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Haljackey

Land Value way down city wide

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Anyone ever encountered a sudden drop in land value city wide? I am wondering if I have a mod that could conflict with it perhaps?

 

Here's my graph:

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And look at my Parks Aura map!

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Other graphics

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All city ordinances enacted, services funded to 100%+, and I have lots of parks and stuff in town, despite what the Parks Aura shows. Taxes are low too.

Any help would be appreciated. Thanks! :)

 

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The only one time when I had this problem was upon building an unmodded Opera House...

Do you have the vanilla Opera House in your city or have recently build it?

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The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

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Saving Magnasanti... - the most depressing city in history being revitalized

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    On 8/22/2022 at 8:58 AM, TheMurderousCricket said:

    The only one time when I had this problem was upon building an unmodded Opera House...

    Do you have the vanilla Opera House in your city or have recently build it?

    hmm good question. This is the city from my video series and I do recall putting it somewhere perhaps. I do have the opera fix installed however.

    Is there a booster mod for land value by chance? Something radical to counter whatever glitch I have? I do have some demand mods installed but it is not the same as land value.

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    The opera house has its problems, but you could make the same argument for most of the default Maxis Civic / Service buildings. Maxis never intended us to build cities with the sort of populations we are and so the stats for them are often woefully inadequate. The only reason this is a particular problem with the Opera House is due to its effect on education, the idea is provided it's funded properly, that it gives a boost to education. However, if you manage to exceed its capacity, without warning, it will actually have a negative effect on education and your sims EQ. That said, it doesn't appear your EQ is effected (although graph view will give a better overview of trends over time), but honestly what you're seeing doesn't look like a problem related to EQ anyhow.

    Far more likely is that something present in your city is behind this sudden loss of desirability, either through a faulty value/property or some other issue. The Parks Aura shows clearly that the 'Park Effect' is negative overall, which should not be the case for a city with even the most basic recreation facilities.  Ultimately the Land Value and Desirability are connected to how nice each tract of land is, so something is having a huge NIMBY effect for the entire city. This could be as simple as a lot with a negative Park Effect value, although both it and the radius would need to be way beyond any normal values.

    I would open the city, then delete roughly a quarter of the tile, wait a bit and see if the desirability issue changes. If nothing is different, exit without saving and re-enter the city, then do the same with another quarter. You should only need do this a maximum of 4 times before it becomes clear or not if something in one quarter is the culprit. In which case, do much the same within this quarter, until you can more easily ascertain the location of the problem.

    18 hours ago, Haljackey said:

    Is there a booster mod for land value by chance? Something radical to counter whatever glitch I have?

    You could create a plop lot that simply added a huge park effect with a radius to cover an entire city, but it's not really a fix since the issue would still be lingering in the background.

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    2 hours ago, rsc204 said:

    Maxis never intended us to build cities with the sort of populations we are and so the stats for them are often woefully inadequate.

    I'm pretty sure that even with vanilla residentials one can achieve population numbers that would exceed Opera House capabilities. I know because I managed to. :)

    Otherwise than that - agree. Bulldozing parts of the city might "catch" the offending structure but it may still be a shot in the dark if one wishes to remove 1/4 of the town, especially if there are repetitions of an offending object all over the town.

    I think it would be safer to either bulldoze smaller areas or pick some "suspects". For example, lots or ploppables that have unusual architecture (IT-wise of course), some that have recently been downloaded or those which grow in an unusual way.


    The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

     

    My city journals! *:read:
    - SimCity: Tribalism - seven urbanization concepts clashed together
    Saving Magnasanti... - the most depressing city in history being revitalized

    Also worth checking...
    - "TMC's Drawing Board" - my city designs and plans.
     

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