i just have done some research before start a new city and thought about share with you the best of what i found
first thing is this vídeo, explaining How to make an attractive city, by the School of Life.
this video shows 6 topics about how a city can be prettier :
not be so chaotic or so ordered must have visible life must be compact must have easy orientation and some mistery must have a ordered scale must have local places to go [Click to see the video]
take a look and post your opinion
maybe i make some posts like this one, what do you think about it?
I am not sure what forum this message is best suited for, so until it is moved (if it is moved), this is the forum it will be on.
The other day, I saw an article about an "open source" version of SC2000 that was available on some gaming site. It turns out, however, that it wasn't quite as "open source" as the developers claimed because some of the artwork (I guess for some of the buildings like power plants or whatever) was lifted from SC2000 and not original artwork.
This got me to thinking about an open source version of SC4. I do not have the programming skill to write one myself, and am not putting forth some sort of proposal to get one written, just sorta speculating about a few things, and the following are what I came up with:
I think if such a project were undertaken, it needs to be cross-platform, that is, it source should compile to either Windows, Mac, or Linux executables, and run directly on any of these platforms without having to use some type of emulator such as WINE. I did some looking, and some types of basic at least claim to be able to do this. Python also seems to claim to have this ability. The second problem would be in the use of plugins. According to this article: http://www.wiki.sc4devotion.com/index.php?title=DBPF, plugins are a type of database file that is proprietary to Maxis. I could not find any more information, so I am not sure if being proprietary means that anyone can make one of these (or at least one in this certain subset), but that only Maxis/EA can use them in the game. If all the mods here and on SC4devotion cannot be used by this game, it might be a "good" city simulation game, but it would really be an "open source" version of SC4. I am not certain if I expressed this very well, but I think how all the mods (such as fancier power plants, etc.) here and elsewhere could be used (or if they could at all) would be a very important consideration. As for what sunk the "open source" version of SC2000, I think the artwork should be "crowdsourced" (I hope I am using that term correctly). That is, a list of what artwork is needed (power plants, churches, etc.) should be posted on the appropriate forums here and on SC4devotion, etc., what format they need to be in, etc., and use that as the artwork for the game.
Those are 3 considerations that I think would have to be resolved before such a project could even be started.
I'm sure this has been discussed before (I looked), but why is trying to make an open-source reinterpretation of SimCity 4 not a thing?
I know that there are some trying to make their own open source games (Citybound, or KotCity, a thread from this year that died for reasons unknown) but in many cases are trying to reinvent the wheel. SimCity 4 as we know it is a buggy (despite some improvements, even fan-made patches don't cure all) game that is dated (single-core, etc.), and new 3D games (like Cities: Skylines) often make the simulation take a back seat to 3D (which also slows the game down), and Cities: Skylines is any indication, it's still not possible to create that perfect 3D recreation of your city and drive around in it (and/or have it be a functional city sim).
An open-source SimCity 4 would be an ideal solution in many aspects because while other games are focused on building a new code base or even new buildings, open source SimCity 4 (which will be referred to as "OSSC4" for the remainder of this document) will take advantage of original .dat files both Maxis-made and fan-made.
The first iteration of OSSC4 would be trying to recreate (most of) the game as a SC4D clone, but with things like improved hardware (or native support for Mac and Linux), fixes and improvements for bugs, new resolutions, and other features.
Once that is taken care of, OSSC4 can start going to new horizons. The NAM will be fully integrated into the system (no more wading through huge menus), there can be new user interfaces, vastly expanded maps, new behaviors including some scrapped from the original title, like upgradeable buildings, decaying abandoned buildings, new networks, water levels that change, etc.
I'm sure that you've heard the recent take-down of OpenSC2K, a similar project that was supposed to do the same for SimCity 2000 (though it really didn't do much beyond a map viewer), but the problem was that unlike OpenRCT2 or OpenTTD, it used SimCity 2000 assets, which are still owned by EA. This would be, like the other projects, just using the original SimCity 4 assets to OSSC4.
Unfortunately, I can't program, but I can't fathom why there hasn't been some sort of semi-serious attempt at something like this...
Hello guys. As i am a person who loves documentaries, this is a project that I always wanted to do, hope you enjoy it. In this series we tell the story of the fictional city of Anchieta, using Cities: Skylines! From it's emergence in a small town, until the transformation into a metropolis, we will follow this journey through history, geography, architecture and urbanism! This is the first episode, from the foundation of the village until it's evolution to become a imperial city. Don't forget to subscribe and like the video for more content if you like it!
Link of the first episode:
Some maps that i did:
This is about the 7th time I've installed on a new computer over the years. When is someone going to make an easier installer? All this clicking through pop up windows to install an item. Just once I'd like to just drop my content into plugins and play but no, I've got about 3 weeks of clicking just to install content before I can play. It's a good thing this game is so enjoyable and will still be around for another 15 years. Maybe some day I'll break down and buy a recordable BR disk and burn my plugins folder so I can just dump it back in when I reinstall again.
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