apartments develop, but a lot of sims cater to the wealthy class, and without a large population to support dense commercial offices, I can't seem to solve their employment crisis. I do not want to believe that I should kill their demands by raising taxes when I never had previous issues with this problem. What am I possibly doing wrong?
  7. The topic of RCI DEMAND is one the sprawls quite A LOT; I've read plenty of them to tackle some issues when I play this game. However, the profundity of the RCI system can usually come up with a variation of issues and problems -- some which are hardly addressed in posts. I'm not some kind of veteran but I'm playing Simcity casually to an extent, and till this day, I can't find ways to understand why my demands flourish, then suddenly die and kill my city, and so on. Is there any comprehensive guide around with a explanations to the most intricate part of the system? In one example, i have skyrocketing demands for Medium commercial services and offices. Zoning them however eventually plops High Wealth commercial districts that eventually get abandoned. How are you supposed to deal with these ambivalent issues without harming your high wealth population or so? I'm left with a ridiculous unemployment crisis because of my inability to resolve this. If no guides are to be found, then let's not hesitate to turn this post into a personal troubleshooting, hints and tips post. Thanks!
  8. Can't find it?... Ask here!

    I recall downloading long ago a ploppable that's basically trees, shrubs, vegetations lining along the roads. Pretty much the trees lining in-between roads you typically see outside. I just don't know what to search for really. I recall the one I was obsessed with is the hedge containing palm trees. You would build two parrallel roads with 1 grid spacing, and proceed to place these segements of shrubs and trees along the way in that empty grid. And tips?
  9. Cities: Skyline is out to satisfy where SimCity couldn't

    If I recall correctly, the AMA did mention the fact the players can unlock the size limitation of the map. Although 36km is relatively huge...(after sadistic EA/Maxis forced us to play with less), the AMA did mention that players CAN EXPAND further than the default but under the risk of performance issues. Sure, they gave us the options, and we should understand there is a risk. I think that move was brilliant, exactly as I desired. The map size (extra) will literary depend on your relative PC strength, but all other players should be able to play on default 36km with no problems. Anticipating this game, although I never played the Cities in Motion series. The fact that it's made by a small yet passionate developers easily portrays their direction and will...and I'm definately confident the game will deliver.
  10. Demands "Haunt" Again!

    Mmhhm..Got It. That's basically the main error I commited. And by the way, what else can you people recommend for transportation? I find subways to be the most conveniant in terms of planning around. I basically use a combination of Railroads, subways, and bus stops. Isn't that enough? I can't tell if adding other variants will make a difference in terms of efficiency ...and if it does....then by what degree?
  11. Demands "Haunt" Again!

    Aaah.... Ok first of all, given how relatively new I am, I can't be accurate but I do believe I have NAM installed...can't be accurate about the version though. As for the H-Tech Industry bug you speak of...I believe that's a sensetive issue here because I don't recall downloading any updates or fixes for the game, thanks for informing. And can that explain why my R$$$ demand plummets consistently? I never knew the "Make Historicial" feature really had that much of a practical use, seems like a good idea, thanks on that too. I do believe however, the roots of the problem is what you described in your last point. That is, zoning hastly and widely all fo the sudden. I do believe i didn't give the city time to "ripen" in its growth and I immediately zoned more as I saw demands for it ...rather than wait for higher densities to eventually fill the gap. But man...the $$$$ was so tempting :kitty: ! Finally, eventhough I can't make maximum use of , I took a picture of the Census Report...perhaps you can detect a wierd pattern. The Below pictures are of the city's problematic district, stable high rise district, and zoomed out view respectively.
  12. Just as I thought I grasped the fundementals of this game, I get proven wrong with a striking imbalance in my RCI Demands. Now before I list my problem, allow me to clarify...I am no expert on this game. I did not spend much time playing it nor have I had a long time experience with any degree of success in the past. I have this city with a decent stable population of almost 200K....or should I say "was stable". The thing is, in the early portion of the game, the city was stable. Demands for residence (R$ and R$$) were fairly high. Eventually High Tech industries developed, and so did commercial offices. I reached a point were the HI demand was overwhelming. I saw that as a good sign and proceeded in zoning more. At the same time High Wealth commercial offices and towers started developing (with Residental High Rises ofc). City was doing fine until I decided to zone one more high rise neighborhood. The graphs started turning around. High Commercial Offices started to plummet, Commercial Services (low and medium) literary are on the max. People demand offices yet there are much vacant jobs. They also tend to build High Wealth Offices/Services then immediately abandon them due to the negative demand. I also notice that this new neighborhood had troubles with commute for some reason. I get the unemployment zot on top of the buildings eventhough I tried maximizing the transit system. Highways are there, subways and Railroads as well. But still...commute is long. It bothers me to see that the other neighborhoods didn't have this problem given how further they were from the Industrial district. So basically, I now end up with negative commercial offices demand, negative high wealth residental, and declining High Tech demand (eventhough I don't care for its abundance). And it's so annoying to see Maximum demand for low-medium wealth commerical services, yet sims actually insist on building high wealth and abandon them. Now it's also worth mentioning my regional connection. There is one city directly connected to me. It's also fairly developed with a fair amount of commercial services and offices (not more than the first city) with a decent amount of high tech as well.I am assuming that the sims in the first city found commute long because they traveled to the second one for jobs. But this doesn't make sense to me because I did provide a "supposedly" good transit connections. Subways connect and move along both cities, and so do highways and railroads. There are other 2 cities faraway in the region, disconnected from these 2. I have no idea if they will have direct influence, but I did leave them untouched anyway. I've googled alot about RCI in hopes to study and understand it. All answers were basically same: "Plazas, parks, recreations. Provide Schools and all the civic buildings". Others stated that commercial demand should increase with population....but how can I stabilize this employment issue if I keep expanding...it's conflicting. I'd also like to point out my city has no gap in these civic services. Education is top notch, so is health and recreation. If there is any info I can provide, please question me.
  13. It's only a 2-3 weeks delay, not so serious to reconsider stuff. It's no problem at all, after all, we were the ones demanding a well polished game and complained for rushed releases of previous EA Titles. (At least that's what the general community said :\)
  14. Maxis releases Gameplay Video

    If ONLY...**ONLY** they could increase the city sizes, this game would be godly, and a big hit!
  15. Best thing I can think of is simply zoning a plain type of recreation, then plop in what you want, from benches to fountains. Of course, to reduce the radical workload, there should be a preset for every type of recreation so that props are placed automatically.
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