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jonnyquest

Light poles appearing when using tree brush in god mode?

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I'm experiencing a strange problem when using the tree brush feature in god mode. What appear to be rather futuristic looking light poles with circular tops appear in place of some of the tress (see attachment). At least I *think* they're light poles. They don't actually illuminate at night as I'm using the Mac version of the game.

I gather a problematic light plugin is causing this issue but I can't figure out which one! Can anyone identify these light poles so I can remove the plugin from my folder?

Screen Shot 2023-05-29 at 10.15.04 PM.png

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It looks to me like those are the lights included with the draggable pedmalls of the NAM. If that’s so and you’ve not been messing with files, it would seem they are in conflict with Maxis trees and need re-IDing. Can’t really check here on the train ;) - but @Ulisse Wolf or @Lucario Boricua probably should know about this.

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Somehow these lamp poles are overriding the maxis brown boxes too. Though that's actually the better case. I did not know that the original maxis tree bushes got overriden too.

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11 hours ago, jonnyquest said:

I'm experiencing a strange problem when using the tree brush feature in god mode. What appear to be rather futuristic looking light poles with circular tops appear in place of some of the tress (see attachment). At least I *think* they're light poles. They don't actually illuminate at night as I'm using the Mac version of the game.

I gather a problematic light plugin is causing this issue but I can't figure out which one! Can anyone identify these light poles so I can remove the plugin from my folder?

From what I'm seeing it looks like you have a tree controller where there are missing dependencies. Find the Tree controller and see if you have downloaded all dependencies. You can also write the name of the tree controller here to allow us to verify if there are IID conflicts as 5C530000 - 5C530FFF is a space reserved for the NAM Team

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    On 5/30/2023 at 3:00 AM, rsc204 said:

    It looks to me like those are the lights included with the draggable pedmalls of the NAM. If that’s so and you’ve not been messing with files, it would seem they are in conflict with Maxis trees and need re-IDing. Can’t really check here on the train ;) - but @Ulisse Wolf or @Lucario Boricua probably should know about this.

    Yeah I found out I had some missing dependencies for the Arden Tree Controller, which has approximately 3 billion dependencies. But I'm still not sure why the brown boxes would be replaced by the light poles.

    I can't guarantee that I don't have some issue with the LRM or something too. Wonder if this is something anyone else has experienced? It would at least be better to get a pole than a box on some lot I guess

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    On 6/3/2023 at 3:20 AM, jonnyquest said:

    I can't guarantee that I don't have some issue with the LRM or something too. Wonder if this is something anyone else has experienced?

    Chiming in on this: I've been using the LRM SC2013 set in combination with the Arden Tree Controller and haven't run into similar issues.

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    I've also been recently getting the same lamp pole override when trying to plop Ashes Seasonal-Singles. Also happened with a couple other tree types. Not getting it with the brush feature, or any other tree model thus far.

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    4 hours ago, spiritualfire said:

    I've also been recently getting the same lamp pole override when trying to plop Ashes Seasonal-Singles. Also happened with a couple other tree types. Not getting it with the brush feature, or any other tree model thus far.

    Make sure you have downloaded all Ashes Seasonal-Singles dependencies. However this problem is resolved for NAM 48

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    Federal Republic of SiculiaFederal Republic of Sonora

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    NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

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