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Gn_leugim

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Everything posted by Gn_leugim

  1. 1. The Introduction

    looks great. simple but realistic, I like it!   I like some of the houses you use, could you provide the link for them? :D
  2. lovely.   any chance to see some mid/high density areas? :)
  3. 30% of suburns are mine, but, you have way more costim content, and the overall look of it looks great :)
  4. a nice combination of bats and mods, they realy create a world on its own ;)
  5. apart from some slope issues (the issue is not the slops but the buildings/props unable to adapt to them) it looks great ;)
  6. motokloss MS Próchnika 8c, Warsaw

    looks great - yes is gmax -  yes is european - yes the kinda size I lke - yes   I se eno reason to not dl this :D
  7. Passepartout.zip

    this is just the kind of maps I like, not big, just 4x4/5x5 maps, with hills and water. great map, as most of your last maps :) keep them coming :)
  8. SFTB Diagonal filler bug?

    otherwise I would go for missing textures, yes
  9. Hi there, thought the years I have played SC4 this has happened to me sometimes before, but now I want to find a answer/solution. Sometimes my cities just get their industrial (all three but agricultural) demand stuck to the bottom of the chart and don't leave there, no matter what I do. last example was in a new region I started some weeks ago, first tile was ok, no problem, created a small town with 2~3k residents, a small amount of ID and IM as well some CS and CO. so small, that most jobs are taken by the residents. moving to the next tile, from day one, I have this negative demand... so I try to: develop residential --> demand didn't change and get empty houses with no jobs (specially R$$ as R$ can go to farms) remove CAM --> nope, nothing Installing creasing demand mods --> still nothing Rail connections, ports and stuff that promote industry --> just get me budget issues nothing else... I can't understand what the problem is, and more important, how to solve it. Can someone shade some lights on the matter for me plz? ty
  10. maybe I'll reset the region, it's just 2 cities yet =\ but regarding the mods, I dont have that many, aside NAM, CAM (not in the moment), the super demand (just to test), and RCI buildings/grows just some graphic changing, not simulation changing and some dependencies as well ofc. :\
  11. my imagination goes loose in this chapter depends on my feelings that day
  12. in this last case I can't connect both developed tiles, there's a sea in the middle, but on other cases they were connected, road and rail, and would got stuck down. Taxes are always bellow 9%, i even tried once to set them at 0% and nothing. Regarding stuff with occupants or jobs, I just grow, and plop nothing, although after this I had to plop one small warehouse to keep dilapidation low, though it was not successful. I am not at home now, so I cant provide ingame pics now, but was soon I get there, I'll take some shots. EDITE: like promissed here are some ss: this is the first town, normal stuff some up some down: and this is the second one I realised that the superdemand was a ordinance that I had to activate, and when did so, the demands went up, but apart from that, nothing else solvs it.
  13. Schulmania

    when I saw the nyan cat ariplanes on stex, I knew that this was Schulmania's work good job
  14. Radical Maxis Re-Lots (BETA)

    I think I can answer your question, I'm afraid not. this are relootings of the original lots, so if the Maxis lot blocker loads after these, they will not grow.   Speaking of which, have you changed the size of the lots? if so, the stage lots are diferent and you can't actualy say that "adding and removing this mod has no impact on gameplay."   Anyway, apart from that, it looks rather good, lets see what you will present us in the future :)
  15. I would secound the opionions given so far, keep on the good work
  16. Police Headquarters Mod Remake v1.1

    "buildings don't show up, but I dont know why" and you still release it??   I mean, you know it is not working but still you upload it? that don't make any sense, does it?
  17. Schulmania

    Looks good enough, didn't notice that until you mentioned it. indeed it looks, I had to look at it twice myself to spot it.
  18. Riprap Seawall Pipes

    down with this!!!      download this! :D
  19. Schulmania

    I see a fake one, that library is made of different props stacked up together XD now on topic, I'm not a religious man, but it would be great to visit such places
  20. my first building

    I would like to add to what (almighty ) T Wrecks said take time to read through forums, to read tutorials, and try a lot on, not only in houses but in simple objects (I lost count to the number of cubes and simple walls I made to test out ideas and theories). Observe what is prized in the forums, regarded as good and what should be avoided. it takes time, as well the training to became a good bater, (some do it faster, some slower) but eventually you will get there. and you have a decent start, not a jaw breaker, but is no rotten-tomato target either Continue to explore and show off in your bat thread, here people is already ready to help out and welcome in the BAT world by the way
  21. lL gmax models

    glad to know it sorted out good
  22. Zahrul3 Indonesian BATs(skip to back)

    looks good so far. EDIT: is we think the lights are messed up we wouldn't turn off the sun then, but I guess we can
  23. lL gmax models

    off topic of the technical issue, where I cant help (I wish I could): maybe it would be good if you would turn the wall texture a bit more dark. the one you show is cream color and the photos shows a light brown clay color.
  24. this is the way to go, I have an idea, I want it on game, I'll give it a try. and so farm the"try" is looking good. have you take a look at tutorials sure?
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