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Date: 11/10/2004 7:42:38 PM Author: Casper3141 may i have a suggestion, could you add intersections on the onramps coming on/off of the freeway and add a chain link fence along the middle section above the highway i think it would look a whole lot better quote> Absolutely, it was envisaged. That's why I said the interchange wasn't finished. I have still several things to do. This is only a preview.
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After a ground/elevated highway junction with a realistic slope, here the second model I'm working on, an Avenue/Road interchange. The model isn't finished yet, it needs some adjustements...
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Date: 11/1/2004 3:08:13 PM Author: pansarkatt That looks great CryinG. Will it be in the NAM when ready?quote> I think yes, probably. I'll give my files to Redlotus and Tropod. They'll decide to add it in the next update...
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Request : A22) Sim_Idiot a new ground highway <=> elevated highway piece. When connecting the two highways together ingame you get an unrealistic slope for a highway, it would be nice to have a nice gradual slope across several tiles.quote> Here a preview of a realistic ground/elevated highway piece I'm working on (currently testing) Others screenshots in the following thread, NAM : Development
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Ok, I've just finished to write SC4Paths and to do some tests in-game with the UDI mode for my groud/elevated highway junction. It seems all works correctly : - The highway can be crossed in the 2 directions and paths are continuous. - The model in-game looks good except a detail : the shades under the highway miss sometimes, but I could solve that... Screenshot 1 : (95 ko) original and custom ground/elevated highway junction Screenshot 2 : (103 ko) commutes Screenshot 3 : (96 ko) traffic Tropod : to solve the previous problem, I made some changes in the RUL file you send me. I replaced the following map : CellLayout =........ef........ CellLayout =........cd........ CellLayout =........cd........ CellLayout =........cd........ CellLayout =........CD.......CellLayout =........CD........ CellLayout =........CD........ CellLayout =........CD........ CellLayout =........kl........ CellLayout =........^......... CheckType = c - highway:0x02040200 CheckType = d - highway:0x02000204 CheckType = C - groundhighway:0x02040200 CheckType = D - groundhighway:0x02000204 CheckType = e - groundhighway:0x02040000,0xffff00ff check CheckType = f - groundhighway:0x02000004,0xffff00ff check CheckType = k - highway:0x00040200,0x00ffffff check CheckType = l - highway:0x00000204,0x00ffffff checkquote> By this one : CellLayout =........ef........ CellLayout =........CD........ CellLayout =........cd........ CellLayout =........cd........ CellLayout =........cd.......CellLayout =........cd........ CellLayout =........cd........ CellLayout =........cd........ CellLayout =........kl........ CellLayout =........^......... CheckType = c - highway:0x02040200 CheckType = d - highway:0x02000204 CheckType = C - groundhighway:0x02040200 CheckType = D - groundhighway:0x02000204 CheckType = e - groundhighway:0x02040000,0xffff00ff check CheckType = f - groundhighway:0x02000004,0xffff00ff check CheckType = k - highway:0x00040200,0x00ffffff check CheckType = l - highway:0x00000204,0x00ffffff checkquote> But, with this change, could I make other problems which I wouldn't have seen ? I still continue some tests on cities to be sure it works and it will be ready...
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Request : A22) Sim_Idiot a new ground highway elevated highway piece. When connecting the two highways together ingame you get an unrealistic slope for a highway, it would be nice to have a nice gradual slope across several tiles.quote> Here the model I finished : it makes 7 tiles length instead of the 3 of the original model. All the pieces are done and converted into s3d files. I currently work on the SC4PATH editing...
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My model is larger than 16m in both length and width. If I compare with the example of the tutorial, I should have 10 pieces, numbered from 000 to 140. But this help
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Hello, I am trying to apply this tutorial on a small model but I have some difficulties with the boxes in phase 2. I don't know to which objects the mentionned box refers. Can I suggest drawing some diagrams to illustrate the 4/5 first steps? Thx for this great tutorial.
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I've just downloaded the mod to use the overpasses and discovered the ANT tool. After reading the readme files and try to test in game, I don't really understand his utility... Apart from the above limitations, anything that the Road tool can do. This includes, but is not limited to, the following : Ok, it's comprehensible. - ANT to Road conversion. This should help with river crossings since you can not build an ANT bridge very useful if we want to add ANT network. - Highway SideRamps. To use this you need to select the SideRamps item from the Highways Menu, line-up the cursor over where you want the SideRamp and cycle through the different Network Types by pressing the TAB on the keyboard. - Highway OnRamps/OffRamps. To use this; as per above except select the OnRamps/OffRamps from the menu This is to build Highway/ANT junction ? - a variety of other things Which exactly ? Could you give us concrete examples with images perhaps ? Thx. Otherwise, how can we configure Gmax/BAT to render full S3D model of interchanges/overpasses instead of usual North/East/South/West views to help redlotus ?
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