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Showing most liked content on 07/02/2013 in all areas

  1. 6 points
  2. 5 points
    How about this stone texture... Its the first one I used except I increased the contrast, made it more pink and bumped up the reflectivity. I could possibly lower the saturation but I think its not too bad...
  3. 3 points
    Today i want to show you some of the industrial area west of Myogi, todays focus will be coal and steel production. Dont forget your helmet and safety-shoes! Here is the Administrative building, the post processing and plenty of railroad-transfer. Now few shots of whats not in the mosaic: And now: the pit!! Thats it for today, its not as ambitious as the last entry, still i hope you enjoy. I wanted to do something different after the last project. I have not that much expirience on larger industrial scenes, Anyway thoose machines always rock your Lance Credits: Mandelsoft, Simgoober, Simfox, SimPegasus, AC Team, all artists from simcity.ch, the HKBAT team, uki, somy, cycledog, vip team, simtropolis, sc devotion, moonlight, mas71, mumrik, paeng, spa, glenni, porkie, towerdude, gascooker, tonkso, scotty222, bixel and many many more, also thanks to the great community who keeping this game alive and never get tired posting new impressions and other possibilities to create and design.
  4. 3 points
    Still zero level crossings in my region!
  5. 2 points
    For Russian Speaking Romantic moment, please listen to this song. For Sad feel moment, please listen to this song. "In the news today, Kartobian weather is rainy today. We advise to take an umbrella with you, if you planning to go outside. The Kamchatkan Virus is being found around Kartoba city, many citizens have came to St.Augustus Hospital for help. Lines... As week passed, we met again with her. We exchanged the ever slight understanding of our feelings. I ordered my driver, to get us and go to Oxygenol. A club owned by Oshi and me. The rain has swept away, the sounds of the city. I missed calls after calls, all my time was consumed by the Kamchatkan. While we driven trow the streets. At Oxygenol, we sat for 2 hours, mostly just drinking and talking. A man was coughing all the time, I even asked to given a new place. As the night continued, she said that she needs to leave. I proposed that my driven takes her, but she replied that her friend will meet her. We arranged to meet tomorrow. at the evening. I watched her leaving. The rain continued, I returned to my apartment. Watched the missed calls. Oshi called me 7 times. Re-called him. He asked me to come to his apartment. As I found out, Oshi was attacked by some girl that he invited back. His hand was bitten. But he refused to go to the doctor. This cases start happening around the city, with many suspecting drugs. I purseud to make Oshi to go to the doctor. I could not imagine how the later day will change. Waking up at the morning, I was woken up by her call, she tolled me to turn on the tv. The news kept running, as the sound of helicopters and plane bound for Kartobian International St.George Airport were made. I saw Cattalian-Hijaran planes. After 10 minutes, cell phones were turned off. Internet connection lost and only tv kept going. As I continued watching, the emergency broadcast was turned on. Hoped you liked the update, next will posted soon. If you liked put stars or comment ))) Constantin.
  6. 2 points
    Maybe not a SimMeme, but definitely something SimTropolis related: "Simtropolis is not a Democracy. While we try to accommodate everyone, Simtropolis is not a democracy. Think of it as a benevolent dirktatorship." -- SimTropolis General Site Rules Best, Maarten
  7. 2 points
    Thanks guys Here the first work on the BoNY nightlight. I've just choose the color and the texture. This is not the final settings for the light I'll create the light for the top of the tower, and for the main lobby.
  8. 2 points
    Kinda trying my hand at some custom stuff. I feel so far behind, haha. I've been relentlessly downloading for days!
  9. 2 points
    Yeah, but making a sarcastic joke in public is still very much legal and usually does not result in the police arresting you and being charged with making terrorist threats. That's the whole point of having free speech in the first place. Now I've seen people compare it yelling 'fire' as a joke in a crowded room. Yeah, if you do that, you can cause a panic and the resulting panic can wound or kill people. But, first of all, Facebook is not a crowded room and neither is the internet in general. Any panic you cause on the internet does not result in a room full of people all trying to get to the exit at the same time. And second, this joke, aside from the obvious sarcasm and what not, was even at its core not meant to threaten or cause a panic to the people that might read the post. So, this is a completely different context.
  10. 2 points
    Isn't this on the STEX? Warmest greetings from beautiful, sunny Sydney on behalf of the Supreme Wirdle!
