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Exact number of tiles in a large city? 256 X 256 Everything is divisible by eight (just like RAM memory sticks or video cards, clever Maxis). I presume this is why you use 6X6 blocks. On a large city, I have often tried to use eight 32X32 avenue blocks divided into smaller road blocks. Been fairly successful but never had a megacity. That block size is too large.
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Suggestions on possible grid layout for my city.
simheel replied to Sgt_Strider's topic in SC4 Showcase
I do not claim to be a great city designer by any means (which should be clear since I've never posted a city journal or made any great lots). But I tend to use grids with variations, because I think having a basic grid layout can allow you to plan better and embellish. Making cities in SC4 is a art form, and with any art - music, writing, etc. - you have got to follow and master the rules before you can break away into your own individual embellishments. Let the grid be your rule for the art form, but once you've got the pattern down, you can break loose from it more often to create areas of beauty and individuality. Take a great jazz musician, for instance. There might seem to be chaos in what they are playing (and there can be some chaos), but there is always an underlying pattern. -
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This may have been posted already, but I'd like for someone to make some decent-looking, ploppable, low-wealth high-rises. I'm tired of seeing that ugly, brown high-rise pop up in my cities, and I'd like to be able to plop an attractive low-wealth high-rise to replace it. It doesn't have to be gorgeous, but it should be a building that at least isn't an eyesore, and something that can relieve some of the ridiculously high demand for low-wealth residents. Maybe some of these buildings have already been made, but I haven't seen any.
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