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azninoverdrive

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    A long, long time ago...

Everything posted by azninoverdrive

  1. A Real Circularized Water Tower

    Version 1.0

    1,687 Downloads

    A water tower with alot of curves around it. Based off some I've seen. Customizable, that logo in the picture is just an example. NOTE: gmax only file
  2. RHW New 4 Way JCT

    Version 1.0

    447 Downloads

    I've tested this on my game, and see in the picture the RHW connects. This is a new working custom traffic light. This was to experiment the possibility of making a bigger intersection for RHW. You should see the icon appear in the Landmarks menu. This goes in the middle of a RHW crossing RHW. It won't plop on top though. The intersections first built, have to be demolished, and then this is placed where it was. Note, the RHW now does not have a grey texture for crossing, until now. dependencies, NAM with RHW is REQUIRED. This was intended for RHW ONLY. Now this is the version with no dependencies. So whats in the picture is not all required, but don't fret, you shouldn't get any boxes.
  3. RHW New 4 Way JCT

    Ok, I will compromise here. I think people were most angry for the same name used. I didn't see the problem there. However for liability reasons, this will be locked. For people that actualy want this, they can always pm me.
  4. RHW New 4 Way JCT

    The one in this picture is not exactly the same one in the file, because this one is a lot, and not the same for what I did for myself. We have noticed puzzle pieces can crash the game too, over another puzzle piece. I am sorry the RHW team does not endorse, but many have awaited too long for some other stuff to come, and this was another idea. This was only done to see if te lotting the RHW was possible for other options, ie weigh stations, bus stops.
  5. RHW New 4 Way JCT

    Alright I will explain, this is the only way this will have gotten attention. If you don't like it, then veer away. I had awaited information on doing a puzzle piece, or multiple for the ANT, like this, not the same though. However, turns out the RHW team, not so friendly.
  6. Real Highway (RHW) - Development and Support

    At Phsycho_Teddy, thanx for pointing Hwy 35 out, Ohio is not alone with RHW having signals. At Warrior, I didn't want to publicly mess the Exemplar 21's on the RHW that might interfere with the MIS, so I released this as a lot. Puzzle pieces are great, but they take longer, and you objected to the texture, you may not be alone, but that can always be changed. I was hesitant to make this a puzzle piece, for that reason. How many people have Shadow Assasins texture, versus the grey texture. As for functioning, the regular red, yellow, green sequence will function, but unless some one makes a modification that the arrows can come on, then, its just eyecandy for now. The other lights do function. As for a puzzle piece, I think that would be great, but if it came with the nam, I'd consider having someone else do it, but don't forget the arrows. For now though, lets just see how this works for people downloading this first version.
  7. RHW New 4 Way JCT

    EDIT: No dependancies other than NAM. Maybe the same idea with the turn arrow light could be used for the NAM 21 exemplars over avenues, I wanted to, but I couldn't remember the hexidecimal.
  8. Real Highway (RHW) - Development and Support

    Thats what is suppose to be for this game, but some real RHW aren't always Interstates. They can be Routes as well. I noticed they'll put a stop sign on it instead with intersections that size. When in reality they could have put up a light, so I tried to make a modification allowing me to do so. I did notice the lack of intersection texture for the RHW, so I tried doing a gray one with a stopline. Yes its a little off in the middle, but it was weird having no traffic control device for this thing.
  9. Real Highway (RHW) - Development and Support

    <img src="http://img99.imageshack.us/img99/2259/rhwsignalnp1.th.jpg" border="0"/></img> Take a look at this Well, since the RHW has no traffic lights, I thought of this. What you see here, is a non-altered picture of a new RHW intersection. Notice the light actually works, and is not 100% game material, those turning arrows are not default.
  10. Neighborhood Crime Watch Signs

    This is a good idea, because it is useful for subdivisions, and saves room versus having to plop a station. Once again prooving justice for transit lots.
  11. AGS Larrimack Motorsports Park

