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Gogman

[2010] Lot Editor and Plug-in Manager - Forum Archive

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Group BAT things

Once I made everything right in the Lot Editor, and I have a few more BAT's out of the LE, I want to group them so people will have one button - they can switch the thing they build with the Tab key, you'll know?

Also I still don't really know how to name props 3.gif.

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So-called "rotation rings" that can be switched through using the [TAB] key are only possible for transit puzzle pieces, not for lots.

Naming a prop is easy. When you create the prop using the Plugins Manager, you need to enter an exemplar name anyway - you can use this to enter a suitable name.

However, IMHO it's more advisable to use the exemplar name for something systematic. You know, the exemplar name is the name under which the prop will appear in the prop list within the LE. Hence, you may want to enter a name that makes it easy to find your props.

Let's say you made a planter with red flowers, and a planter with yellow flowers. You could assign the exemplar names "Red Flowers in a Planter" and "Yellow Flowers in a Planter", respectively. However, this means that your props will be found in totally different spots in the prop list. This is why I would advise to use "systematic" exemplar names such as "yoshi_planter_flowers_red" and "yoshi_planter_flowers_yellow".

Once the prop desc file exists, you can open iLive's Reader and open your desc file with it. Then you click on the exemplar file in the middle column and, if needed, on "Fill the List" to the right. You should then see the list of properties your prop desc file contains. Move your mouse cursor over the right column, click the right mouse button and select "Add New Property". Then choose "Item Name" from the list. A property "Item Name" will be added. Double-clicking this property will cause a window to pop up. Here you can enter a name. This name will appear in game when you have your mouse cursor over the prop. It will not appear in the prop list within the Lot Editor. Enter the desired name (this time a descriptive name such as "Planter with red flowers"), save and exit. That's it.


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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I don't really understand what exactly you did - did you take the Maxis grass lot, turn it into something else, and it still shows as "Open Grass Area" or something in game?

Can you post a screenshot of the list of properties inside the building exemplar file? My guess is that the lot still contains the "User Visible Name Key" property which points to the description of the Maxis open grass area.


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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How do you make LOTS Drivable

I want to make my Lot drivable So I can build a Road Thourgh it And I don't know how Please help me.

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Help Building Airports!

I really need help building custom airports. I can't seem to enlarge the defult simcity ones and Nathan the Mayors one won't install please help how do i do it?

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Hi armpit43:

I am glad you installed my airport. Actually, I am going to remove it off the STEX because it is obsolute. HOwever, the new one will be a lot better. What do u mean it won't install?1.gif

*btw, i think I din't mention it replaces the maxis default one, I bascilly made it for those people who hate the maxis one but don't want to download the custom airport stuff.


Click the links below to visit my:

City Journals  *All CJs are now inactive*
Dante's Peak    Paridise Island (v2)    The United Cities

Workshops  *Inactive*
NTM's BAT Workshop II  and  NTM's Lot Workshop

Show me Your:
Roadsigns!!!  or  Transit Hubs/Transit Centers!

Other Significant Links:
STEX Uploads  and  Guidelines/Rules/Tutorials

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You can make roads transit-enabled by using the SC4 tool. The link is in this topic here.1.gif. In the SC4 tool what u do is click and unclick the arrows to where you want it, and it should be transit-enabled.29.gifIn fact, you can also transit-enable a lot for rail, el rail, monorail, avenue, highways.


Click the links below to visit my:

City Journals  *All CJs are now inactive*
Dante's Peak    Paridise Island (v2)    The United Cities

Workshops  *Inactive*
NTM's BAT Workshop II  and  NTM's Lot Workshop

Show me Your:
Roadsigns!!!  or  Transit Hubs/Transit Centers!

Other Significant Links:
STEX Uploads  and  Guidelines/Rules/Tutorials

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Problem with the Lot Editor

I tried to create a couple of buildings via the BAT, then installed it by the Plugin Manager and it said its successfully installed. Then, when I start up the Lot Editor, I can't find those buildings! They don't load up in the game either.. Help!

32.gif

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Have a look at your LOT size. If the LOT you are working on in the LE is smaller than the building you've made with the PIM, it won't show in the menu. Hope that helps

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 Wait, I'm sorry cause I'm not an expert in those stuff. After creating and installing, what happens? What should I exactly look for in order to try and make it work?

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it depends what you dragged it onto in the PIM (landmark, prop etc) For example open the PIM, drag your building onto prop, save. Then in the LE type in grass and open the grass LOT (and make the LOT size plenty big so you can be sure your prop will show). Then click on the props tab and look for your prop (it will be named whatever you called it in gmax) Let us know how you go.

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Modelfile from DAT

Is there an *EASY* way to get a modelfiles (not a desc) from a datfile?

There are several datfiles with props in DATfiles  which I do not want to keep because of their sizes (too much stock in them) but I wish to keep only one or two of those props or models from that file. Without being obliged to keep that DAT file all the time, is there a way to extract only one model file and get rid of the DATfile after?

I know what to do with the modelfile.

Thanks

mrb 2.gif


"I love long walks, especially when they are taken by people who annoy me." I say what I think, and not what you want to hear most of the time!

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Im pretty sure he wants to take indivduaidual props out of a depdency pacakage that has mutiple proprs.

As far as i know there is no way to do that, other than taking out the s3ds/fsh files related to the props you want to keep. Even that might not work, but i think its the only way as there is no unpacker tool.

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There is no automatic tool for that, so you'll have to do it manually with the Reader. Usually, all S3Ds and FSHs of an individual model are grouped together, and the prop exemplar file for this model is either somewhere in between, or maybe you'll have to search for it at another place in the list of files within the center pane of the Reader. I guess the best way to do this is opening two Reader instances, copying the files from the left to the right instance, and then delete the files that you just copied in your left copy. Don't forget to save the new file from time to time, just in case something goes wrong.

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Doh, not what I expected.....as answers.

Darn Dat files!!!

I have dozens of DAT files in my pluginsfolder and only one prop is good enough for me to keep each, all the others get loaded into the LE or game for absolutely nothing, taking precious loading time. I am surprized that no one yet has made a tool to extract the individual model files from a Dat file.

It's not the gmax file, nor the 3ds file, but ONLY the freaking modelfile that I am looking to extract from dozens and dozens of modelfiles incorporated into a Datfile.

Shame.......there's still a lot to improve in this game....... *sad*

Thanks for info folks, much appreciated, but I don't have the knowledge, time nor patience to extract all these files the way you mentioned Andreas (you already have showed me how to do this before and it doesn't always work with me, sometimes taking three or four shots at it...lol)........hoping someone will think of this and include it when making another SC - Tool. 2.gif

Thanks

mrb 2.gif


"I love long walks, especially when they are taken by people who annoy me." I say what I think, and not what you want to hear most of the time!

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A big problem, Building will not sit in the lot.

Hey mates, neonsim here. 

Building will not sit in lot, It is a custom BAT made by me,1x2, and it refuses to sit in the lot, But in the picture showing the lay out, It says it is sitting in the lot.

Can some one help me?

problemk.jpg

As you can see, in the lot lay, the building is there, But in the user setting, the building is way out of the lot.

And it happens for all my Custom BATS.

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Putting more than one of the same building on one lot.

I want to put 4 aparment buildings (just the buildings) on one lot in a 2x2 format.  How would I do this?

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the lot editor... just open a 2x2 residental lot delete everything on it add props and save as


our world is a simcity

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Remember to re-fit LODs before you export from gmax. The problem happens because your building is not centered inside its LOD shell.


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Creating objects

Hello, I need to do the texture of roads according to my taste, but I do not know how, so if you could find a volunteer who would do it to me (I'd only nakeslil. Bmp texture and someone who can do that would make me formed. SchutzDesDeutschenReiches my email is @

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Road textures

Hi

where can I find textures packs for roads, streets and avenues?? I have ones but I can's seem to find some pieces and my streets looks weird in my lots.

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can not make a custom lot bigger then 6x6

On width and depth it is stuck at 6x6, No matter what i do i can not make it 8x5, I thought the max size was 64x64, I have seen massive lots, But mine can  only go up to a measilly 6x6, and wont go any further, Why is this?  how can i make the lot size bigger then 6x6...

Does it have something to do with lot max, and lot minimum?

Do i have to do some editing in ilive reader?

What do i have to do, I mean i found a lot that 7x6 and when i tried to edit it to 8x5 it dropped down to 6x6? what is this??

I just want a bigger lot, that is all.

And the funny/frustrating thing is, it will do 1x6 1x4 6x1 4x4.... What in the world i just i want 8x5....i mean seriously.

This is So frustrating!!!! But i guess that's what so fun about it, Anyway

Can some one please help me out with this, i just want the building to show up in LE,

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Lot editor (replacing items)

According to the online BAT and LE help, I'm supposed to click on "Replace Item" in the Lot Editor to add my own building. But that button doensn't appear in the Building Tab.

Does anybody know how I can solve this problem?

Thank you!


Follow my Belgian Bat Thread

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That is odd. Andreas: I doubt it, there are also maxis buildings that can replace it, so the size of one building can't affect the others. That also eliminates the possibility of misplacing the file location. The best I could say is to delete LE and re-download it, see if that works.


Maxis Re-lot Project

3dpuzzlemaster

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