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vetram

All my questions while trying to build a new region !

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30 minutes ago, vetram said:

is that happens because i use now in my plugins the newest CAM version 2.5.0  ?

Hi vetram, The changelog of CAM 2.5.0 states that the "Coverage radius of civic buildings has been revised". So yes, it is likely the cause of this.

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SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

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3 hours ago, vetram said:

so are you using CAM @CorinaMarie ??

No, I've not yet tried it.

My approach for rural regions was a simple mod I made for myself where the tax collected for farms is 5 times as much as standard Maxis intended and with this extra income I can afford plenty of vanilla fire stations with their original tiny radii.

The question I was suggesting to you was an either/or situation for semi-vanilla play in which you might either need more money if you create a lot of farmland or you might want the fire stations radii increased. (Or it might not come up for you at all.)

 

3 hours ago, vetram said:

i use now in my plugins the newest CAM version 2.5.0 

So this shows you do use a bunch of fixes for the game as well as extending the options and balance well beyond vanilla. That's perfectly fine and I fully support such a play style. 

We then get into the semantics when you said following the rules of the game. To me that implies pure vanilla using only Maxis created updates and patches. It doesn't have to be your meaning. The key part is for you to set up whatever makes it both fun and challenging for you. (Even tho I have my AgPays5x mod, I also have many rules I follow to not over-cheat in my own personal definition.)

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    On 29/04/2025 at 4:23 PM, CorinaMarie said:

    The question I was suggesting to you was an either/or situation for semi-vanilla play in which you might either need more money if you create a lot of farmland or you might want the fire stations radii increased. (Or it might not come up for you at all.)

     

    -In fact , i am using CAM for the first time, and i didnt know that the fire stations radii had increased !...I just show that while playing the game , and i dont clearly understand why decided to change those fire stations radius ....perhaps @Ulisse Wolf can explain us which was the purpose of it....now i dont know ofcourse if this is in the side of realism RL fire stations radius , but for the game perhaps it makes it easier , as you save some money...

    ..by the way , is there any post where i can see all the changes in CAM versus Vanilla game ? ....since i dont know what else's should i expect in the continuation of my game?...

    On 29/04/2025 at 4:23 PM, CorinaMarie said:

    So this shows you do use a bunch of fixes for the game as well as extending the options and balance well beyond vanilla. That's perfectly fine and I fully support such a play style. 

    -Personally i am in favour , of all those fixes , and i support so either , but i wouldnt like to loose the meaning of the creators of that game....so , if with all those fixes we dont loose the meaning and the difficulty of the game (i play the medium difficulty level) that's ok for me ...  as for the game i have move forward and at the present i have about 30000 sims / $365000 in my biggest city so far ...i will post an update very soon , and pls tell me if it will be better to move my post in other forum perhaps ...Thank you  Antonis (VeTram) 

     

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    On 4/30/2025 at 1:19 PM, vetram said:

    i dont know ofcourse if this is in the side of realism RL fire stations radius ,

    I very much suspect this was the reason they adopted the larger radii. Where I live IRL, we do have fire stations as close as 4 or 5 miles from each other, but in the game that would be one single one for a large city tile. *;)

     

    On 4/30/2025 at 1:19 PM, vetram said:

    is there any post where i can see all the changes in CAM versus Vanilla game ?

    This one I'll kick back to Ulisse Wolf as I didn't even use the old CAM so it's out of my knowledge base. *:P

     

    On 4/30/2025 at 1:19 PM, vetram said:

    pls tell me if it will be better to move my post in other forum perhaps

    Offhand, I can't think of any better place for it than SC4 General Discussion. (If you do decide on someplace else, just say where and any staff can move it.)

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    Hi ! ...just two more questions 

    1) what's happening with the rewards that i wanted to move in my city to a different location , and after delete them are not available anymore in my rewards menu?  (for example State Fair , or Town Hall that i have seen so since now)

    2) Is there any way to STOP  Parking Lot (SAM1) or Draggable Pedmalls from override eacthothers ?  I mean when i want to have lets say a street with SAM1 parking lots which i want to continue with just a Draggable Pedmalls without override one the other?

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    Hello to @vetram!

    Really hope all the others have been able to help you get the best from your SimCity 4 experience, there's a lot to learn!

     

    Now, concerning your questions...

    1) You might need to run the simulation again for a bit to reset the reward's availability in your menu, but also make sure to check that you still fulfill the reward's required conditions. If all else fails, use the cheat code you don't deserve it to re-enable menu access, regardless of the conditions. You can find the other cheats here if you're interested.

     

    2) Yes! For that you'll want to get the NAM DLL (currently at version 1.0.3 for players), the Network Addon Mod team's set of DLL-based fixes and upgrades for transportation functionality in SimCity 4. This one disables the auto-connect functionality of the Street network and the RealHighway network, which should enable you to build street-based network stubs directly adjacent to other network components and not have the auto-connect form an unwanted intersection or transition. The only important thing here is that you make sure you're not dragging the network to the point of forming the intersection or transition.

     

    :thumb:     Let us know how this goes!     :yes:

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    Hello to all friends !...Is it possible to build a street / road under the bridge as you can see  in the below pic?

    68736102698cd_streetunderbridge.JPG.28caf237114ad25650ccbdc9a335186b.JPG

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    Unfortunately, not. That's been one of the big 'wishes' for a long while. There are, however, a few things available that provide a way to give the 'appearance' of routes under bridges.

     

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    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

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    Hi! ... a problem that i face recently is the following as seen into the below pic...

    as you can see whenever i cross the rail line with any kind of road i get those brown boxes !...do you have any idea how to fix it? am i missing something?

    Thanx *:)

    68deaabe7bf61_problemwithroadinterceptions.JPG.d8f277b5c21999b22d38f7a89112a83a.JPG

     

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