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8 hours ago, atsf189 said:

Did you try 2 instead of 4?

I have not done any flora items but I would try a value of 2 and see if that works

I tried that but the result is the same. Besides, the Readme states that Flora items have a value of 4. I can't get MMP submenus to show up.


11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

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Flora works a bit differently from other types, here are the Properties needed for the Misc Catalog (Submenu) and below that for an MMP to appear in the menu correctly:

SubMenuMMPProperties.jpg

Pay close attention that two properties are required in each Flora Exemplar for it to be included in a SubMenu. The Property Item Submenu Parent ID is used instead of Buildings Submenu for MMPs, plus each Exemplar additionally needs Item Button Class with a value of 4. I too initially made the mistake of thinking that this property would be in the SubMenu exemplar, but if it's present your Menus simply won't appear.

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8 hours ago, rsc204 said:

Flora works a bit differently from other types, here are the Properties needed for the Misc Catalog (Submenu) and below that for an MMP to appear in the menu correctly:

SubMenuMMPProperties.jpg

Pay close attention that two properties are required in each Flora Exemplar for it to be included in a SubMenu. The Property Item Submenu Parent ID is used instead of Buildings Submenu for MMPs, plus each Exemplar additionally needs Item Button Class with a value of 4. I too initially made the mistake of thinking that this property would be in the SubMenu exemplar, but if it's present your Menus simply won't appear.

Thank you, that helped. @memo, you should probably read this too and update the Readme.

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11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

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21 hours ago, Panda said:

Any thoughts are welcome. I'd especially like feedback on the green spaces button. I've tried several iterations and have not found a solution I'm happy with yet, so I'm open to suggestions.

I actually really like the color variation, but I agree it would look a little odd if it was the only one colored. If you do go with the colored version I would tweak it a bit the colors a bit as the tree sort of blends into the background. The university icon is an upgrade. I do have a preference for the old square plaza icon, but I would be happy with either. The filler lots and sport fields are particularly striking in their simplicity ... I like it.


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    The next version of the DLL is probably going to include the following two new features:

    • menus without items: Empty submenus are hidden from the menus. (This also applies to submenus containing only empty submenus.)
    • items without menu: If a building belongs to a particular submenu, but the corresponding submenu button Exemplar is not installed, the building is going to appear in the default top-level menu instead, as if the DLL was not present. (This only applies to buildings, not flora, as for flora there is no fallback menu to use.)

    With these changes, it becomes a bit easier to include some menus that are not needed by everyone, as they would be hidden or could be uninstalled.

    I've also updated the draft of submenus. The main changes affect the ploppable commercial categories, which are now categorized by wealth. Moverover, I've added IDs for many submenus for which there already seems to be mostly a consensus, so that further work can be based off of these IDs.

     

    On 2/25/2024 at 11:27 AM, memo said:

    3rd draft (2024-03-14):

    Flora:
    - Trees
    - [Seasonal Trees]
    - Bushes
    - Flowers
    - [Natural Items] (ploppable water, rocks, …)
    - [Artificial Items] (people, cars, …)

    Commercial Zone:
    - Ploppable CS$
    - Ploppable CS$$
    - Ploppable CS$$$
    - Ploppable CO$$
    - Ploppable CO$$$

    Industrial Zone:
    - Ploppable Farms (0xC220B7D8)
    - Ploppable Industry Dirty
    - Ploppable Industry Manufacturing
    - Ploppable Industry High-Tech

    Rail:
    - Passenger Rail Stations (0x35380C75)
    - Freight Rail Stations (0x3557F0A1)
    - Yards (0x39BA25C7) (non-functional lots, sidings, spurs)
    - [Hybrid Railway Stations] (0x2B294CC2) (could be added by NAM instead, since NAM would be required)
    - Monorail Stations (0x3A1D9854) (HSRP could be a separate menu added by NAM)

    Misc Transport:
    - Bus (0x1FDDE184)
    - GLR (0x26B51B28)
    - El-Rail (0x244F77E1)
    - Subway (0x231A97D3)
    - Multi-modal Stations (0x322C7959)
    - Parking (0x217B6C35)
    - [bikepaths, access roads, alleyways]
    - [Signage] (signs, billboards, lighting)

    Airport:
    - … (should be added by airport mods instead)

    Seaport:
    - Ports and Ferry Terminals (0x07047B22)
    - [Marinas]
    - Seawalls (0x1CD18678)
    - Canals (0x03C6629C)
    - [Waterfront] (industrial/commercial)

    Power:
    - Dirty Energy
    - Clean Energy
    - Substations/Poles/Misc

    Water:
    - Water Supply
    - Water Treatment

    Garbage:
    - [Disposal]
    - [Recycling]

    Police:
    - Small (0x65D88585)
    - Medium (0x7D6DC8BC)
    - Large (0x8157CA0E)
    - [Jails]
    - [Military]

    Fire:
    - Small (0x868E0F99)
    - Medium (0x91A8F38E)
    - Large (0x9E60B665)

    Education:
    - Elementary (0x9FE5C428)
    - High Schools (0xA08063D0) (including private schools)
    - Higher Education (0xAC706063)
    - Libraries and Museums (0xAEDD9FAA)

    Health:
    - Small (0xB1F7AC5B)
    - Medium (0xB7B594D6)
    - Large (0xBC251B69)

    Landmarks:
    - Government
    - Entertainment (theaters, operas, cinemas, stadiums, night clubs, etc.)
    - Religion (Churches cemetries)
    - …

    Parks:
    - Green Spaces (0xBF776D40)
    - Plazas (0xEB75882C)
    - Sports Grounds (0xCE21DBEB)
    - Paths/Modular Parks (0xDEFFD960) (these all come in sets and should each get their own sub-submenus)
    - Embankments (0xBB531946) (retaining walls)
    - Fillers (0xF034265C) (IRM Fillers, diagonal fillers, roundabout fillers, etc.)
    - …

    The categories in brackets may be added in the future if there is a need for them, but may not be needed for the first release.

