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Hi, I've been working on a city simulation game called Zcity. Currently in late alpha. Downloads in post.

Gameplay Video: https://youtu.be/DYODbw5OOsQ (older version)

61eaff13c481e_Screenshot2022-01-01014322.png.e0b23e242aa3ebefb0977ebe49c404fc.png

Screenshot 2022-01-01 145404.png

image.png.941ea0cfb28a0cc53d06f5d9c36631c8.png

 

Download: https://farorbit.itch.io/zcity

 

Changelog:

Spoiler

Version 0.0.6:

  • Added some multithreading support and improved performance.

Version 0.0.7

  • Performance improvements.

Version 0.0.8

  • Massive Performance Improvements (Especially to electricity)
  • Added water
  • Added solar panels
  • Removed unnecessary shadows

Version 0.0.9

  • Added some terrain editing tools
  • Added settings menu with display options and ability to quit to desktop or to main menu
  • Massively decreased download size (over 50% decrease)

Version 0.1.1

  • Massive performance improvements
  • Some pollution Effect
  • Save/Load buttons (but not functionality) added
  • Allow building, placing roads, zoning, etc. on non-flat terrain
  • made water fancier looking

Version 0.1.2

  • fixed some placement guidance issues
  • fixed road placement issues

Version 0.1.4

  • different grid now
  • improved ui:
    • way more hints
    • better menu behavior
  • added itch.io link
  • changed background movement

Version 0.1.6

  • more and better hints
  • better performance
  • basic saving groundwork added
  • city and mayor name added

 Version 0.2.0

  • added some saving
  • better loading screen

Version 0.3.5

  • CRITICAL FIX for blocking clicks on higher resolution screens
  • MASSIVE performance improvement for fxaa

Version 0.3.7

  • Fix for water pipe bug in saves

Version 0.3.8

  • Improved water overlay and data view
  • Made water overlay show by default when constructing pipes
  • Made pipes provide water for a larger radius (2)
  • Made pipes place in a line instead of a rectangle

Version 0.4.0

  • Added buses
  • Fixed some placement preview issues
  • Increased overly low road capacities
  • Fixed some multithreaded crashes

Version 0.5.0

  • CRITICAL FIX that fixes the really annoying multithreaded crashes at higher speeds; after testing I did not seem to find anymore crashes. Please let me know if you encounter any.

Version 0.6.3

  • Fixed some menu bugs, added setup for help menu, and decreased download/file size

Version 0.6.4

  • Improved help menu

 

Version 0.6.5

  • Added saving and loading of zones

Version 0.7.0

  • Fixed zone tile visibility issues with terrain bug
  • Fixed way overly conservative road grade limits to allow for actually building roads at a grade
  • Disabled loss of detail for terrain due to too many issues when moving around

Version 0.8.1

  • Full implementation (at least it should be a full implementation) for saving and loading added, please let us know if you find any bugs 

Version 0.8.3

  • Fixed some saving and loading bugs
  • Added batching for landfill tiles

 

Known Issues/Bugs:

  • There is currently no disaster system implemented.
  • Because there is no disaster system implemented, fire stations are currently only decorational (other than costing money monthly)
  • Loss of Detail (LOD) sometimes acts weird when you move around
  • Saving is only partly implemented Saving and loading should be fully implemented but may still have a few bugs
  • Loading buildings outside of the built-in file is not currently fully implemented
  • Only basic coloration of higher and lower terrains
  • Large maps can be slow and laggy
  • Cities can start to be slow and laggy as they get to be large

  Edited by farorbit  

updated status of alpha
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Happy new year and welcome to Simtropolis :)

That's a very nice project you have here and we can't wait to see more of it. Keep it up *:thumb:

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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

"The wisest men follow their own direction." - Euripides

Welcome to Fairview, my new city journal *:D

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  • Original Poster
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    Version 0.0.6 released with some multithreading support and performance improvements.

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    On 13/1/2021 at 4:41 AM, farorbit said:

    Version 0.0.6 released with some multithreading support and performance improvements.

    Multithreading. Something that city builder should have.

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  • Original Poster
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    New version with massive performance improvements released!

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  • Original Poster
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    Just posting a link to devblog on 1 year progress: https://farorbit.itch.io/zcity/devlog/330539/1-year-on-devlog

     

    Repeated here:

    Along with version 0.1.6 comes one year since launch.  Much progress has been made ,and much remains to be done.

     

    bubPKk.png

     

    Zcity is still in an alpha stage but  approaching a beta. New features, like a new grid, a new tile system, terrain tools, and visible pollution, have been added constantly, but more remain. The foundations of the save system are nearly laid,  saving settings is nearly done and usually, and work on basic saving will likely commence soon. 

     

    Follow along to see future changes and updates! New versions posted here on itch.io.

     

    Follow along at: https://www.youtube.com/channel/UCYQ5Y5nAWM6y-oz4liVfu_g/videos

    and at: https://farorbit.itch.io/

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  • Original Poster
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    New gameplay trailer!

     

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    1 hour ago, farorbit said:

    Just does this for me:

    7010b-6369.jpg

    I gave it a couple minutes, but no change.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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  • Original Poster
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    Sorry about that. Are you using firefox? I just tested it and it didn't work in firefox *:lol: (I was developing in Brave/chromium), but the embed url seems to at least work. I needed to enable a specific header to get it to work, and I'm thinking itch.io is giving the wrong header for some browsers. Maybe try the embed link: https://itch.io/embed-upload/6112469?color=333333

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    2 minutes ago, farorbit said:

    Are you using firefox?

    Yep. *:yes:

     

    2 minutes ago, farorbit said:

    That one works with the Fox. *:)

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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  • Original Poster
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    Quote

    That one works with the Fox. *:)

    *:thumb: Great to hear

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    Here's what I see:

    7010b-6370.jpg

     

    And that's as far as I went with it since I'm still immersed in SC4, but we at Simtropolis do encourage you to post as much about your game as you like. Feel free to add more pics or linkys or whatever.

    • Like 2

    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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