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8 GoodAbout Piotr Tarnowski
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Version 1.0.0
164 Downloads
Land Value Balance Mod – Makes land value more important and imapctful. Overview This mod not only makes land value important but also allows for better wealth sims placement managment. No more villas everywhere! Features 1. Land value does matter (it impacts what type of wealth is develop where) 2. Land value looks interesing (I have changed data view for land value that now is showing more colors, cause there are more stable levels ) 3. Land value is under control (By placing parks, schools, hospitals... you are in control of what land value will be in particular place) 4. Rivers and terrain level have impact on land value 5. Deasarability of all kind of development was ammend to support land values changes, and now are more interesing 6. I have tested that my changes are playable by playing diffrent style of playing including Cori's placing mansion inside crop fields 7. I work really hard to keep as much compatibility as I can to not ruin already builed city and I manage to keep it in some degree ... I mean for sure we need to place more parks here and there, or other things... but it seems to work on my exemples in acceptable way. Dependencies None Installation Download the .zip. Extract into Documents/SimCity 4/Plugins. Remove older versions if present. Compatibility It is compatible with NAM, SPAM, SEAPORTS - this is how I play my games. It is not compatible with COLOSSUS ADD ON. And it is not compatible with Cori's No Kickout Lower Wealth Mod but the later isn't require anymore as you can now by placing or not placing parks, schools, hospitals, landmarks decide where sims with particular wealth lives. Credits I am the only author of this mod. -
Version 1.0.0
90 Downloads
Land Value Data View Mod – Add more colours to make land value data view interesting Overview The vanilla land value data mode show land value level very poorly i.e. in most of the time there is no impact from higher land levels or water in neighborhood. Morover it seems like any land value unpgrades ends from going from red strict to green. Features Change colours of land value levels in land value data view Dependencies No dependecies Installation Download the .zip. Extract into Documents/SimCity 4/Plugins. Remove older versions if present. Compatibility No combatibility issues. Credits I am the only author. -
Modding / Recalibrating Land Value
Piotr Tarnowski replied to Psiman's topic in SC4 Modding - Open Discussion
Hi All, It took me around 3 years from concept to implementation of mod that do what this topic says: "Recalibrating Land Value"... What I manage to acheive is that: 1. Land value does matter (it impacts what type of wealth is develop where) 2. Land value looks interesing (I have changed data view for land value that now is showing more colors, cause there are more stable levels ) 3. Land value is under control (By placing parks, schools, hospitals... you are in control of what land value will be in particular place) 4. Rivers and terrain level have impact on land value 5. Deasarability of all kind of development was ammend to support land values changes, and now are more interesing 6. I have tested that my changes are playable by playing diffrent style of playing including Cori's placing mansion inside crop fields 7. I work really hard to keep as much compatibility as I can to not ruin already builed city and I manage to keep it in some degree ... I mean for sure we need to place more parks here and there, or other things... but it seems to work on my exemples in acceptable way. Now I want to share my work with your kind society and belive that together we could improve this mod even further maybe some balancing? I know that what is working for me is not working for everyone... and also for sure my mod is incompatible with other mods... To the point.... I do not know how and where should I place my mod properly to allow other users to download it ... help! Kind Regards Piotr P.S. 3 years cause I do not have too much free time in my life and I belive a month of full-time job will be enough to make all those changes and all those testing which I did. The most time consuming thing was to learn about internals of the game and its limitation and then using this konwladge to achieve what I have planed for this mod. Not all things in my mod works "perfectly" but playing with it is interesting and fun. Thank all of you for your time and konwladge and without that I would not be able to implement this mod, even if this is my first post here at simtropolis I have read many of your posts trough all these years :-)- 50 Replies
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