     

    On 3/10/2024 at 3:47 AM, Panda said:

    Submenu_Education_University_Alt.png.c0f35cf929237f9741138b4a6e13e40d.png Alternate Colleges and Universities

    Submenu_Education_University.png.419e33c78947af9ede1325f63533dfa5.png Original Colleges and Universities

    Personally, I think the original icon is easier to recognize as university menu, as the building in the new icon looks a bit generic. (Whichever you choose, I'd prefer not having multiple options for this, but just go with one. Having options leads to unnecessary complexity.)
     

    On 3/11/2024 at 12:35 AM, Ulisse Wolf said:

    Aquifer

    What would belong into this menu?
     

    On 3/11/2024 at 7:56 PM, 11241036 said:

    @memo, you should probably read this too and update the Readme.

    Done.

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    50 minutes ago, memo said:

    What would belong into this menu?

    All water pumps and water towers that use the aquifer as the source of water

    I personally prefer that we have defined all the proncipal submenus because you can have conflicts between CAM and other mods and then it becomes a logisitic disaster. 

    So I recommend to include Jail and try to get a meeting point in the utility section so that we can release the first version of the mod

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    Based on the third draft of the submenu categories, I've pasted in all the icons that I've made so far. Right now there are around 65+ submenus under discussion. That number includes the rail, miscellaneous transportation, and seaport categories, but does not include any potential submenus in the roadway, highway, or airport menus. As discussed, the current assumption is that the NAM and the airport teams will need more control over how those submenus will be developed.

    Of the 65 proposed submenus, I have completed 35 icons which is a little over half. I am planning to continue creating icons for the police, health, and landmark categories, and fill out any missing items such as embankment walls, from the nearly complete categories. I have not begun work on any of the transportation, seaport, or airport items yet.  I'm planning to create them eventually, but if anyone from the transportation teams is planning to create their own set of icons, let me know. I can provide templates if you want to match the style of the icons I've been working on.

    The fire station buttons are new. I initially tied to create a "3D" icon like the commercial or industrial icons, but it just didn't read well. The iteration below uses a firefighter's cross overlaid with bold lettering for readability. Let me know if it is legible. I know clarity can be an issue, especially as resolutions get higher and the UI gets comparatvely smaller.

    Flora:
    01 Submenu_Landscape_Trees.png.022453eaa8d06e9c7219f1edcce9f689.png - Trees
    02 - [Seasonal Trees]
    03 Submenu_Landscape_Shrubs.png.f17970941ec19f368eee5446abd2d14a.png - Bushes
    04 Submenu_Landscape_Flowers.png.f1aea7691780d1a972ce7403cc7f40f7.png - Flowers
    05 Submenu_Landscape_Natural.png.ba0b13551ffd5cb64e2a663bee833902.png - [Natural Items] (ploppable water, rocks, …)
    06 Submenu_Landscape_Artificial.png.720b01835b3ca116973722e6502a7036.png - [Artificial Items] (people, cars, …)

    Commercial Zone:
    07 65f495d47c5f0_Submenu_Zoning_CS.png.7f1425c6d78f7b46c0d367243515b653.png - Ploppable CS$
    08 65f495d2e41e2_Submenu_Zoning_CS.png.05bd0823d509f42057acc5ca67cf0b78.png - Ploppable CS$$
    09 65f495d0ddf07_Submenu_Zoning_CS.png.1ebc829c3a9d47bf92ee2b40840b3a47.png - Ploppable CS$$$
    10 65f495c638bbe_Submenu_Zoning_CO.png.853b8d48718069a97bdc6fddd788318b.png - Ploppable CO$$
    11 65f495c3b7b7e_Submenu_Zoning_CO.png.5b5db67ddca899a64a668a9280fb4ee9.png - Ploppable CO$$$

    Industrial Zone:
    12 Submenu_Zoning_I-A.png.2beb43f1ef12a0f77a6240d27b7aa892.png - Ploppable Farms (0xC220B7D8)
    13 Submenu_Zoning_I-D.png.17824b740c28c5c893fc12f3d983417a.png - Ploppable Industry Dirty
    14 Submenu_Zoning_I-M.png.66ea459160afc312281fcb3f8b27d6ec.png - Ploppable Industry Manufacturing
    15 Submenu_Zoning_I-HT.png.e1c2f49f0975045bed56f2ebb3ff88d3.png - Ploppable Industry High-Tech

    Rail:
    16 - Passenger Rail Stations (0x35380C75)
    17 - Freight Rail Stations (0x3557F0A1)
    18 - Yards (0x39BA25C7) (non-functional lots, sidings, spurs)
    19 - [Hybrid Railway Stations] (0x2B294CC2) (could be added by NAM instead, since NAM would be required)
    20 - Monorail Stations (0x3A1D9854) (HSRP could be a separate menu added by NAM)

    Misc Transport:
    21 - Bus (0x1FDDE184)
    22 - GLR (0x26B51B28)
    23 - El-Rail (0x244F77E1)
    24 - Subway (0x231A97D3)
    25 - Multi-modal Stations (0x322C7959)
    26 - Parking (0x217B6C35)
    27 - [bikepaths, access roads, alleyways]
    28 - [Signage] (signs, billboards, lighting)

    Airport:
    ## - … (should be added by airport mods instead)

    Seaport:
    29 - Ports and Ferry Terminals (0x07047B22)
    30 - [Marinas]
    31 - Seawalls (0x1CD18678)
    32 - Canals (0x03C6629C)
    33 - [Waterfront] (industrial/commercial)

    Power:
    34 Submenu_Power_Fossil.png.46d9c31c3a35f21eb4cd15967b71de4c.png - Dirty Energy
    35 Submenu_Power_Renewable.png.3be86e619e1cfed5fae20e3ecdea0e68.png - Clean Energy
    36 Submenu_Power_Extra.png.593d8250b9ffe50765616faab612f972.png - Substations/Poles/Misc

    Water:
    37 Submenu_Water_Aquifer.png.f78f509168654c3b34ae31d721f65e7d.png - Water Supply
    38 Submenu_Water_Treatment.png.3f43380d7ec978f51d5df4b11f61c5a3.png - Water Treatment
    39 Submenu_Water_Salt.png.ecb92c135f6dcf4f9b14ccfa6392a9f4.png - [Salt Water]
    40 Submenu_Water_Fresh.png.442ebff3d04b3687b7597dae13de8fd2.png - [Fresh Water]

    Garbage:
    41 Submenu_Garbage_Trash.png.da6c66d118ac558c6d68fa1f6c42782b.png - [Disposal]
    42 Submenu_Garbage_Recycle.png.ef39065cbbcb593d4c248badaf3a3303.png - [Recycling]

    Police:
    43 - Small (0x65D88585)
    44 - Medium (0x7D6DC8BC)
    45 - Large (0x8157CA0E)
    46 - [Jails]
    47 - [Military]

    Fire:
    48 Submenu_Fire_Sm.png.676d0a489e8a6616159c4dce444e9312.png - Small (0x868E0F99) *Work In Progress
    49 Submenu_Fire_Md.png.664914917a9edc357b890787aa16ec3f.png - Medium (0x91A8F38E) *Work In Progress
    50 Submenu_Fire_Lg.png.5ea2cead038d38e92d0e5e2437de5dad.png - Large (0x9E60B665) *Work In Progress

    Education:
    50 Submenu_Education_Elementary.png.7eee484f16e7a2485116608e163baaaf.png - Elementary (0x9FE5C428)
    51 Submenu_Education_HighSchool.png.40cb956b98441db7f31d033421ba1c3d.png - High Schools (0xA08063D0) (including private schools)
    52 Submenu_Education_University.png.9c454126896d1715f0be34564f4712e8.png - Higher Education (0xAC706063) *Alternate: Submenu_Education_University_Alt.png.07d13af73e6fb14ea895f29f6b1d3e28.png
    53 Submenu_Education_Museum.png.cc1a6e9df68b085a1bf45dfeb416755c.png - Libraries and Museums (0xAEDD9FAA) *Alternate: Submenu_Education_Library.png.669caa3f409c2fa2100c0c233e237504.png - This icon could also be used for something else, such as for high schools and then using the graduation cap for colleges and universites.

    Health:
    54 - Small (0xB1F7AC5B)
    55 - Medium (0xB7B594D6)
    56 - Large (0xBC251B69)

    Landmarks:
    57 - Government
    58 - Entertainment (theaters, operas, cinemas, stadiums, night clubs, etc.)
    59 - Religion (Churches cemetries)
    ## - …

    Parks:
    60 Submenu_Park_Green.png.e463d77edffcca56237656b83f08c506.png - Green Spaces (0xBF776D40) *Work In Progress *Alternate: Submenu_Park_Green_c.png.0348c7235119ca1ab3ac7fdc107087d0.png
    61 Submenu_Park_Plaza.png.5c4fe92975eba7003106e613a40de5ea.png - Plazas (0xEB75882C) *Alternates: Submenu_Park_Plaza_Alt_90.png.b3dbe6cc0e7f99b1ce0547da28ee28e4.pngSubmenu_Park_Plaza_Fountain.png.bc6b77c80926667954292685a74856eb.png
    62 Submenu_Park_Sports.png.fa5afcf52d0a45e0b51874f09ed63e6c.png - Sports Grounds (0xCE21DBEB)
    63 Submenu_Park_Paths.png.f9064ae2d3eb8d3b619fd5b2be23da86.png - Paths/Modular Parks (0xDEFFD960) (these all come in sets and should each get their own sub-submenus)
    64 - Embankments (0xBB531946) (retaining walls)
    65 Submenu_Park_Filler.png.05ed7d59b81ab0b0e9f550a9d6e7dfd9.png - Fillers (0xF034265C) (IRM Fillers, diagonal fillers, roundabout fillers, etc.)

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    Life is architecture and architecture is the mirror of life. – I.M. Pei

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    23 minutes ago, Panda said:

    Com base no terceiro rascunho das categorias do submenu, colei todos os ícones que fiz até agora. No momento, existem cerca de mais de 65 submenus em discussão. Esse número inclui as categorias ferroviária, transporte diverso e porto marítimo, mas não inclui nenhum submenu potencial nos menus de rodovias, rodovias ou aeroportos. Conforme discutido, a suposição atual é que o NAM e as equipes aeroportuárias precisarão de mais controle sobre como esses submenus serão desenvolvidos.

    Dos 65 submenus propostos, completei 35 ícones, o que representa um pouco mais da metade. Estou planejando continuar criando ícones para as categorias polícia, saúde e pontos de referência, e preencher quaisquer itens ausentes, como paredes de aterros, das categorias quase completas. Ainda não comecei a trabalhar em nenhum item de transporte, porto marítimo ou aeroporto. Estou planejando criá-los eventualmente, mas se alguém da equipe de transporte estiver planejando criar seu próprio conjunto de ícones, me avise. Posso fornecer modelos se você quiser combinar com o estilo dos ícones nos quais estou trabalhando.

    Os botões do corpo de bombeiros são novos. Inicialmente, procurei criar um ícone "3D", como os ícones comerciais ou industriais, mas simplesmente não funcionou bem. A iteração abaixo usa uma cruz de bombeiro sobreposta com letras em negrito para facilitar a leitura. Deixe-me saber se é legível. Eu sei que a clareza pode ser um problema, especialmente à medida que as resoluções aumentam e a IU fica comparativamente menor.

    Flora:
    01Submenu_Landscape_Trees.png.022453eaa8d06e9c7219f1edcce9f689.png - Árvores
    02 - [Árvores Sazonais]
    03 Submenu_Landscape_Shrubs.png.f17970941ec19f368eee5446abd2d14a.png  - Arbustos
    04 Submenu_Landscape_Flowers.png.f1aea7691780d1a972ce7403cc7f40f7.png - Flores
    05 Submenu_Landscape_Natural.png.ba0b13551ffd5cb64e2a663bee833902.png - [Itens Naturais] (águas espalhadas, pedras,…)
    06 Submenu_Landscape_Artificial.png.720b01835b3ca116973722e6502a7036.png - [Itens Artificiais] (pessoas, carros,…)

    Zona Comercial:
    07 65f495d47c5f0_Submenu_Zoning_CS.png.7f1425c6d78f7b46c0d367243515b653.png - Ploppável CS$
    08 65f495d2e41e2_Submenu_Zoning_CS.png.05bd0823d509f42057acc5ca67cf0b78.png - Ploppável CS$$
    09 65f495d0ddf07_Submenu_Zoning_CS.png.1ebc829c3a9d47bf92ee2b40840b3a47.png  - Ploppável CS$$$
    10 65f495c638bbe_Submenu_Zoning_CO.png.853b8d48718069a97bdc6fddd788318b.png  - Ploppável CO$$
    11 65f495c3b7b7e_Submenu_Zoning_CO.png.5b5db67ddca899a64a668a9280fb4ee9.png  - Ploppável CO$$$

    Zona Industrial:
    12Submenu_Zoning_I-A.png.2beb43f1ef12a0f77a6240d27b7aa892.png  - Fazendas Ploppáveis (0xC220B7D8)
    13Submenu_Zoning_I-D.png.17824b740c28c5c893fc12f3d983417a.png  - Indústria Ploppável Suja
    14Submenu_Zoning_I-M.png.66ea459160afc312281fcb3f8b27d6ec.png  - Indústria Ploppável Manufatura
    15Submenu_Zoning_I-HT.png.e1c2f49f0975045bed56f2ebb3ff88d3.png  - Indústria Ploppável Alta Tecnologia

    Ferroviário:
    16 - Estações ferroviárias de passageiros (0x35380C75)
    17 - Estações ferroviárias de carga (0x3557F0A1)
    18 - Pátios (0x39BA25C7) (lotes não funcionais, ramais, ramais)
    19 - [Estações ferroviárias híbridas] (0x2B294CC2) (pode ser adicionado pela NAM em vez disso, já que o NAM seria necessário)
    20 - Estações de monotrilho (0x3A1D9854) ( HSRP poderia ser um menu separado adicionado pelo NAM )

    Transportes diversos:
    21 - Autocarro (0x1FDDE184)
    22 - GLR (0x26B51B28)
    23 - El-Rail (0x244F77E1)
    24 - Metro (0x231A97D3)
    25 - Estações multimodais (0x322C7959)
    26 - Estacionamento (0x217B6C35)
    27 - [ciclovias, acessos estradas, becos]
    28 - [Sinalização] (placas, outdoors, iluminação)

    Aeroporto:
    ## -… (deve ser adicionado por mods de aeroporto)

    Porto Marítimo:
    29 - Portos e Terminais Marítimos (0x07047B22)
    30 - [Marinas]
    31 - Paredões (0x1CD18678)
    32 - Canais (0x03C6629C)
    33 - [Beira-mar] (industrial/comercial)

    Potência:
    34Submenu_Power_Fossil.png.46d9c31c3a35f21eb4cd15967b71de4c.png  - Energia Suja
    35Submenu_Power_Renewable.png.3be86e619e1cfed5fae20e3ecdea0e68.png  - Energia Limpa
    36Submenu_Power_Extra.png.593d8250b9ffe50765616faab612f972.png  - Subestações/Polos/Diversos

    Água:
    37Submenu_Água_Aquífero.png.f78f509168654c3b34ae31d721f65e7d.png - Abastecimento de Água
    38Submenu_Tratamento_Água.png.3f43380d7ec978f51d5df4b11f61c5a3.png - Tratamento de Água
    39Submenu_Água_Sal.png.ecb92c135f6dcf4f9b14ccfa6392a9f4.png - [Água Salgada]
    40 Submenu_Água_Fresca.png.442ebff3d04b3687b7597dae13de8fd2.png - [Água Doce]

    Lixo:
    41Submenu_Lixo_Lixo.png.da6c66d118ac558c6d68fa1f6c42782b.png - [Descarte]
    42Submenu_Garbage_Recycle.png.ef39065cbbcb593d4c248badaf3a3303.png - [Reciclagem]

    Polícia:
    43 - Pequeno (0x65D88585)
    44 - Médio (0x7D6DC8BC)
    45 - Grande (0x8157CA0E)
    46 - [Prisões]
    47 - [Militar]

    Incêndio:
    48Submenu_Fire_Sm.png.676d0a489e8a6616159c4dce444e9312.png - Pequeno (0x868E0F99) *Trabalho em andamento
    49  - Médio (0x91A8F38E) *Trabalho em andamento 50  - Grande (0x9E60B665) *Trabalho em andamentoSubmenu_Fire_Md.png.664914917a9edc357b890787aa16ec3f.png
    Submenu_Fire_Lg.png.5ea2cead038d38e92d0e5e2437de5dad.png

    Educação:
    50Submenu_Educação_Elementar.png.7eee484f16e7a2485116608e163baaaf.png - Ensino Fundamental (0x9FE5C428)
    51Submenu_Educação_HighSchool.png.40cb956b98441db7f31d033421ba1c3d.png  - Ensino Médio (0xA08063D0) (incluindo escolas particulares)
    52Submenu_Educação_Universidade.png.9c454126896d1715f0be34564f4712e8.png  - Ensino Superior (0xAC706063) *Alternativo: 53  - Bibliotecas e Museus (0xAEDD9FAA) *Alternativo: - Este ícone também pode ser usado para algo caso contrário, como para escolas secundárias e, em seguida, usando o limite máximo de graduação para faculdades e universidades. Submenu_Educação_Universidade_Alt.png.07d13af73e6fb14ea895f29f6b1d3e28.png
    Submenu_Education_Museum.png.cc1a6e9df68b085a1bf45dfeb416755c.pngSubmenu_Education_Library.png.669caa3f409c2fa2100c0c233e237504.png

    Saúde:
    54 - Pequeno (0xB1F7AC5B)
    55 - Médio (0xB7B594D6)
    56 - Grande (0xBC251B69)

    Marcos:
    57 - Governo
    58 - Entretenimento (teatros, óperas, cinemas, estádios, casas noturnas, etc.)
    59 - Religião (Cemitérios de igrejas)
    ## - …

    Parques:
    60Submenu_Park_Green.png.e463d77edffcca56237656b83f08c506.png - Espaços Verdes (0xBF776D40) * Obras em Andamento * Alternativos: 61 - Praças (0xEB75882C) * Alternativos: 62 - Campos Esportivos (0xCE21DBEB) 63 - Caminhos/Parques Modulares (0xDEFFD960) (todos vêm em conjuntos e devem cada um obtenha seus próprios sub-submenus) 64 - Aterros (0xBB531946) (muros de arrimo) 65  - Preenchimentos (0xF034265C) ( Preenchimentos IRM , preenchimentos diagonais, preenchimentos circulares, etc.)Submenu_Park_Green_c.png.0348c7235119ca1ab3ac7fdc107087d0.png
    Submenu_Park_Plaza.png.5c4fe92975eba7003106e613a40de5ea.pngSubmenu_Park_Plaza_Alt_90.png.b3dbe6cc0e7f99b1ce0547da28ee28e4.pngSubmenu_Park_Plaza_Fountain.png.bc6b77c80926667954292685a74856eb.png
    Submenu_Park_Sports.png.fa5afcf52d0a45e0b51874f09ed63e6c.png
    Submenu_Park_Paths.png.f9064ae2d3eb8d3b619fd5b2be23da86.png

    Submenu_Park_Filler.png.05ed7d59b81ab0b0e9f550a9d6e7dfd9.png

    I can't wait to learn how to make these submenus

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    @Panda those are looking great!!

    couple suggestions:

    • fire:
      • you could probably use a fire hydrant for the fire stuff if you'd like, that can get you the 3D effect you were looking for
      • alternatively, if you can figure out a 3rd icon to use, you could utilize both of them and have each one represent that the buildings/coverage are getting bigger
    • medical:
      • cross "+"
      • 6 point star
      • Aesculapius or Caduceus
      • though if you can find an alternative to the last one that might be better (and might also be used already in game, lol)

    and for clarification, this isn't actually needed, as you can get away with just following the pattern you've got for the fire stations. And, honestly, if you did go that route, I'd suggest supplying different colors to the letters, so it's easier to identify the S, M, and L on each of the icons.


    I'm the guy who leaves 5 page essays as comments >.<

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    I have redone the fire icons and created icons for the police and healthcare sub-menus. As always, please let me know what you think. Let me know if the order makes sense, I arranged them somewhat arbitrarily. Also, let me know what you think of the firefighter's cross icon (large fire stations) I'm not sure if it is reading well. I might replace it with a stylized flame symbol instead.

    After this round of icons, all that remains are the transportation and landmark icons, as well as some cleanup here and there.

    Police:
    43 Submenu_Police_Sherriff.png.f022d95832f493e62885a8c58017e238.png - Small (0x65D88585)
    44 Submenu_Police_Badge.png.4189f8c252b22e144b910071218d9f3d.png - Medium (0x7D6DC8BC)
    45 Submenu_Police_Handcuffs.png.fe9c4415f34d2c0490f67a55be821dd9.png - Large (0x8157CA0E)
    46 Submenu_Police_Jail.png.85f576d42f0026e41e9f44911033c65d.png - [Jails]
    47 Submenu_Police_Millitary.png.56d8e6686c71ca7c932558377c63d585.png - [Military]

    Fire:
    48 Submenu_Fire_Hydrant.png.001852a599d17c797536b61f8ae4c478.png - Small (0x868E0F99)
    49 Submenu_Fire_Axe.png.f3fe84deb60466cf2a59d4e4e17c5665.png - Medium (0x91A8F38E)
    50 Submenu_Fire_Cross.png.4e8a3e4d0001ad1cd64725c7260a8fc7.png - Large (0x9E60B665) *Work In Progress

    Health:
    54 Submenu_Health_Cross.png.13fa3fd5abb1c40edc40ada67b3fdaf0.png - Small (0xB1F7AC5B)
    55 Submenu_Health_EMS.png.223f547af59130dbd2963f19c09c4957.png - Medium (0xB7B594D6)
    56 Submenu_Health_Hospital.png.4d7ad245a37e20432a438085a4374fde.png - Large (0xBC251B69)
    ## 6605909c96d53_Submenu_Health_MP.png.7b80a7ae58dfab102cad77163e12211e.png - Another possible healthcare icon (Pharmacy)


      Edited by Panda  

    Cleanup extra images
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    @Panda The icons look great.

     

    Meanwhile, I've uploaded a new pre-release version 1.1.0 of the Submenus DLL to GitHub. It includes the previously mentioned features of hiding empty menus, but also includes another new feature: Exemplar Patching. Many thanks to Null 45 for collaborating on the implementation.

    For the submenus, this allows moving third-party items into a submenu without modifying the original DBPF files. Instead, you add the items to one or more lists of IDs. Exemplars matching those IDs are then patched while the game is running. The details are described in the Readme. I also intend to use this functionality to move more Maxis items into new submenus.

    More generally, Exemplar Patching allows you to inject properties into Exemplars without adding an override copy of an Exemplar file to your Plugins. This can avoid conflicts and has some other applications as well.

    For example, I have attached a file on GitHub that implements the CAM-IR-Fix using Exemplar Patching. This avoids the need to patch the file SimCity_1.dat during the installation of the Colossus Addon Mod (as long as your game supports the DLLs).

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    @memo

    That's excellent to hear! The exemplar patching sounds like an extremely useful addition. With this functionality, this really opens the doors to allowing any SC4 mod from the past to have submenus. I'm curious, does the exemplar patching allow one to edit any property of a file, not just set a submenu? From the CAM-IR fix you created, I assume this is the case, but I figured I'd clarify. If this is indeed the case, I can imagine a lot of potential uses. For example, converting an industrial lot into an IRM compatible lot, or adjusting a "cheat" lot with a nice model into something in-line with the rest of the game all without having to edit the original file. I'd imagine there wouldn't be any objection to sharing these patches either which is great for patching legacy content whose authors are not available to make updates. The only downside is I can see this is another layer of compatibility to keep track of and potentially a new source for conflicts. Honestly though, the clear benefits vastly outweigh any potential negatives.

    I'll have to experiment, but I wonder if creating an exemplar patch will be faster than editing each exemplar directly when bulk crating submenus. It might not since you'll still have to find the individual IDs for every target, but I'll have to test it out and see.

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    For anyone using iLives Reader v. 0.9.3, I have updated the submenu properties xml file to include the new "Exemplar Patch Targets" property.

    The updated file is available for download in the original reply.

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    1 hour ago, Panda said:

    I'm curious, does the exemplar patching allow one to edit any property of a file, not just set a submenu?

    Yes, you can add or modify any property of Exemplar files. Just deleting a property from an Exemplar is not possible. The only exceptions are the properties "Exemplar Name" and "Exemplar Patch Targets" which are used in the Cohort file itself.

    1 hour ago, Panda said:

    The only downside is I can see this is another layer of compatibility to keep track of and potentially a new source for conflicts.

    True. This adds some complexity as now Exemplar files can potentially be modified from arbitrary other files. It's just another modding technique though that may be useful if used with care.

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    @Pandathose icons look incredible!!

    9 hours ago, Panda said:

    Health:
    54 Submenu_Health_Cross.png.13fa3fd5abb1c40edc40ada67b3fdaf0.png - Small (0xB1F7AC5B)
    55 Submenu_Health_EMS.png.223f547af59130dbd2963f19c09c4957.png - Medium (0xB7B594D6)
    56 Submenu_Health_Hospital.png.4d7ad245a37e20432a438085a4374fde.png - Large (0xBC251B69)
    ## 6605909c96d53_Submenu_Health_MP.png.7b80a7ae58dfab102cad77163e12211e.png - Another possible healthcare icon (Pharmacy)

    I wonder if maybe shifting the icons down a level would be better?

    basically, use the "Pharmacy" one for the small hospitals, then the cross for medium and the star for large, then the H wouldn't be needed. Though that is a really solid choice in that instance, cause it explains it pretty quickly without cluttering up the icon with extra letters in a really tiny font. So even if we don't use the pharmacy icon, the current setup is great.

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    22 hours ago, memo said:

    I've uploaded a new pre-release version 1.1.0 of the Submenus DLL

    If I update the 1.0.1 release with the new version 1.1.0 will the menus I created with 1.0.1 still work or do

    I have to redo everything and use the new exemplar patching method?

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    Existing menus will continue working just fine, the Exemplar Patching method is just another option. Big difference you will notice where no items exist in a menu, the menu is no longer shown. 


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    Hi, where can i get subfolders on all your stuff? I only have it on parks...

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    1 hour ago, Jurmash said:

    Hi, where can i get subfolders on all your stuff? I only have it on parks...

    We are currently finalizing the creation of the submenus. After that we can proceed with updating the various mods to make them compatible with the submenus

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    9 hours ago, Jurmash said:

    Hi, where can i get subfolders on all your stuff? I only have it on parks

    If you want to create your own using the parks as an example.

    The highlighted files below make one menu. In this case the Plaza Submenu .You can adjust the parameters in

    the the exemplar file to make the submenu show up under what ever menu you like using the reader tool.

    Untitled-1.jpg.29aa00c343fac8d37bebb6f4b38d1ce8.jpg

     

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    More progress on the submenu buttons. I have completed preliminary icons for the miscellaneous transportation menu. Let me know if you have any suggestions or if any of the icons are not reading clearly.

    Misc Transport:
    21 Submenu_Transit_Bus.png.2ce639f9579dcf9b872c29507c7fc6b9.png - Bus (0x1FDDE184)
    22 Submenu_Transit_GLR.png.0b6f9f7b257444f99e262ae288190a31.png - GLR (0x26B51B28)
    23 Submenu_Transit_El_Rail.png.5f63a40f8e106344eb7591982fbed64d.png - El-Rail (0x244F77E1)
    24 Submenu_Transit_Subway.png.b1971ac4fef0a2eb17f9c911c1bcb3c8.png - Subway (0x231A97D3)
    25 Submenu_Transit_Pass.png.5135107585b9707e64a5ba550b589d77.png - Multi-modal Stations (0x322C7959) *Alternate: Submenu_Transit_Map.png.083dffb24581e44742280c9590273ec2.png
    26 Submenu_Transit_Parking.png.00db399f417d1ee7e2aeda7989a7af37.png - Parking (0x217B6C35)
    27 Submenu_Transit_Bikepath.png.945edf57ca6126242276eee07c9ff69c.png - [bikepaths, access roads, alleyways]
    28 Submenu_Transit_Signs.png.8db143692ce778f5b263a55d0845b370.png - [Signage] (signs, billboards, lighting)

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    If anyone uses the MAPP Amusement Park addon.

    Below is a file that will add the contents to a submenu under Parks called Amusement Parks.

    This uses the new exemplar patching method you will need version 1.1.0

    Instant IDs were randomly generated with reader.

    This file is free to use for what ever you want to do with it.

    I put it here because there are 90 IDs to collect for 45 files and thought it might save someone the trouble of collecting them.

    MAPP Amusement Park.dat

     

    Look for this symbol in the parks menu

    mapp.png.ecc38979e32e3d0dce2a1ea91302fffc.png

     

     

     

     


      Edited by atsf189  

    corrected color
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    5 hours ago, Panda said:

    Misc Transport:
    21 Submenu_Transit_Bus.png.2ce639f9579dcf9b872c29507c7fc6b9.png - Bus (0x1FDDE184)
    22 Submenu_Transit_GLR.png.0b6f9f7b257444f99e262ae288190a31.png - GLR (0x26B51B28)
    23 Submenu_Transit_El_Rail.png.5f63a40f8e106344eb7591982fbed64d.png - El-Rail (0x244F77E1)
    24 Submenu_Transit_Subway.png.b1971ac4fef0a2eb17f9c911c1bcb3c8.png - Subway (0x231A97D3)
    25 Submenu_Transit_Pass.png.5135107585b9707e64a5ba550b589d77.png - Multi-modal Stations (0x322C7959) *Alternate: Submenu_Transit_Map.png.083dffb24581e44742280c9590273ec2.png
    26 Submenu_Transit_Parking.png.00db399f417d1ee7e2aeda7989a7af37.png - Parking (0x217B6C35)
    27 Submenu_Transit_Bikepath.png.945edf57ca6126242276eee07c9ff69c.png - [bikepaths, access roads, alleyways]
    28 Submenu_Transit_Signs.png.8db143692ce778f5b263a55d0845b370.png - [Signage] (signs, billboards, lighting)

    this is absolutely incredible! Loving the designs here.

    The only one I really have an issue with is Elevated Rail, but only cause it's hard to tell that there's a train there, as it looks more like a building. The only thing is, idk if there's necessarily any way around that, except for maybe altering the angle a little bit so that we can see a gap between the train and the rail? But that also seems a bit excessive, so it may just be best if we could get a different thing entirely? But, idk really. This one will likely require others input (namely half the NAM team, lol)

     

    5 hours ago, atsf189 said:

    If anyone uses the MAPP Amusement Park addon.

    Below is a file that will add the contents to a submenu under Parks called Amusement Parks.

    This uses the new exemplar patching method you will need version 1.1.0

    MAPP Amusement Park.dat

     

    Look for this symbol in the parks menu

    mapp.png.58cea97011d000cfaa96645562125e54.png

    mapp.png

    Now this is actually pretty cool imo. However, a couple things:

    pretty sure this is a park thing, so it'd likely need to match the colors for the park menu (minor nitpick btw, so don't worry too much about it; we're probably going to have the stuff unified later at some point anyway, lol)

    while it's great that we've got these icons, idk what's actually going to happen given that we're aiming to hold off with some custom menus for a bit till the main parts are done. Only bringing this up, cause idk if the ".dat" file you've got is for adding custom menus or not (i'm under the impression that they are), I just don't want to see you pop something in like this, only for it to get shot down pretty quick before it gets anywhere, or due to some weird conflict within the new mod.

    I think it's a great thing for you to test out for sure, but idk if we've got like separate IDs for each of the submenus or anything, as the core part's still being setup properly.

    Imo, you can still run through various tests and setup your own icon designs/ideas without trouble, as I'm sure that'll help out greatly with testing/prototyping stuff out that we're looking forward to. (also, I could just be an idiot, and this file you've got is simply for testing purposes, lol)

    Though I am curious about what the other icons are that we could have for the various other submenus that will inevitably be made.


    I'm the guy who leaves 5 page essays as comments >.<

    "I thought of the tornado as a huge, eager, but destructive dog." ---Ocean Quigley

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    The submenu icons being circular and looking like menu buttons is a good idea because apart from consistency they also look markedly different from what's already in the menu.

    Now, if only we could program the game to not close the menu when you pick something... Then it would be perfect. Almost.

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    8 hours ago, Ryuu Tenno said:

    it'd likely need to match the colors for the park menu

    I fixed the file to match the parks menu. Was thinking of green parks and did not realize I used the wrong color.

    I found another wrong color in my game for a fence menu I created. 

    Thank you for pointing that out. I like to match the original game as much as possible

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    12 hours ago, Ryuu Tenno said:

    The only one I really have an issue with is Elevated Rail, but only cause it's hard to tell that there's a train there, as it looks more like a building.

    I agree, I wasn't 100% happy with the El Rail either. I've redone the design which should read better, but I might still adjust it. It still kind of looks like a building on piers or something. I may try a flat elevation of a train going over arches instead of a isometric view.

    Submenu_Transit_El_Rail_OLD.png.f4e75661002791ea9483a604c7ab869a.png Old Elevated Rail

    Submenu_Transit_El_Rail.png.c37733f31fde62a13ab8ea5490ea7ddb.png New Elevated Rail

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    Note that SimCity_1.dat contains some unused icons that may also serve as inspiration. Though, your versions of them already look good.

    0x14215E52.png.6f7faaed7ed7696cad77fe06b3787994.png

    0x14215E55.png.3425b8e3c5b967fc9593ce4bfe2db7d3.png

    21 hours ago, Panda said:

    26 Submenu_Transit_Parking.png.00db399f417d1ee7e2aeda7989a7af37.png - Parking (0x217B6C35)

    This one I feel doesn't quite suggest "parking" to me. It's practically a sign for "motorway" around here. Perhaps, a stylized parking lot with a car in top-down view could work. Alternatively a letter P or a parking meter.

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    Outstanding work being done on this!

    Would love to see some pharmacies and cannabis dispensaries put into the game under that pharmacy icon! *:P

    when should we expect to see these menu graphics in-game?

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    On 3/31/2024 at 7:56 PM, Peter_One said:

    when should we expect to see these menu graphics in-game?

    There's one main thing I'd still like to explore implementing before releasing a standard set of submenus. Where possible, I'd like to implement a feature that automatically moves existing buildings into the appropriate submenu if those buildings haven't yet been updated to use a specific submenu. This should be possible for the various ploppable landmarks with jobs as well as for items in the education and health menus, and maybe some more. This would save us from having to update many old plugin files. Implementing this is still a bit challenging though.

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    1 hour ago, memo said:

    automatically moves existing buildings into the appropriate submenu if those buildings haven't yet been updated to use a specific submenu.

    I have several ploppable landmarks with jobs that I have made submenus for categorizing them by type of building. 

    I would rather not have these automatically moved to some menu I can not find. If there is a landmarks with jobs menu that is hidden unless used might

    be a better way. Then people can decide how they like them categorized.

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