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KeanoManu

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Everything posted by KeanoManu

  1. Discussion about City Tile Size

    They are doing all the same mistakes as MonteCristo did. Why?! They should be totally aware of why Cities XL failed (mainly the online/multiplayer focus)? Will they really sell so many games to casual gamers though? I can only talk for myself but everyone i know that would be interested in any way in this game will talk/mention it to me about the game ("There's a new Sim City, cool! Have you tried it?") some time before release and... I would only recommend not to buy it. As it seems right now this game wouldn't even be worth 5$. Already talked with a few of the people that i know have a small interest in this type of games about the game and all of them has become pretty disappointed when learning more about it. Don't think anyone of them will buy it.
  2. SimCity: Terraforming

    This is bad from two points of view. First it confirms that there's no terraforming, as already pointed out. But if i understands it correctly he's also saying that the regional play aren't the same as in SC4. You have your 2x2 km city and then a mandatory open space until next city. The 2x2 km tiles are therefore seperate cities and not district in a larger metropolitan area. Disappointing. And everything because of some unwanted online crap. EDIT: I see that this is talked about in another thread.
  3. Not possible today. We has to be realistic too.
  4. I personally don't care if the tile itself is small as long as i can just build a new district of my city next to it. From the picture it seems that it would be possible to do much better than in SC4, if i built a new part of my city next to that one i should be able to see both tiles all the time. What's concerning about the picture is that the airport seem to be located in the middle of two potential city tiles which makes me wonder if there's tiles next to it or if the tile is isolated and the roads are just roads to get to other peoples cities in the global MMO-ish environment. Seems like the crappy MMO-$%&^! that MonteCristo tried to pull off. I hope i'm wrong though.
  5. I don't like that the income is hourly based as i have a feeling that's real life hours and not in-game hours. Can't find an icon for statistics and other overlay filters but if it's there i think it looks okay.
  6. SimCity: Terraforming

    It could be one of many features that has to be taken out from the game so that the unwanted MMO crap can work as they want it. If we can terraform we can just create cities with endless resources and therefore flood their global market. The same goes for cheats/sandbox (which is the mode i prefer). One of the biggest turn-offs from Cities XL, apart from the now canceled Planet Offer, was the small predefined maps. I want huge maps, doesn't care for the 2x2km limit as far as there's a region with unlimited 2x2km cities in it, and i want to create the map myself.
  7. There's a huge difference between Diablo and SimCity though. Diablo are in nature a game that's supposed to be played online while SimCity aren't. Sure, some people would love the ability to play SC online but i'm fairly confident that i can say that a huge majority of SC-fans prefer the game to be offline and 100% single player in their/our own little bubble. I don't think online are bad per se but it shouldn't be forced upon every game. Some games are just better off without it while some requires it for gameplay reasons. Diablo without online multiplayer wouldn't be nearly as popular as it is and SC without a fully featured 100% single player mode won't be nearly as popular as it has potential to be.
  8. They lurk and are aware of everything going on around here. How do you know that?
  9. It's the same when talking to people in real life. I know a few people who would be considered as casual players, and not hardcore fans as most of those who writes here. Not a single one of them are positive about the online stuff. The casual players too want to play the game in single player. It's simply that type of game.
  10. No. Even though we play solo we'll have to be connected to the global market as far as we know right know. That's not solo. If there's an option to disconnect my influence on the global market so that i can use money cheats and play by myself in my own little bubble everything is fine. Well, as long as my own private saves are local of course. If they want to do a piracy check everytime i start the game, fint. That won't affect me, even though it will be a hassle for those who doesn't always has an internet connection. They should use the STEAM solution where we have to verify once but then put STEAM/Origin in offline mode where we don't have to verify unless there's a new patch out there that we want to download.
  11. Fully Featured Solo Offline Play Mode

