We need a mod that allows us add spawning vehciles like police departments, fire departments, hospitals and any other services building. We should be able to setup types of vehicles, spawn frequencies for each vehicle and a radius. Using xml file would probably work to set it up. The vehicles should travel around the cities and then return to the building.
I thought of this idea because of the skyfiber vehicle set I'm making, cimelectic set and ninjanoobslayers cimtrans set. It would be nice if this were to happen so we didn't have to pick a random service or set the vehicles as residential so we can see the vehicles roaming around.
When I made the Random Tree Rotation mod, I also investigated if there was a way to rotate the LODs.
Trees have no real LOD. Instead the game renders a tree once per frame on a separate canvas (which can be seen in Modtools), then cardboards with this canvas are drawn on the terrain. That's the reason why LODs can not be rotated.
After thinking about it, I think I found a way to add rotated tree LODs. Instead of having one canvas, a mod could add 16/8/4/2 canvases to render the tree with different rotation parameters. Then the mod selects one of the canvases depending on the position of the tree on the map.
In the same go, the mod could enhance the LOD quality by increasing the size of the canvases, enabling AA etc.
asked me a few questions about Sub-Buildings Enabler and modular buildings, such as train stations with varying platform counts.
Right now "modular" just means that there are multiple separate buildings which are hard to align correctly, just like network puzzle pieces in SC4. The modules are cluttering the menus of the game.
SBE's purpose is the grouping of multiple small buildings into one large building. Only the main building is displayed in the menu. The mod only executes on startup, not while buildings are placed. There is no way to customize the placement of the building.
It would be possible to add a building customizer window similar to the NetworkSkins window. And with that, different options could be selected, for example the platform count of a train station, or the configuration of an airport terminal. Technically, asset creators would supply multiple SBE XML files, and the player can choose between them.
Advantages: Only one menu item, simple placement and only a single selectable building that can easily be removed and bulldozed.
The mod could go even further: There could be an option to place airorts without integrated runways, or to place buildings without the integrated props and trees. The stats of a building could also depend on the selected placement option.
That comes very close to SimCity's modular buildings.
Is it possible to make 1x1, 2x2, 3x3, and 4x4 "invisible" park lots that you can plop and use to make Districts? You can have up to 3 districts in small city tiles, 4 districts in medium-sized city tiles, and 6 districts in large city tiles. In order to seperate districts, you need to place a 1-tile gap around the whole district to make it a separate district and not make it one huge thing if you have multiple districts. The way to name these districts is simply get the "question mark tool" thingy, and hover over parts of your city to find a district you want to rename, click on the district, and rename it. The default name for districts will be "A Simple District". Like I said earlier, the actual lots you have to place down to make districts will be invisible, so you can still see your city.
So, is it possible to make this kind of mod? I got the idea from the ability to make districts in Cities: Skylines.
If someone does make this or has already made something like this, please send me a link to the mod.
Recently Browsing 0 members
No registered users viewing this page.