Jump to content
Tyberius06

Asking for help to develop agricultural tiles

7 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hi!

I showcased this picture about my current region a few days ago. Here is an overview about NoirCity's three already developed/WIP districts - on the left handside is North Harbour, the right upper city tile is Suburbiana, the lower district is CounterPoint. 

NeoNoir-1499555284.png

I'm planing a massive agricultural area for next, above North Harbour and above Suburbiana and I need some help. I have a lot of I-R/I-AG stuff: SPAM, BSC agri stuff etc, but I don't know which one is compatible with others or not, I don't have any experience with agri stuff and I don't want to use the Maxis "gems". I would like to use functianal items in a big variety, canals/streams (but not the fency ones - I think there is a few ditch canal types out there, and SPAM has its own as well), and MMP as well (but first the functional items).

So I need some advice how to build up my agricultural plugin folder.

Any help would be appreciated, thanks in advance!

- Tyberius


I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

From a technical standpoint, you are going to have to make some choices, depending maybe on what you are already using elsewhere and/or are willing to do without.  Are you going to be willing to exit the game, and switch different content in and out of your Plugins folder (or maybe switch entire Plugins folder) every time you want so switch between playing agricultural regions and your existing cities?

First from a Mod standpoint:

SPAM and CAM are not compatible.  They make changes to many of the same exemplars affecting the simulation as far as Industrial and I-R are concerned.  For example, SPAM spreads I-R growth over 5 Growth Stages (leaving other Industrial growth with the default 3 Growth Stages), while CAM spreads all Industrial growth over 10 stages.  SPAM and CAM both modify the same Maxis farming and farming-related lots / buildings as far as Growth Stage, as well as numbers of jobs and/or residents (of course, if you're going to exclude/block Maxis I-R stuff any way, this last is irrelevant).  

SPAM and NAM are not compatible, as SPAM includes its own Traffic Simulator.  While you can install SPAM without its traffic simulator, I'm not sure what affect this would have on SPAM-specific network pieces.  I've never tried to mix and match before.

From a content standpoint:

Any SPAM-specific content will be spread over 5 Growth Stages, while all other custom I-R content (other than that developed to specifically work with CAM) will only be spread over 3 Stages.  Job numbers per farm lot will be inconsistent between SPAM-specific, and any other custom I-R content.    The vast majority of custom content developed for SPAM could probably still be used with CAM.  So, for most custom content it won't be a matter of being incompatible, as much as it would being inconsistent.

Hope this makes sense!

Tim

  • Like 4

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Thanks, Tim! 

    Yepp. You showed me already a possible headache with a SPAM-CAM incompatibility, however I already new that they are incompatible with each other, I didn't know why. So with SPAM I don't really need the I-R fix from CAM 2.0 if I understood well. I read the SPAM description/readme file, and I know about its own traffic simulator mod, which is incompatible with NAM, but as I know that's a separate mod and the SPAM is working fine without it. I'm building in region level (as the picture above shows that), but each or most of the city tiles are unique and represent one or two kind of building styles like European-English or European-Paris, or Polish stylish buildings, or US new york etc... I have thousands of mod, eventually I want them to see in my cities.

    So yepp, I've already built up 3 different plugin folder (well there are a few common folders like NAM, terrain mod, some essential files, RTMT etc...) which I switch them between the cities, and this is the plan to build up a virgin plugin folder from scratch to the agricultural staffs.

    What I don't know is, how the SPAM can be working with the agricultural NOT camified stuffs made by BSC team or other teams here and there over the exchanges...

    Thank you for your help! 

     

    - Tyberius


    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    2 hours ago, twalsh102 said:

    SPAM includes its own Traffic Simulator

    That's scary. Do you happen to know what the file would look like, or is it buried inside something innocuous?

    I've had CAM, NAM and SPAM all installed together since 2013. I know I jumped through some hoops to do that back then, but I have since forgotten what I did  :/

    All I can make out is the load order: CAM then NAM then SPAM. If the traffic sim was a known issue in 2013, then I almost certainly suppressed SPAM's, but I should relearn the tech so I can verify it now.

    • Like 1

    -- Jeff Fisher ><> Vancouver WA
    "I may be pissing into the wind, but if I keep my enemies behind me and aim carefully, I can still rain on their parade."

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    10 minutes ago, jeffryfisher said:

    That's scary. Do you happen to know what the file would look like, or is it buried inside something innocuous?

    Are three files named as such, that at least the NAM saves on its own folder. You can use any of those or create another one with the traffic simulator application that comes with the NAM in any case.

    * * *

    For my part, I'm holding on the agricultural development in wait for the awesome and beautiful work @Fantozzi has done, that also has the advantage of being deliberately designed to be compatible with Maxis, SPAM and CAM 2.0 standards

     


    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    26 minutes ago, jeffryfisher said:
    2 hours ago, twalsh102 said:

    SPAM includes its own Traffic Simulator

    That's scary. Do you happen to know what the file would look like, or is it buried inside something innocuous?

    It's a misunderstanding I think. The SPAM mod is compatible with NAM, it doesn't contain any traffic simulator, however there is a PEG-SPAM Traffic Mod, which changes things and this Traffic Mod is NOT compatible with NAM

    • Like 6

    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    To my knowledge SPAM and CAM aren't compatible. NAM is okay on both but should be installed last. I don't know the exact reason but If I use my own brain (caution!) only reason I can see are grow stages.

    Grow stages can be defined by caps/rules like water access, current, police coverage, education coverage (IQ), park coverage, regional development city development and so on.  

    On grow stages 1-3 those rules should be the same for all:  base game, SPAM, CAM.  Which means no matter lots were done for SPAM, CAM or base game - if done for the first 3 grow stages they should work anyway.

    On grow stages 4 to 5 - if CAM and SPAM have different 'rules' (I didn't find information on SPAM) they will conflict. So that's most probably the reason why you shouldn't install both mods at the same time. But this doesn't affect lots/building models. Only the core of the mods.

    CAM 2.1 says:

    "Stage 4 Farms
    These farms are larger than other farms. They may begin developing once the regional industrial population has reached 3,194. They are Water CAPPED and Fire CAPPED, so you have some control over where you want them to develop.
    Stage 5 Farms
    These farms are really large farming industries. They may begin developing once the regional industrial population has reached 8,562. They are Water CAPPED and Fire CAPPED, so you have some control over where you want them to develop."

    So CAM farms for this grow stage should work on SPAM - but as I don't know the rules for SPAM I can't tell if SPAM farms for this level will work on CAM.- but my guessing would be that SPAM farms for grow level 4 and 5 work on CAM too.

    In addition CAM offers also grow stages 6 to 10. Farms lotted for this stages will only work on CAM, they won't grow on SPAM. Until you fire up Reader and change grow stage on the lot exemplar (but you might need to change other data on the building exemplar too to have the lot grown more easily - you might have to adjust the stats according to the grow level)

    So as SPAM farms can be used on CAM and CAM farms for stage 4 and 5  most probably can be used on SPAM - you would simply had to watch for the grow level of the lot - doesn't matter instead if it's called/named a CAM or a SPAM lot.

    But then one had to watch out what the real difference are between SPAM and CAM regarding farming in practice apart from defining grow stage 4 and 5 different. To my knowledge the only difference regarding gameplay is that the SPAM did integrate farming into the BSC reward chain - so you can get reward buildings by achieving certain farming levels.

    As far as I can tell - that's the only benefit of using SPAM core mod instead of CAM.

     

    Hope this helps.

    • Like 4

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections