Jump to content
         

AnorexicPickle

Member
  • Content Count

    13
  • Joined

  • Last Visited

Community Reputation

13 Favourable

About AnorexicPickle

  • Rank
    Freshman

Recent Profile Visitors

290 Profile Views
  1. Qinta Island

    Looks like a place I'd like to spend a summer or two. Try making the island a bit less flat, add a mountain ridge or two and line the flat areas with houses and buildings, then cover it with tropical trees.
  2. A non-intro like introduction

    A classic SC4 city!
  3. Regional/College Baseball Field

    Good idea, I like the bleachers, but this is still a softball field.
  4. Town to Large Town

    You're doing an amazing thing here man, hopefully one day we'll see Salem evolved into a thriving community.
  5. Your favorite building ever built!

    The Buffalo Court Building, exceptionally brutalist. You can imagine the Ministry of Love being housed in here...
  6. Sarasota - Florida

    In the image you provided the small lakes look like urban areas, it looks really neat.
  7. One-on-One with Simcity's Mayor

    I think it's just a developer starved for ideas, and pulling hail mary's out of their asses.
  8. GameSpy Preview:Simcity 5

    I was going to write a long reply, requesting several features and putting my two cents in, but instead I just thought about the potential in the coal resource... imagine underground coal fires? http://en.wikipedia.org/wiki/Centralia,_Pennsylvania
  9. One-on-One with Simcity's Mayor

    I'm starting to get an icky vibe here. The kind of vibe that rises when the lady behind the counter at the airport looks you in the eye and picks up the phone. Judging from the concept art, they're taking the art style in the direction of SC3000, and I like that. A kind of 'vintage/post-modern' feel that made the original Sims so great. But now they're, little by little, dancing around the questions and leading us to believe this will be another Society's fiasco.
  10. Glassbox Engine: Scenario 1 (Economics of Zones)

    I'm with this Dr. Dru. an impressive simulation, to me, is one that simulates a sim moving into your city and finding a home based on what job they're qualified for. And then if they lose that job for some reason, finding a new job based on where they live. And if they were to lose that house, they'd find another one based on their income and where their job is. It's basically how SC4's simulation was represented (a simulation of a simulation I suppose).
  11. Glassbox Engine: Scenario 1 (Economics of Zones)

    So what does this mean? Sims don't have jobs at places, they just answer to help wanted requests?
  12. AJ is right. In theory I would probably have fun playing the multiplayer mode, but I would want a collection of cities that aren't even on the multiplayer grid in any way. Why should my town suffer because some chucklefuck decides to blow up his nuclear energy plant?
  13. Insider's Look: GlassBox Game Engine (Part 1)

    With all the transparency of the engine, I'm hoping that the whole game won't rely on it. I still want data views, spreadsheets, charts, all that stuff before I feel like a real mayor. The game looks slick, but without those things it won't feel like Simcity to me. Am I alone?
  14. Looking Further into the Glass box Engine

    Some wishlist stuff for SC5: 1: Jerry Martin 2: Oddly-shaped lots/buildings to match the curved roads 3: News ticker 4: Neutral agenda (dont want to play An Inconvenient Truth: The game) 5: Jerry Martin 6: Modding capability to rival SC4 7: A blend of realistic/professional and cartoony style (like SC4 meeting SC3k) 8: Equal amounts of slums/trailer parks to affluent shops/homes 9: Lots of ordinances 10: Jerry Martin
  15. SimCity 5 English Preview [Gamestar]

    The art style is back in SC3k territory, is it not?
×