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farorbit

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About farorbit

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  1. Zcity - City Builder - Late alpha

    Sorry about that. Are you using firefox? I just tested it and it didn't work in firefox (I was developing in Brave/chromium), but the embed url seems to at least work. I needed to enable a specific header to get it to work, and I'm thinking itch.io is giving the wrong header for some browsers. Maybe try the embed link: https://itch.io/embed-upload/6112469?color=333333
  2. Zcity - City Builder - Late alpha

    Added Web Version: https://farorbit.itch.io/zcity-web
  3. Zcity - City Builder - Late alpha

    Just posting a link to devblog on 1 year progress: https://farorbit.itch.io/zcity/devlog/330539/1-year-on-devlog Repeated here: Along with version 0.1.6 comes one year since launch. Much progress has been made ,and much remains to be done. Zcity is still in an alpha stage but approaching a beta. New features, like a new grid, a new tile system, terrain tools, and visible pollution, have been added constantly, but more remain. The foundations of the save system are nearly laid, saving settings is nearly done and usually, and work on basic saving will likely commence soon. Follow along to see future changes and updates! New versions posted here on itch.io. Follow along at: https://www.youtube.com/channel/UCYQ5Y5nAWM6y-oz4liVfu_g/videos and at: https://farorbit.itch.io/
  4. Zcity - City Builder - Late alpha

    New version with massive performance improvements released!
  5. Zcity - City Builder - Late alpha

    Version 0.0.6 released with some multithreading support and performance improvements.
  6. Hi, I've been working on a city simulation game called Zcity. Currently in late alpha. Downloads in post. Gameplay Video: https://youtu.be/DYODbw5OOsQ (older version) Download: https://farorbit.itch.io/zcity Changelog: Version 0.6.5 Added saving and loading of zones Version 0.7.0 Fixed zone tile visibility issues with terrain bug Fixed way overly conservative road grade limits to allow for actually building roads at a grade Disabled loss of detail for terrain due to too many issues when moving around Version 0.8.1 Full implementation (at least it should be a full implementation) for saving and loading added, please let us know if you find any bugs Version 0.8.3 Fixed some saving and loading bugs Added batching for landfill tiles Known Issues/Bugs: There is currently no disaster system implemented. Because there is no disaster system implemented, fire stations are currently only decorational (other than costing money monthly) Loss of Detail (LOD) sometimes acts weird when you move around Saving is only partly implemented Saving and loading should be fully implemented but may still have a few bugs Loading buildings outside of the built-in file is not currently fully implemented Only basic coloration of higher and lower terrains Large maps can be slow and laggy Cities can start to be slow and laggy as they get to be large
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