The new SimCity game for iOS and Android may have a four-star user-review rating on the iTunes app store, but a glance at those reviews and some time playing the games make it clear that this city's got some problems.
I know, I know: "Oh, it's Kotaku harumphing about a new SimCity game again." But, well... have you seen what they did with SimCity for this new game SimCity Buildit?
We've got an attractive 3D game that lets you zone and build a city. That's good!
Not so good? SimCity fans, how much do you love timer-based resource-production as the primary means for growing your city?
Let's say that you zone some plots of land for houses. In most SimCity games, you tweak the tax code, improve the roads, maybe build a police station nearby and, bit by bit, those homes improve. In SimCity Buildit? You can do some of that, but the main way you improve the residential areas you've zoned is by dragging resources to them. Take this example, where the building will only advance if we put some steel into it:xpand
Here's another residential zone that you can develop. You'll need nails for this one:
Short on nails? You can make nails out of steel at a building supply shop (you may wait five minutes for them to be made, or you may pay virtual dollars to hurry that up).
You need steel to make nails. How do you get steel? You make it at a factory. You must wait one minute per steel girder (or you may pay to hurry that up). With a big enough factory you can at least fill three orders at a time:
Tap-tap-tap. Collect those resources. Is this SimCity? The wait-then-tap-then-spend-then-wait formula is more FarmVille or Clash of Clans.


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