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Everything posted by Ledah2445
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simmars-forum-threads Ledah's Automata Model showcase
Ledah2445 posted a topic in NAM & Transit Networks
UPDATE:This Forum changed into Automata Model Showcase , the Plane Modding Project has been removed Thank You -
simmars-forum-threads Ledah's Automata Model showcase
Ledah2445 replied to Ledah2445's topic in NAM & Transit Networks
I finally discovered how to see it into the game , I will post the tutorial how to send the model in the SimCity 4 -
simmars-forum-threads Ledah's Automata Model showcase
Ledah2445 replied to Ledah2445's topic in NAM & Transit Networks
Evillions: I need some help because our team is dead again , so i going to plan a addon on SMB3 Second Sentence : Its up to you to export the Microsoft Flight Simulator Planes into planes in SC4 -
simmars-forum-threads Earth to Mars project - E2M
Ledah2445 replied to Evillions's topic in SC4 BAT & Lot Workshop
this is just a remainder to you -
simmars-forum-threads Earth to Mars project - E2M
Ledah2445 replied to Evillions's topic in SC4 BAT & Lot Workshop
greate idea , but it much hi-tech than Earth buildings and also export in high quality and HD (High Definition) -
simmars-forum-threads Nuclear Power plant vs fusion power plant
Ledah2445 replied to gamenomad's topic in General Off-Topic
Fusion power plant can use the He - 3 isotope the NASA discovered later these particles come from the sum which it appear into the Moon after 4 billion years I think these particle can bump into the surface of the Mars because of its thin atmosphere -
Can someone who knows how to combine all the intersection / intercharges segments thank you
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Its already removed for Yahoo. I browse it last year but i forgot to copy it Do you have the copy of it
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means joining the Interchanges segments together before it show in-game
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simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
New bridges are arriving coming soon I postpone the Submittion of BAT buildings in Dec 1 to 3 -
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simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
thats greate idea , earwax_man -
simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
Originally posted by: earwax_man I'll post a rough sketch of the train soon, first I'd like to get the t21s working properly though I was thinking a very aerodynamic looking train with "Atex" on both sides of the first carriage in luminous green. I'll show you what I mean soon. - earwax_man Please submit to the Automata Thread The train should be orange window like in mars -
simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
Shoji: X= 2.5 y=8 z=15.5 , i think earwax_man : I love your T21 prop -
simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
earwax_man : 1. what do you mean ?.. ... 2 it should be rendering the normal way for BAT then after that create a t21exemplar -
simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
warrior : I think the RUL IID is 0x10000002 Shoji : I will overwrite the texture in a old FSH.file to fit the texture in the model ( automata ) -
simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
Separate them because those files has its own IID ( Instance ID ) in simcity_1.dat ... and don,t directly apply the texture in gmax -
simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
Oh I forgot ...Pls. temporarily replace the BuildingMill.ms script (for gmax, this will be found in your gmax\gamepacks\BAT\scripts folder) with the one attached to this post, which will force the BAT to export in True 3D instead of isometric composites but first Pls copy you original BuildingMill.ms I don't know how BuildingMill.zip -
simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
Guildlines in Transit Networks 1.The model must consist of a series of segment, fitting within a 16x16 meters ( equivalent to 1SC4 tiles) and located at zero point ( x = 0 y =0 ) 2.The overall model can be no larger than 16 SC4 x 16 SC4 tiles 3.The model must be exported in 3ds. files 4.The model must have fewer than 500 - 600 polygons -
simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
There are some ideas about replacement of elevated rail 1.mod our own elevated rail or 2. need to ask permission to NAM Team to replace HSRP into elevated rail me too, transit network modding is same as automata modding (puzzle pieces, Draggable GLR ,etc) but there is some guildlines. Oh thank you , Shoji , Pls. include the texture -
I have a question about the phrase 8 :modifying intersections RUL file 1. Should I create a another RUL file or 2. Read the RUL 0x10000000 to modified it
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simmars-forum-threads Transit Network Workshop
Ledah2445 replied to AndisArt's topic in NAM & Transit Networks
We need to ask permission to the NAM team... You mean "Draggable ATEX " Then S-Monorail will put in SimMars Beta 3 and the ATEX will place in Simmars NAM ....
