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Everything posted by cammo2003
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BAT - Open Discussion - Open Discussion
cammo2003 replied to Jasoncw's topic in SC4 BAT & Lot Workshop
I always felt the Workshop folder was a bit of an extra addon. Makes sense to merge them IMHO. Is the name of the new combined folder going to be the Open Discussion or will the Workshop name be used? Workshop IMHO is just as appropriate a name for BAT creators threads (which are, aside from those in a major team, here) as they are for those learning the BAT. It makes sense to have those who need help and those who are more experienced with the BAT hanging around in the same folder, as it brings the two groups somewhat closer. Anyway, these are all great ideas, great to hear they're on the to-do list. -
Looks great. I think it needs a bit of colour, though. Also, I'd move the seating back to the centre of the platform - there's waaaay too little clearance there.
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I realise that it's not unrealistic, but the white on the roof of that one looks a little *too* white. The slightest tint of grey on the roof might help to accentuate the roof's support mechanisms. Now, there wouldn't be any chance of getting those stands as standalone BAT pieces, would there? Actually, a prop pack of some of your stand models would be really handy. Just an idea, it's not hard to convert the models into props in the Maxis Plugin Manager.
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Yeah, I work with large city tiles now myself, and I didn't realise how long it can actually take to fill up a tile until I started working with my current region (which is very, very spread out). My PT use is insane.... I have several stations at 10,000 + pax, with most of my major stations at over 6,000. That's just the rail system. The buses are used fairly well, too.
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I love the model, though I do think the textures could use a little bit more of an appearance of wear and tear -- though the real building appears to have been well preserved, there are definite signs of age. Also, the facade looks *slightly* too flat. Still, it's not so bad as to not make it into my cities... :D
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- 19 Comments
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Real Highway (RHW) - Development and Support
cammo2003 replied to qurlix's topic in NAM & Transit Networks
*jaw drops* SA, that looks brilliant! I love how cleanly it transitions into the one-ways as well. The new icons look much better, too. Forgot to comment on Blahdy's posts... Everything is looking absolutely stunning as usual.- 3,919 Replies
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Originally posted by: tungston You may have another problem other than memory overloading, but it is a very common problem with the faster computers. I have a city, close to 1mil and loaded to the gils, and I save after almost everything I do, and I have 2GB of physical memory.quote> Really? I've never had a problem. I have a Pentium D with 2GB of RAM and a 7600GT and it's taking this no sweat - in fact, I can actually *multitask* while I'm playing the game. (my old POS didn't have a hope doing that - it *barely* ran XP efficiently.
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Originally posted by: bixel Ok...judging by the pic and the kind of buildings I see there is no way in HECK that there is 10 mil there...maybe 200,000 at the most. Could be some sort of bug...I dunno.quote> Hmm, the population bar says 9mil, though it's easy to photoshop that... Now if you *really* want a city to fail, use one of the super demand things, and then turn it off once the pop. has griwn quite high, heheh. Great way to simulate an economic crash.
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LOL @ Chav.
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The Portland & Oregon BAT Team, Chapter 1
cammo2003 replied to sparkythepenguin's topic in SC4 BAT & Lot Workshop
I can't quite put into words how much better that looks now. In particular the window reflections really help to convey the high reflectivity that the building according to the pictures I've seen has. They're also just subtle enough to not stand out, which is good, because reflections that stand out look bad in SC. Also, I think you've added just the right amount of blue tint - don't change it. I'm not quite sure *where* I'll put this one, but it looks like a good building to include somewhere in one of my CBDs. -
The Portland & Oregon BAT Team, Chapter 1
cammo2003 replied to sparkythepenguin's topic in SC4 BAT & Lot Workshop
The textures don't (for the most part) sit right with me. Granted, though, that it's a hard one to texture. The "garden", however, looks *perfect*. As does the nightlighting. Like Jason, I really do think there needs to be at least *some* blue in the window colour - I think it'd give the thing some life in-game The windows to be fair probably won't ever look right because of the fact they're so reflective, so I won't be too harsh on that point... Also, the horizontal trim around the windows is far too noticeable - in fact, it doesn't look like there's any on the top of the windows, except right at the top of the building. This must be near torture to texture. -
Walt Disney Theme Park BAT Team (WDTPBT) Thread!
cammo2003 replied to CWLGAMER01's topic in SC4 BAT & Lot Workshop
I should warn you, I hope you all have good lawyers - Disney is known to be fairly sue happy. -
Originally posted by: villagemayor Interesting project. However, just because you have a series of residential towers (thus bringing in people into the community), its not a guarrantee that the place will be busy at all hours.quote> Seems to have worked in Sydney. Then again, Australian cities always have seemed to have some 'life' about them.
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I *love* the nightlights on this new one.
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Favorite Public Transportation System
cammo2003 replied to The Terminator's topic in Architecture & Urban Planning
Originally posted by: Jhaville i will put in a vote for worst sytem and that has to be without any question Melbourne, Victoria, Australia. Embarrassingquote> Erm, You might want to rethink that... Ever been to Sydney. All of the networks have hit capacity and it's terrible. At least you folks retained the trams, that was a *smart* move. Originally posted by: DFire870 Originally posted by: diablo_del_bano MATRA's rail system is like that too. Two lines that only cross in Five Points. Of course they have busses too, but then that is no big feat for any city, even smaller ones.quote> You'd be surprised... Arlington, TX, which is a suburb of the DFW metroplex, is about 300,000 people, and has no public transportation system (including buses). In fact, it's the largest in the US without one. This is mainly because people don't want to pay extra taxes to have their own system or to be covered under DART (Dallas system) or The T (Fort Worth system). Anyways, I really liked the Washington, D.C. metro system, as well as the Paris one.quote> Egadz, that's terrible. Even Wollongong, which has less than that in population here, has PT in the form of a rail line that cuts through it, and it's now looking at a tram line in the inner city (warranted, given the place is undergoing quite a population boom at the moment!). It has a lot of potential, that place. Though the Gold Coast, at 500,000 barely has a functioning PT system (pretty much just buses, with a line out in the boonies that connects to Brisbane. As a result of that, the Gold Coast Highway is pretty much a 30km carpark. There are, thankfully, plans to put in something resembling a good system, however. -
Hey, where can I get that New RBC building? (and what's it REALLY called so I can find it). It'd be a perfect replacement for at least one of the countless Reflect Systems Inc. that are flooding my CBD!
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If Imageshack decides to cooperate, here's a shot of Baron Cross as I've used it in-situ: You might recognise one of the buildings in the foreground, too. The old station went almost up to the avenue, and had only 6 platforms (SimGoober's wonderful "Simtropolis Station", which I'll find a spot for elsewhere in the region). There used to be a bypass track, which has been taken up by platforms 7 and 8. Bah, looks like I forgot to go underground before taking that shot... one of the transitions is covered over
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I've already used Baron Cross... Fits the spot I had in mind PERFECTLY... Not only that, I had room left over for a parking lot and bus terminal.