    Yeah, authorize once are okay. But not everytime! Another issue that arises with Origin/STEAM are that updates are automatic and you can't roll back. I think this may become a huge problem in SimCity 2013 and Custom Content when that becomes available. Some mods won't work after an update and will have to be updated for each game update. It may take a few days and if the game automatically updates it may become a huge problem.
  12. I couldn't agree more! I can sort of understand if they want to force us to register online ONCE to fight piracy, even though it may be a real problem for some. I havn't played a new EA game in ages, does anyone know if Origin has an offline-mode as STEAM does? But i can't understand nor accept it if they will force us to play multiplayer, which includes something as small as the global market. If i can't play 100% by myself with my own rules and pace i won't buy it. Never liked online gaming.
  13. But would it really be such a good idea to store single-player saves in the cloud? Have they really said that ALL saves will be stored at their servers or just implied that multi player saves will? If all saves, single and multi, will be saved in their servers it will take up an incredible amount of space for them. I have so many different SC4 regions that i can't keep track of them anymore but i still have them all saved on my computer (somewhere) and would expect Maxis to keep them all too even if i havn't played a particular region in seven years time. I also regularly play a game called Football Manager, which is one of these games that has a new edition each year (which is a concept i prefer every day of the week over GDC and other micropayment solutions). I also keep back-ups of my progress from time to time. In last years edition the size of my back-up folder of saved games ended at 8,8 GB each save file are around 100-200 mb). And i'm just one player. There's no reasoanable explanation to why they should keep single player saves in the cloud. I can see why they would keep multi player there though. So... Have they really said that both single and multi will be saved on their servers?
  14. Fully Featured Solo Offline Play Mode

    Single player is still a big focus! At least they acknowledge that many players prefer solo play. It's the best answer regarding single player yet. Not perfect though. There's some question still pending. Like if they'll allow cheats. Standbox, even though i prefer to have the economic simulation still active and using cheats instead. Offline play, doesn't really) matter for me personally as i'm always connected unless the online stuff is interfering with other feaures (like cheats), but i know from other games (Football Manager 2012) that has gone down that route that people will be disappointed as not everyone are connected all the time. Of course, Single player also needs an less restricted custom content. Some stuff aren't fit for multiplayer but most of it should still be available in offline/SP. I can see them restricting buildings in MP that are... eh, "not-so-moral", like stripclubs. Should still be available in SP, if someone makes them.
  15. Functional Parks with Rules

    I like the idea of zooning parks. Most parks aren't square and small. In many European cities there's large, often rectangular, parks in the city centres and in the suburbs it's usually just a green area with a walking path and some benches and maybe a (very) small artificial lake/stream. Not like it was in SC4 where they were always square and totally out of scale. But if you look at the first picture that became known from the game there seem to be zooned parks.
  16. Well... Maybe for multiplayer. But then it would be an subscription cost for those who wants to play multiplayer and that has already been tried with this genre and it faied big time. I doubt the reason for that had so much to do with gameplay issues in Cities XL but more to do with the concept. Single player shouldn't in any way be server based. But that's off-topic for this thread.
  17. I agree that the old "abandoned ..." should go away, because it was indeed a limitation of the simulator to find a path to work. The "eternal commuter" seems to be the result of the same inability to find a definite destination out of the city. This remains a danger unless the idea of going to some particular place in an adjacent city can be satisfied, even if it is several cities away. Because it will be on a big server with lots of paging capability, this may indeed be the case. Imaging doing path finding by chasing around the possible routes in a whole region. It might result in a "no job found" result. If that is the case, the Sim should go on "welfare". However, is going to work one of the prime movers in the new simulation? Do we even know what the basic parameters are? You've talked about this (server based game) in several threads. What makes you say that?
  18. The pathfinding has to be much better than before for this to work. I wonder how the game will be able to simulate different types of transport. Will it be able to simulate person A taking the car from his home to a parking lot close to a train station and then walking to the train and then taking the train to a station close to his work and then walking the last bit? That would be cool. And also how it will simulate how much time each mode of transport takes. A highway are much faster than regular road, which unfortunately isn't the case in SC4 as they always choose that damn road instead of my beautiful new highway, grr...
  19. What exactly was the question? They did confirm "Single Player" in the AMAA a few days ago - BUT they then added that even in Single Player you would be connected to the global market. This could destroy gameplay for those of us who wants to just build a good-looking city without too much managing (of money). They also consistently use the word "single player" even though questions are asked about "offline mode". Until they confirm that Single player will indeed be 100% single player with no interaction whatsoever with the online parts of the game i will be skeptical. And of course, Single Player has to have all the features that are available in Multiplayer, something that Cities XL didn't have for example. Much of the anti-online mentality here is rooted in how MonteCristo handled Cities XL. On a more positive note though: The fact that Sim City 2013s multiplayer doesn't seem to be an MMO but more like a traditional free multiplayer makes it less likely for them to force player into online-gaming. But as i said, until they confirm it's a matter at least i would really like to get a clear answer on. For me it's the most important question at the moment.
  20. Simply the ability to build enormous suburban areas. American-style. I like to build Los Angelish cities. --- Good waterfronts. No more empty grassy areas next to your CBD! We should be able to build a few meters out in the water. --- Cars parked on the sides of the street. Actually, realistic parking in general for once. It's one of the biggest concerns for most big cities in the Western world. There's no parking anywhere?! If there's only a demand/resource for parking in the GlassBox Engine then it should not be hard to implement roadside parking. Just add an extra "lane" to the road that are for parking instead of driving. I still dream of the Multiple Lane Feature and hopes something similar will make it into SC13. Of course we need parking lots and parking garages too then. These shouldn't be eye-candy. They should be crucial for your city. --- Strip malls!! Should be built if you zone low density commercial large enough. --- Can't forget these. Walking paths! In European suburbs it's very common to only have walking paths in certain areas. It could be the only way to reach an apartment building or it could just be a shortcut.
  21. What does the future hold for CXL?

