Please PM wouanagaine if you have any questions about this article.
This tutorial shows you a step by step tutorial on how I made those curved roads you can spot in the regional view of the header.

I think it's quite an efficient method. I was inspired by the Curved highway Tutorial by Thalassicus, but unfortunately the move to ST5.0 removed the pics. But for summary, you place signs where you want the highway to pass through and refine the process and then build the highway between signs. For further explanations you can search the forums for "curved highway."
What this tutorial shows is a way to have a visual clue for the layout of the road (or any other network) so that you can plan where it will go.
First step is to set the "crime" view on

I apologize for the French on the picture.
Now open you police menu

And place one of your police building on the land.

By placing different buildings, you'll see each one has a different radius for the curves. Place the buildings so that some of the lines touch each other.

Choose wisely and you'll be able to draw a good looking network.
Now you can start building your network, making it follow along where the line goes.






Ok, now your network is complete.
Time to destroy the police buildings and see the result

Looks correct at level 2 zoom

Looks correct in the traffic view.
You can of course use this technique with any building that has a 'radius lines,' and it works with any network.
I hope you have appreciated this quick "how-to". I'm sure that you'll find plenty of use for this.
If you have any questions about this article, please PM wouanagaine.



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