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CryinG.FreeM4n

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About CryinG.FreeM4n

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  1. NAM General Discussion Thread

    Date: 11/10/2004 7:42:38 PM Author: Casper3141 may i have a suggestion, could you add intersections on the onramps coming on/off of the freeway and add a chain link fence along the middle section above the highway i think it would look a whole lot better quote> Absolutely, it was envisaged. That's why I said the interchange wasn't finished. I have still several things to do. This is only a preview.
  2. NAM General Discussion Thread

    After a ground/elevated highway junction with a realistic slope, here the second model I'm working on, an Avenue/Road interchange. The model isn't finished yet, it needs some adjustements...
  3. NAM General Discussion Thread

    Date: 11/1/2004 3:08:13 PM Author: pansarkatt That looks great CryinG. Will it be in the NAM when ready?quote> I think yes, probably. I'll give my files to Redlotus and Tropod. They'll decide to add it in the next update...
  4. NAM General Discussion Thread

    Request : A22) Sim_Idiot a new ground highway <=> elevated highway piece. When connecting the two highways together ingame you get an unrealistic slope for a highway, it would be nice to have a nice gradual slope across several tiles.quote> Here a preview of a realistic ground/elevated highway piece I'm working on (currently testing) Others screenshots in the following thread, NAM : Development
  5. NAM: Development

    Ok, I've just finished to write SC4Paths and to do some tests in-game with the UDI mode for my groud/elevated highway junction. It seems all works correctly : - The highway can be crossed in the 2 directions and paths are continuous. - The model in-game looks good except a detail : the shades under the highway miss sometimes, but I could solve that... Screenshot 1 : (95 ko) original and custom ground/elevated highway junction Screenshot 2 : (103 ko) commutes Screenshot 3 : (96 ko) traffic Tropod : to solve the previous problem, I made some changes in the RUL file you send me. I replaced the following map : CellLayout =........ef........ CellLayout =........cd........ CellLayout =........cd........ CellLayout =........cd........ CellLayout =........CD.......CellLayout =........CD........ CellLayout =........CD........ CellLayout =........CD........ CellLayout =........kl........ CellLayout =........^......... CheckType = c - highway:0x02040200 CheckType = d - highway:0x02000204 CheckType = C - groundhighway:0x02040200 CheckType = D - groundhighway:0x02000204 CheckType = e - groundhighway:0x02040000,0xffff00ff check CheckType = f - groundhighway:0x02000004,0xffff00ff check CheckType = k - highway:0x00040200,0x00ffffff check CheckType = l - highway:0x00000204,0x00ffffff checkquote> By this one : CellLayout =........ef........ CellLayout =........CD........ CellLayout =........cd........ CellLayout =........cd........ CellLayout =........cd.......CellLayout =........cd........ CellLayout =........cd........ CellLayout =........cd........ CellLayout =........kl........ CellLayout =........^......... CheckType = c - highway:0x02040200 CheckType = d - highway:0x02000204 CheckType = C - groundhighway:0x02040200 CheckType = D - groundhighway:0x02000204 CheckType = e - groundhighway:0x02040000,0xffff00ff check CheckType = f - groundhighway:0x02000004,0xffff00ff check CheckType = k - highway:0x00040200,0x00ffffff check CheckType = l - highway:0x00000204,0x00ffffff checkquote> But, with this change, could I make other problems which I wouldn't have seen ? I still continue some tests on cities to be sure it works and it will be ready...
  6. NAM: Development

    Request : A22) Sim_Idiot a new ground highway elevated highway piece. When connecting the two highways together ingame you get an unrealistic slope for a highway, it would be nice to have a nice gradual slope across several tiles.quote> Here the model I finished : it makes 7 tiles length instead of the 3 of the original model. All the pieces are done and converted into s3d files. I currently work on the SC4PATH editing...
  7. Interchange Tutorial Thread

    My model is larger than 16m in both length and width. If I compare with the example of the tutorial, I should have 10 pieces, numbered from 000 to 140. But this help
  8. Interchange Tutorial Thread

    Hello, I am trying to apply this tutorial on a small model but I have some difficulties with the boxes in phase 2. I don't know to which objects the mentionned box refers. Can I suggest drawing some diagrams to illustrate the 4/5 first steps? Thx for this great tutorial.
  9. Fm Beaches For Irregular Coasts

    This a bug that happen to all beach lots in the game but Maxis don't correct it. To remove it each time it appears, switch to "view zone RCI mode" in data menu and reswitch to normal mode : it desappears.
  10. NAM General Discussion Thread

    I've just downloaded the mod to use the overpasses and discovered the ANT tool. After reading the readme files and try to test in game, I don't really understand his utility... Apart from the above limitations, anything that the Road tool can do. This includes, but is not limited to, the following : Ok, it's comprehensible. - ANT to Road conversion. This should help with river crossings since you can not build an ANT bridge very useful if we want to add ANT network. - Highway SideRamps. To use this you need to select the SideRamps item from the Highways Menu, line-up the cursor over where you want the SideRamp and cycle through the different Network Types by pressing the TAB on the keyboard. - Highway OnRamps/OffRamps. To use this; as per above except select the OnRamps/OffRamps from the menu This is to build Highway/ANT junction ? - a variety of other things Which exactly ? Could you give us concrete examples with images perhaps ? Thx. Otherwise, how can we configure Gmax/BAT to render full S3D model of interchanges/overpasses instead of usual North/East/South/West views to help redlotus ?
  11. One Exchange Plaza

    Good Job ! 10
  12. Estacao do Oriente

    [...] In the next version, you would have add more variety with game props like in Jenx Amsterdam Central Station... Otherwise good job (I didn't rate but file tracked for the moment)
  13. Estacao do Oriente

    Good modeling but the waiting platforms seem to not be properly aligned with the tracks and the trees grow directly in the concrete ground. [...]
  14. DARCKO INC

    Good job. 10
  15. Fm Beaches For Irregular Coasts

    Version 3.0. A transit-enabled version is available. Use one of the two .dat files in this package.
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