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Ledah2445

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Everything posted by Ledah2445

  1. UPDATE:This Forum changed into Automata Model Showcase , the Plane Modding Project has been removed Thank You
  2. I finally discovered how to see it into the game , I will post the tutorial how to send the model in the SimCity 4
  3. Evillions: I need some help because our team is dead again , so i going to plan a addon on SMB3 Second Sentence : Its up to you to export the Microsoft Flight Simulator Planes into planes in SC4
  4. this is just a remainder to you
  5. greate idea , but it much hi-tech than Earth buildings and also export in high quality and HD (High Definition)
  6. Fusion power plant can use the He - 3 isotope the NASA discovered later these particles come from the sum which it appear into the Moon after 4 billion years I think these particle can bump into the surface of the Mars because of its thin atmosphere
  7. Combining a segments

    Can someone who knows how to combine all the intersection / intercharges segments thank you
  8. Combining a segments

    Its already removed for Yahoo. I browse it last year but i forgot to copy it Do you have the copy of it
  9. Combining a segments

    means joining the Interchanges segments together before it show in-game
  10. New bridges are arriving coming soon I postpone the Submittion of BAT buildings in Dec 1 to 3
  11. PEG Eternal Rewards

    nightlights,shadows,details WOW way to go SimPeg score 100/100
  12. Commerce Tower Kansas City

    So many roof junks , windows and a tall building I LOVE IT !!!!!!!! infinity/5
  13. thats greate idea , earwax_man
  14. HK Standard Chartered Bank Building

    i really love the neon light , astonishing 5/5
  15. Originally posted by: earwax_man I'll post a rough sketch of the train soon, first I'd like to get the t21s working properly though I was thinking a very aerodynamic looking train with "Atex" on both sides of the first carriage in luminous green. I'll show you what I mean soon. - earwax_man Please submit to the Automata Thread The train should be orange window like in mars
  16. Shoji: X= 2.5 y=8 z=15.5 , i think earwax_man : I love your T21 prop
  17. earwax_man : 1. what do you mean ?.. ... 2 it should be rendering the normal way for BAT then after that create a t21exemplar
  18. warrior : I think the RUL IID is 0x10000002 Shoji : I will overwrite the texture in a old FSH.file to fit the texture in the model ( automata )
  19. Separate them because those files has its own IID ( Instance ID ) in simcity_1.dat ... and don,t directly apply the texture in gmax
  20. PEG Poltergeist Manor

    OMG I love it and so very cool 5/5
  21. Oh I forgot ...Pls. temporarily replace the BuildingMill.ms script (for gmax, this will be found in your gmax\gamepacks\BAT\scripts folder) with the one attached to this post, which will force the BAT to export in True 3D instead of isometric composites but first Pls copy you original BuildingMill.ms I don't know how BuildingMill.zip
  22. Guildlines in Transit Networks 1.The model must consist of a series of segment, fitting within a 16x16 meters ( equivalent to 1SC4 tiles) and located at zero point ( x = 0 y =0 ) 2.The overall model can be no larger than 16 SC4 x 16 SC4 tiles 3.The model must be exported in 3ds. files 4.The model must have fewer than 500 - 600 polygons
  23. There are some ideas about replacement of elevated rail 1.mod our own elevated rail or 2. need to ask permission to NAM Team to replace HSRP into elevated rail me too, transit network modding is same as automata modding (puzzle pieces, Draggable GLR ,etc) but there is some guildlines. Oh thank you , Shoji , Pls. include the texture
  24. Interchange Tutorial Thread

    I have a question about the phrase 8 :modifying intersections RUL file 1. Should I create a another RUL file or 2. Read the RUL 0x10000000 to modified it
  25. We need to ask permission to the NAM team... You mean "Draggable ATEX " Then S-Monorail will put in SimMars Beta 3 and the ATEX will place in Simmars NAM ....
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