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22 hours ago, Tim The Terrible said:

Global, same as always. But now you don't have to go back to menu every time. Network Skins might get an update after the new DLC.

Wow, I didn't even know! That'd be awesome!


OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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@Tim The Terrible Thank you for you work, we really appreciate your effort put into awesome CS mods. When this mod was released, I remember there was a bug with "No Catenary"option. The gantries were absent but wires were there. Since there is no support for multi catenary styles in one game, can you bring us back that bug, so we can build tracks with different catenary styles with the help of good old Prop Line Tool.

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    17 minutes ago, Igorp133 said:

    @Tim The Terrible Thank you for you work, we really appreciate your effort put into awesome CS mods. When this mod was released, I remember there was a bug with "No Catenary"option. The gantries were absent but wires were there. Since there is no support for multi catenary styles in one game, can you bring us back that bug, so we can build tracks with different catenary styles with the help of good old Prop Line Tool.

    I had that option in mind since the beginning, but I kept it for when we could change the style per segment using Network Skins, because it doesn't make sense to remove the props but keep the wires for the entire map. Best solution now would just be to take a train track (vanilla or custom) and remove the catenary props. That way you can decide where you want custom multi-track gantries.

    I'm working on a series of north American train tracks to explore the possibilities, hopefully I can release the first one in a few weeks.

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    ekCYJKD.pngTim The Terrible's Steam Workshop

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    10 hours ago, Tim The Terrible said:

    I had that option in mind since the beginning, but I kept it for when we could change the style per segment using Network Skins, because it doesn't make sense to remove the props but keep the wires for the entire map. Best solution now would just be to take a train track (vanilla or custom) and remove the catenary props. That way you can decide where you want custom multi-track gantries.

    I'm working on a series of north American train tracks to explore the possibilities, hopefully I can release the first one in a few weeks.

    Sounds promising for my american-themed cities :)

    Besides the Catenary Replacer I think that a rail-mesh replacer would make much more sense by now as we got nice new tracks spreading over the workshop but still the station tracks remain untouched which looks kinda aweful in my eyes. So those meshes shall still be replaced by a small mod with your knowledge frome modtools I think :) 

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    On 17.01.2018 at 10:51 PM, Tim The Terrible said:

    I had that option in mind since the beginning, but I kept it for when we could change the style per segment using Network Skins, because it doesn't make sense to remove the props but keep the wires for the entire map. Best solution now would just be to take a train track (vanilla or custom) and remove the catenary props. That way you can decide where you want custom multi-track gantries.

    I'm working on a series of north American train tracks to explore the possibilities, hopefully I can release the first one in a few weeks.

    Thank you Tim! I haven't come to this idea, because I'm not a big friend to Asset Editor after a series of crashes...

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    20 hours ago, Igorp133 said:

    Thank you Tim! I haven't come to this idea, because I'm not a big friend to Asset Editor after a series of crashes...

    Just run the game with the -noWorkshop and -noMods startup parameters, can't go wrong.


    ekCYJKD.pngTim The Terrible's Steam Workshop

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    On 2018-01-17 at 8:51 PM, Tim The Terrible said:

    I had that option in mind since the beginning, but I kept it for when we could change the style per segment using Network Skins, because it doesn't make sense to remove the props but keep the wires for the entire map. Best solution now would just be to take a train track (vanilla or custom) and remove the catenary props. That way you can decide where you want custom multi-track gantries.

    I'm working on a series of north American train tracks to explore the possibilities, hopefully I can release the first one in a few weeks.

    How about a new network with just the wires that could be dragged on top of tracks? That way we could use catenary replacer to remove all wires and just add new one where we want them to be... Could allow for a mix of electric and non electric. 

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