    I was reading in a thread at xlnation that they tries to make larger maps too, which seems to be the biggest limitation. Apparently they need help from Focus Interactive to do that. FI would be stupid to reject that request. They are out of pre-made stuff they inheritaded from MonteCristo and if they only allow the modding community free hands i can see this game becoming a new SC4 - gaining large fanbase a long time after release. I know i didn't like SC4 at first and it took 1-3 years after release until i started enjoying it. Larger maps and a few more mods and i will buy this game!
  22. SC4 came out a decade ago. The gaming world was much different then from how it is now. True, but the fact that major games are released in Q3/Q4 are probably even more true know than it was ten years ago. If a major game are released in say, november, what do you think most 'kids' will wish to get for christmas?
  23. SimCity 5 DLC

    DLC are okay if they're large and few. Each of the British, French & German DLC should consist of over/around 100 different buildings (EACH!). If it's only like 2 small villas, 2 apartments and a school, then naaaah.
  24. Simcity (5) & Cheats

    Well, yeah. That's the whole point of the thread. No-one excepts cheats to be available in online mode. But when they talk about that single player maps will still be in touch with the global online market it raises questions if they will allow cheats for single player. The answer they gave in that AMAA was very vague and they should really clarify exactly how the SP/MP relation works. How big focus they acctually have on MP. Sure, it could just be that they want to talk much about it because it's something new. But then they should make that very clear. The fans of this genre are wounded after the betrayal from MonteCristo in terms of SP/MP modes. It all depends on how they create it i guess. If it's mandatory to be part of the global economy and that single player cities in some way has the ability to affect the global market then it would be dangerous for them to allow cheats as that would potentially/probably ruin their market for 'honest' players. I think this is the fear that fuels this thread, at least it is for me. The best solution would be to have three choices for market prices in single player. 1. Use the current market values in the online economy. No trade and stuff like that, just use the numbers. It would be okay i guess, the real markets values in real world changes all the time and this could simulate that. 2. Static values that Maxis sets. You know what you get. No hassle. 3. The player can set the market values themselves. Good for those who really like to have 110% control of things.
  25. Simcity (5) & Cheats

    Yes, that's the obvious solution. The problem is that in the AMAA they did a few days ago they hinted that even the single player mode would have some contact with the online world.
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