  11. 2 points
  12. 2 points
    Oh yeah! I forgot about that. Unfortunately, Drew Carey won't be hosting it; he made the show funny just as much as the comedians did. The original guys (Wayne Brady, Ryan Stiles and Colin Mochrie) will be back, so I'm confident that the show will still be funny, but I don't think it will be as good as the original. Sequels rarely are. Hopefully they will still have the same games they used to play in the original. I loved when Colin and Ryan played Batman and Robin in "Sound Effects." http://www.youtube.com/watch?v=aJSDTVvjwmU
  13. 2 points
  14. 2 points
    Thanks all. @Urielgarcia: Thanks you @Aaron: Thanks buddy . I'm waiting your PM , I've fix only the height of the trees with the 130% rules. @SkyscraperTowerBuilding: Thanks you .You're right about the color of the windows, I need to add grey. Okay, I've try an other thing. I've set the colors reflection with grey color, and the color the ground map with yellow, here the first result. But maybe the IOR was too high, I think I need to down the value to 2,3 on this picture the IOR was 3. And I should create an invisible piece of the sidewalk, because for this time, the sidewalks reflections do not match with the colors of other items of the street.
  15. 2 points
    sim_link: Thanks! And dark glass it is darn: I see what you mean. I tried to desaturate my ground plane a fair bit as well as cranking up the output, so hopefully that makes a difference. gutterclub: Thank you very much! T Wrecks: Good to hear! I assure you that it's the next one in line for nightlights. SimCoug: I'm so glad you reminded me! I've been wanting to work on those some more and when I saw your comment I decided I'd procrastinated long enough The textures are only the first round, but I'm pretty pleased with how they turned out so far (you'll see below). Darknono: Thanks dude! Cockatoo: As far as render times go...the effect definitely comes at a price These night previews of the tower I'm showing take between 3 and 4 hours each on my laptop (4GB ram). I'm not entirely sure what it would come to with mapped windows, though - when I was modeling my first BAT on my old computer, night renders (using the night map method) took up to 6 hours each, but that may have been because it was a pretty slow computer. (I might upgrade it soon because I still have empty ram slots and hopefully that'll keep me from having to run renders while I sleep). I personally feel like it's worth the extra render time I'm faced with, but if I ever decide to do a gigantic tower or something, I'll probably go back to the mapped night windows like I did for my first BAT because nightmaps are a tried and true method that look really sharp if they're done right. Alright! I've got a lot to show you guys I've been pretty slow with updates lately because I've been doing a lot of modeling and texture practice instead of BATting. But I promise you that it'll be worth it - I've been dabbling in some non-boxy buildings (I've had my eye on this one but the model isn't quite finished), especially old art deco theaters. I'll get to showing you some of those once I finish some of the projects I have that are closer to completion. I'd like to try to finish one thing before I start another! So, without further ado, I'd like to start by finishing this one up: This building is seriously so annoying but if this isn't there yet, I think it's really close. Also, as far as Riverview goes - speak now or forever hold your peace, because this is what the day export will look like: I tried to clean up the shading on the roof of 100 Washington a little bit: This building still bugs me because I'm not exactly sure to do with the modeled ground at the base. I want to avoid modeled ground for obvious reasons, but I'm afraid that if I take it away then the game shadows won't hit the area under the building and there will be a weird light zone. Anyone worked with a building with an open base like this before? And finally...the houses Bear in mind that this is only the first round of textures. All of the hedges and bushes are only there for show, but there are a couple that I might keep. There are a few details I'd like to add here and there...I may try to add shutters to a couple more (only 3 of the 8 have shutters right now) as long as there is room. Here's another angle: I should probably stop there for now. I have more to show but I need to focus
  16. 2 points
    I like canals. And I really like trains. (PS: A brownie point for anyone who can find the very subtle photoshop in an otherwise untouched photo!)
  17. 1 point
    I've just barely been to Canada so I can't really say. Can't vote in this poll!
  18. 1 point
    Probably not. The plethora of allergies is a product of the medical fraternity in my lifetime. They may have been present in my youth, but were widely ignored or unidentified. In the 1940s medicine was still an art: Now it is an art surrounded by science.
  19. 1 point
  20. 1 point
    Even some paved roads are coming up now :) Great pictures! Like always. 
  21. 1 point
    Pretty much, something like this should be free since they can't seem to work out the flaws in traffic. At least give the player a free option to choose from until you fix everything.
  22. 1 point
    Thanks guys. @Thande: thanks, the lot size is set for the diagonal, and should be correct And here an small update of the building
  23. 1 point
    fantastic station. Aren't the platforms a little too high? I'm afraid ingame trains will have their doors completely under the platform top. (had that " problem " with my station )
  24. 1 point
    It's a real beauty - great to see this one coming along! The texturing on the main dome is a little off: copper weathering is usually quite uniform (and that is the case with Flinders St with the patina blending through green at the bottom 1/3 of the dome) But all, in all - amazing!
