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TheMurderousCricket

Ugly shadows with PEG's rocks

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Hello Everyone,

I'd like to ask - is there any way to remove shadows from MMPs? I have a problem with PEG's rock ploppables which come with MTP pack. The shadows which are attached to the boulders and rocks in this package look terrible the more slanted the terrain is. In fact, they don't even look well on a flat terrain...

shady_rocks.jpg.03f8b4f797bd7d8a707624d31f629331.jpg

I thought I found the properties that control the props shadowcasting in iLives and tried to either remove them or enter "0" value in the "Shadow strength" property. I have a memory that I did something like this in the past and it worked. This time, it didn't. After these actions were taken, the shadows were still present.

properties.jpg.1c45e2990b311f593e2114f3a2abd87d.jpg

I even removed all of my plugins to check whether I have duplicated instances of these rocks somewhere and the game reads incorrect file but this was not the case either.

Do you have any idea how to simply get rid of this problem? And yes, I know that I can just turn shadows off in the settings, but this is not a solution. :meh:


The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

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- SimCity: Tribalism - seven urbanization concepts clashed together
Saving Magnasanti... - the most depressing city in history being revitalized

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Are the shadows baked into the model? It's very odd that there are two shadows in opposite directions. What does it look like if you rotate the camera view?

With props, setting Is Ground Model = False is usually all that's needed, but it's already set that way. I don't really know how flora works also, but what happens if you remove the Shadow Texture ID property?

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    1 hour ago, nos.17 said:

    Are the shadows baked into the model? It's very odd that there are two shadows in opposite directions. What does it look like if you rotate the camera view?

    With props, setting Is Ground Model = False is usually all that's needed, but it's already set that way. I don't really know how flora works also, but what happens if you remove the Shadow Texture ID property?

    There is no difference at all in that case. I already tried to remove all properties that have the "shadow" bit in them but it doesn't work. Might indeed be the case that it is actually a part of the model rather than game calculating the actual shadow...

    When the camera is rotated, the shadow is somewhat shorter but you can still see that it doesn't appear correctly. No idea what's wrong with these. *:no:


    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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    1 hour ago, TheMurderousCricket said:

    No idea what's wrong with these. *:no:

    It appears to be built into the model - I made these into a prop and added them onto a blank lot and the issue is still there, so I can confirm it's not due to how they're modded as flora. If you look at the S3D models in reader, the models all seem to go below zero on the z-axis, so I wonder if that's a factor. *:???:

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    Looking for a prop or texture? The SC4 Prop & Texture Catalog might help! View online here.

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    Thank you for your research @nos.17. I was really perplexed to see that no amount of modding seemed to change the situation. If the shadows were included as a part of the model, for any reason, then there is no way to salvage this pack through iLives, I believe.

    7 hours ago, nos.17 said:

    If you look at the S3D models in reader, the models all seem to go below zero on the z-axis, so I wonder if that's a factor. *:???:

    I'm not sure but there is a strange parameter in the file. "Underwater object" if I remember correctly? Granted, deleting or changing it does not solve the issue. :meh:

    I started to use NBVC's rocks instead. They are not as big as those from PEG, but at least they look fine at any light and CAM direction.


    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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