Horneby & Marienkirchen - The Grid Is Dead

"Just fantastic! Picture 10.6 really shows that the grid is truly dead. "
-- riiga
Be prepared for more grid-breaking. The next update shows that the grid is not only dead, but it has been burried too!
"That must have taken forever to do. It was well worth the effort, great job!"
-- NMUSpidey
Actually, it didn't take that much time. A few hours maybe, but I've spent longer time on a single city. But still, you've got to remember all the FAR patterns ![]()
"Awesome Mandel. Loving that picture of the town square with all the people it looks so vibrant and full of life."
-- 89James89
The town square is the key feature of this town. That's where I started development. I like how it turned out and with the people on the square, it does look like something is going on there. So, full of life indeed ![]()
"Its... Back?! 10.6 is superb. I can't believe you've actually managed to break the grid there. Its not even just about diagonals anymore, you've made the roads look like they will go in any direction."
-- ROFLyoshi
"Wow, I absolutely adore the first picture. That town square is fantastic. I'm also a huge fan of your farmland. The whole city just feels so...real. The lack of a grid really helps sell the idea that this is an old rural town. Really nice job!"
-- mb1.0.2
Then my mission was successful: making a convincing old town by breaking the grid. I actually started with a few roads on the edge of the tile and decided to converge them to this town. Therefore it looks like roads go everywhere from this town. I like the spider-web pattern it created ![]()
"Pic 10.6 = Death to Rectangles"

-- Hellken
I'm so awesome, even a non-SC4 player is clapping for me ![]()
"Killin' the Grid!! This is FAR better than I could ever do!"
-- TekindusT
Grids? Where we go, we don't need grids...
"Specamazatastic return entry, GREAT work! "
-- ggamgus
Specamazatastic? Is that even a real word? ![]()
"You could say that town is really
( •_•)
( •_•)>⌐■-■
(⌐■_■)
FAR out. YEEAAAAHHH!"
-- Mama Luigi
AW YEAH!
"Great return update, the FAR and the town look great"
-- Samerton
"beautiful."
-- Titanicbuff
"All those gridless roads, its very impressive! I'm glad you're back doing Schellingen Stadt "
-- mystic_destiny
"Schellingen-Stadt is back !
Awesome update, I really like the last picture"
-- katherman111
"Your road layout is unique. I'll keep a watch on you for now.
Great update!!"
-- Luiz P. Romanini
"How could someone on the NAM team not use curvy and diagonal roads? Very nice city, and nice road layout "
-- Alex_1210
"Good to see that Schellingen-Stadt is back!"
-- simonvangenderen
"Wow an update, and a great one at that! Nice work!"
-- Haljackey
"Great update! Good use of FAR. "
-- RepublicMaster
"Very Great Old Town!"
-- Hazani Pratama
"Fantastic work. Great imagination and realization."
-- MilitantRadical
Thank you all for your kind replies ![]()
Today we're going to take a look at two small rural towns, Horneby and Marienkirchen. Located 3 km away from each other, they fit in the same city tile. But most notable is: both towns don't conform to the grid. How? Well, let's find out!
We first start with Horneby:

It's a small town like you know from everywhere. Low density buildings, one shop, a church and hey, a roundabout. Not that much eh? But look at the layout: almost all roads are diagonal, with a lot of smooth curves in place! And the best part is: it's all dragable!
As we zoom out, more and more grid-less things start to appear...


Here we have our main rural highway, the Bundesstrasse 17. It's classified as a "Schnellstasse", allowing maximum speeds of 110 km/h and having no at-grade intersections.

Both Horneby and Marienkirchen have a parclo interchange with the B17. I just love to build parclos!


Now on to Marienkirchen. It's slightly bigger than Horneby, but again, we see a broken grid here too!

And to conclude, we get an overview pic of Marienkirchen, showing it in all it's gridlessness...

See you next time!
Best,
Maarten
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25


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