  25. 1 point
  26. 1 point
    Congrats to ilikehotdogsalot, his CJ seems very nice... :D
  27. 1 point
    Thanks a lot guys Here a new project, small mid-rise buildings are needed in the game, here the first "1100 Superior Avenue", located in Cleveland This is not the most beautiful, but this building type can be found in many downtown:
  28. 1 point
    Thanks guys like always, and Edwardjeria for your picture @In Soviet Russia: The lot size for the American International will be 3x5 like you have say, and the Bank of NY Melon will be 2x7
  29. 1 point
    Thanks all like always. @Aaron: I can send you the trees, but the textures are procedurals, I don't know if I can send you it in the same time. Okay guys, I'll make a small break for the One NYBT Plaza. But please prepared your CBD for an HUGE update: American International Building. Many work should be accomplished. I foreseen an update for the Woolworth Building, Bank of New York and 40th Wall Street soon
  30. 1 point
    Thanks guys for your comments;) Skyscraper241: You're right, I've probably delete the wall between garage and lobby by mistake thanks for your good eyes Here an better night version for the building, I hope you'll like this one. I've down the glare and corrected the color.
  31. 1 point
    Thanks guys, but the dirty on the wall was too high before, I've down the level of dirty weathering and adjust the color of the limestone Now I think the day version is completed, and I should begun the nightlight soon
  32. 1 point
    Thanks guys 780 Third Ave is online
  33. 1 point
    ht Light for this small shop or grills like you want
  34. 1 point
    Okay, this is the first view of the 780 Third Avenue by night. What do you think about guys ?
  35. 1 point
    And an small picture from LA, the nightlight will be ready after I'll add some glow effects around the logo and the name of the building. The export, of the base and building will begun soon but I should preparing the LOD before
  36. 1 point
    Okay guys, I've remove the cars parked near the building, and the plaza on the front, and I use this one like reflection map in the windows of the lobby . The paved can be does with the lot editor. I've doing an in-game test of the tower, and the plaza seems not beautiful, and cars aren't realistics . Maybe for another building I'll export the SC4 of the fulbright during the week-end, the day's version took 3 hours to exporting, and this week I haven't the time to do that... But it's can be upload on the STEX very soon About the BoA, I begin the night version, tonight . I'll show you an picture in a few time
  37. 1 point
    Sweet, very creative solution!
  38. 1 point
    @Hazani: Thanks @PBGV103: My second haven't three type of glass , the brownish color was given with the floor color, I've created a wood flooring for the different levels. My glass is the same on all the building. Here the settings of them :
  39. 1 point
    This is a great looking building! The plaza is really starting to look great, for the greenery, if you aim for olive-grey (say RGB 74/92/62) then it should work
  40. 1 point
    Okay, here an picture for the 4 East 59th Street. After 2 hours of working it's look like this . Before upload the Shery Netherland on the STEX I would like seen the result with this W2W. I'm OK to working on entire bloc, but we should be doing in several pieces. Anyone can plop or grow the building like he want and one by one. I should doing this one for the size of the futur glass tower foreseen by PBGV
  41. 1 point
    Thanks guys , for the nightlight, I would like trying something, I'll show you an picture soon to explain what is it.
  42. 1 point
    Small update for the south of Sherry Netherland. I begin the nightlight.
  43. 1 point
    I try to make use of 3dsmax 2011 Anyone know this problem? There are textures that become transparent with render.
  44. 1 point
    Okay, thank you for the tips guys, I set to work to change small details on the GM Tower. What stops me is the lack of materials with 3dsmax 2010, so I'll see what I can do with the "Slate Editor" I think it will be easier to make textures more varied and realistic, because number of texture is virtually unlimited. It is true, that trees made by Giraffe are beautiful and awesome . I have them all in my game I'll improve my technique to model mine, and thank you for the links to the tutorial guys =D Do not worry, I will not post buildings Aaron nows , I want they are perfect before. PS, I've forget, thank you for the messages in French , it's cool
  45. 1 point
    Thanks, I begin the textures today normally
  46. 1 point
    Hi, Bipin ... My mind about Your Excellent Cranes Set ... Never see like this before ... This is an Absolutely New Great Step in SC4 development ... We have only ugly construction machines by MAXIS ( Toxic Yellow only) today. We have hundreds of cars, trees and modern airplanes props now. It is excellent … But… There are no any construction machines with real rusty colours ( dozers, excavators, cranes - etc.). There is no any construction machines from 1930-1980 ( may be only Red Crane by Onlyplace 4 and specific MTP objects by Pegasus or railroads and port cranes by WMP aka DocRorlach ). This field is about Zero… May be YOU can create it … My mind - YOU can open new unique model line "Construction Machines" You have speedy reaction: http://www.simpeg.com/forum/index.php?topic=10145.msg202394;topicseen#new now ... Some crazy and simple ideas : I can only reskin MAXIS's like this: and no more ... I'm not a BATer and I'm not an artist ... Can I help You ? Thank You
  47. 1 point
    Nice project going on here!Can't wait to download it! For your LOD issue, i'm not sure what the problem is. Never mind, try experimenting with LODs and exporting.
  48. 1 point
  49. 1 point
    Sorry for my smalls hollidays lol, no I have not quit SC4, and now I come back hahaha ! And merry Xmas !
  50. 1 point
    Well if you need someone to export it, my computer should be able to handle it, but I guess this can be discussed when you are actually finished with the WFC. Keep up the great work!
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