    This is pretty huge, but aren't trax usually anway. Nice work on making everything here. I know making this texture must have been hardwork as it is, and this looks like it involved some time. 10/10 from me. However, Its too bad no one can make automatta on these trax race each other.
  12. Real Highway (RHW) - Development and Support

    Doh! Well in the meantime, before MIS is out, heres a picture of a ramp RHW interchange I've constructed using the concept of a 2 way ramp interchange. I've seen the same concept used for some interstates around my state. The road usually just has some sort of divider of cement in between the road. This picture is similar to the Rt 59/38 interchange some modderator talked about before, I think, but thats 4 lane crossing 4 lanes. However this picture has a 2 lane over a 4 lane. At the bottom, the RHW makes the road have a right in, right out only triangle, just like what you see in real life. I hope the MIS will have a stopsign for that triangle that says right turn only. As nice as the MIS ramps are, what would be nice, is a one lane road tool, not just for RHW but as another network, maybe in SAM. I think this can be done already with the RHW now. I was able to do this with the original, not the texture re mod. When I had a gap of 10 blocks at least in between the RHW, I was able to lay across two more road intersections, and for whatever reason, using the street button, it was still one lane. So it is possible. Something like those bikepaths in that one picture Haljakey has where the street transitions to it, its the size of one car lane. It would be interesting to see this for cars with the black color and the yellow line on the one side.
  13. Real Highway (RHW) - Development and Support

    Oh I see part of the problem is I think Dub is having. Most of this talk is on Devotion anyway. So unless your registered to Devotion, you can't see whats going on there. I am a registered user that downloads from Devotion, but the forum for me claims that my user name does not exist.
  14. Will you buy it?

    The one problem here, is yes CU sounds very good, however, City Life and Cities Unlimited is not the same, just both are made by M.C. In 2008, is the return of the City Life series. This should be the determining factor, at least for me. The old saying goes, "this computer isn't big enough for the both of us."
  15. NG Xenon Labs

    In my opinion, it looks like the sun is hitting the building at an angle. Is that what you intended? Physically, this does look realistic. Again, I've played video games with a lot worse texturing. It is a good idea to do high tech in this sense of office. I hope this trend goes on.
  16. MP Marlin Hotel

    Yeah, that looks like something in Miami. If any one has played GTA Vice City, this resembles their quality of work. I mean, I know a lot of people say this needs improovement, but it looks better here, than it does in that game. Thats like telling the guys at Rockstar, they need to do better, because they don't make their buildings 100 percent real.
  17. Toyota dealership and automata

    Hey Mike, we haven't seen you here in a while. This is a good come back. Probably the most accurate dealer I've seen and can pin point to in reality. You think you could do Scion (Toyota)? For that matter, maybe Chrysler cars, and GM cars later?
  18. Ulster

    The picture looks pretty real.
  19. simmars-forum-threads Transit Network Workshop

    WHAT HAPPENED TO THE ONEWAYS AND AVENUES!!? I can't even access those from the menu anymore. Oh that sign in justintimes picture, some one had made something like that before, with traffic lights. It would have been perfect for this, I know its on this site, I just can't find it.
  20. Country Roads Revised Pak

    Oh and yes, these are transit enabled just as before.
  21. Country Roads Revised Pak

    Thanks. Anyway its a start until the SLR gets released, but from what Justintime's work shows, black asphalt. I already had a mod with default passing lines on black asphalt in my game for certain straight aways and diagonals. Someone already had attempted this before the SLR. I personally think they did well. With that this is why I made these gray asphalt, its a good addition to the 2 lane passing line mod.
  22. Country Roads Revised Pak

    Version 1.0

    1,316 Downloads

    Since 4/5 of people didn't like it too bright, the first time, I tried making the textures more realistic. If you saw the first one I did, same concept here, just rendered better than that.
  23. French little shop VetiMode

    Looks like a more real house. 9/10
  24. Real Intersection

    Oh, SC 2000 had them on diagonals.
  25. Real Intersection

    Yes, and no. Its the default signal materials from the game, except they didn't make the traffic lights originally to diagonaly hang over the intersections like that. Florida, has some signals on a straight diagonal like this.
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