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WillG_75

Show us your Detail Shots

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One last recommendation when it comes to creating urban 'wastelands': Forkboy has created some nice collections of growables, one with a bunch existing LC/LR buildings that have tons of randomized props, another with purely prop-based growables (empty lots with randomized props such as trailers, fences, containers, etc, and parking lots with randomized plants, security barriers etc.). I can't give you the links as the Workshop is down (once again), but let me know if you're interested - I think one of them is called something like 'Ultimate Filler Collection'.

2 hours ago, Matthias King said:

The burned houses would be really interesting. It would be cool if someone like @Feindbold would create a 'Detroit Collection' of dilapidated homes, homes with the roof caved in, or burned houses like in the picture. The burned and caved in ones would probably work better as parks/uniques, as no one lives in them.

Hey, our resident meth tweakers and crackheads need a place to shoot up and crash as well, right? ;) 

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5 hours ago, Matthias King said:

For starters, definitely don't be afraid to leave big gaps of vacant grass lots between houses. Some of them look fairly regularly mowed, others don't, though I'm not sure I've seen any quite as high as in that picture.

I've been doing some research on Detroit for a future novel, so stuff like that is always fascinating, in a really sad and depressing way.

The burned houses would be really interesting. It would be cool if someone like @Feindbold would create a 'Detroit Collection' of dilapidated homes, homes with the roof caved in, or burned houses like in the picture. The burned and caved in ones would probably work better as parks/uniques, as no one lives in them.

I think besides making the dilapidated homes/businesses, the game needs an entire overhaul of it's crime mechanics, but that's another discussion not for this thread. :)

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Took some ideas and "improved" the ghetto:

20160711215915_1.jpg

More conservative use of the very tall grass, more of the medium height grass, a burned out building at the far left, an empty lot and better kept grass in places, metal fences all around, the ruined ground texture, and some factories in the background. Some other things I thought could be added: Road wear over time, random potholes (Hello Detroit), and random gang graffiti. Ambient gunshots too...

 

About the factories, i'm building a larger industrial area west of the one in the background, and I want to have ploppables to have abandoned ones. This kinda gives the illusion that the loss of jobs and wealth led to decline in the near by neighborhoods.

 

Still definitely a WIP.

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1 hour ago, gfv1974 said:

Another shot from Franklin. The population reached 20,000 tonight - my biggest city yet.

xhmP2O5.jpg

That's a really good shot, I assume the background is downtown. I like the feel the older looking downtown buildings gives; I'm so used to the really tall, modern skyscraper look. Nice work!

 

Also the billboard on the far left with the car on it, at first glance, I thought it was a hovering bus and I started contemplating a reason for it to be there... :lol:

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5 hours ago, gfv1974 said:

Another shot from Franklin. The population reached 20,000 tonight - my biggest city yet.

xhmP2O5.jpg

Crazy shot

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i5csxOn.png

The Mediterranean-inspired town of Lucario City.

A5lbT9o.png

Very satisfying factory complex using vanilla buildings.

vrwiDBz.png

Residential neighborhoods. This city is loosely based on cities in Chile, Peru, and Bolivia.

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@Judazzz I'm always constantly impressed at the level of detail in all your cities!

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21 hours ago, Judazzz said:

Some detail shots of a small satellite city:

9nWkJ3q.jpg
Old river port and downtown

Wy82MWJ.jpg
Downtown close

It's time to play What's That Building?

In the first quoted picture, what are those two or three shorter brick buildings just under the bridge, with what look like neon signs on the front? To the side of Avanya's red brick loft offices.

And in the second pic, what are the buildings in the mid-ground with the graffiti on the back? Right behind Avanya's Glassworks.

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This (I made local changes however, so mine differs from the one in the Workshop), and this.

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Nice. Thanks. X20 does some cool stuff. I always manage to miss it when it goes up on the workshop.

The Hard Rock I saw, but for some reason passed on. But in your picture it looks really good.

Thanks again, and awesome pictures, as usual.

I tried taking some the other day, and I'm using most of the same stuff you are, except I'm on a tropical map. But mine didn't turn out near as nice as yours.

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I added X20 to my (ridiculously long)list of followed modelers a while ago, so all his (and others') assets show up on the Workshop front page: every time I open the page, it feels like x-mas :D 
I use the Natural Color LUT, so maybe you get the same look if you try it out. However, I suspect each biome may have its own specific base color grading, so it could be that my exact visual style is only possible on temperate maps. But with Ultimate Eyecandy it should be possible to recreate it quite closely: not to toot my own horn, but with the visuals-related settings (ambient and color management panels) you can pretty much get any visual style you want: it just takes some fiddling around with the various settings...

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Downtown Wilmington (Cities: Skylines version, there's also an SC4 version)

20160717221705_1.jpg

20160717230321_1.jpg

20160717221450_1.jpg

20160717223213_1.jpg

20160717221249_1.jpg

20160717222935_1.jpg

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3 hours ago, Judazzz said:

I added X20 to my (ridiculously long)list of followed modelers a while ago, so all his (and others') assets show up on the Workshop front page: every time I open the page, it feels like x-mas :D 
I use the Natural Color LUT, so maybe you get the same look if you try it out. However, I suspect each biome may have its own specific base color grading, so it could be that my exact visual style is only possible on temperate maps. But with Ultimate Eyecandy it should be possible to recreate it quite closely: not to toot my own horn, but with the visuals-related settings (ambient and color management panels) you can pretty much get any visual style you want: it just takes some fiddling around with the various settings...

wow, your screens are just amazing! It's just Natural Color LUT????

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4 hours ago, Judazzz said:

I added X20 to my (ridiculously long)list of followed modelers a while ago, so all his (and others') assets show up on the Workshop front page: every time I open the page, it feels like x-mas :D 
I use the Natural Color LUT, so maybe you get the same look if you try it out. However, I suspect each biome may have its own specific base color grading, so it could be that my exact visual style is only possible on temperate maps. But with Ultimate Eyecandy it should be possible to recreate it quite closely: not to toot my own horn, but with the visuals-related settings (ambient and color management panels) you can pretty much get any visual style you want: it just takes some fiddling around with the various settings...

I believe Natural Color is the one I use. I actually based everything I was using off your set-up after I saw some of your screenshots. I think the only thing I'm not using is Ambient Occlusion (only because I wasn't sure how much of a performance hit it has) and Ultimate Eyecandy (for the same reason). What kind of performance hit do those two cause?

4 hours ago, henrys1996 said:

Downtown Wilmington (Cities: Skylines version, there's also an SC4 version

20160717221249_1.jpg

I like this picture in particular. It looks very nice. I especially like that train station. What is that?

The only thing I notice that's wrong is it seems like a ghost town. My streets are always jammed full of people. Your sidewalks are strangely empty. What did you do with all your people? What horrible events have befallen the poor citizens of your grand metropolis?

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33 minutes ago, Matthias King said:

I believe Natural Color is the one I use. I actually based everything I was using off your set-up after I saw some of your screenshots. I think the only thing I'm not using is Ambient Occlusion (only because I wasn't sure how much of a performance hit it has) and Ultimate Eyecandy (for the same reason). What kind of performance hit do those two cause?

I like this picture in particular. It looks very nice. I especially like that train station. What is that?

The only thing I notice that's wrong is it seems like a ghost town. My streets are always jammed full of people. Your sidewalks are strangely empty. What did you do with all your people? What horrible events have befallen the poor citizens of your grand metropolis?

This was a mostly "planned" metropolis, which I built on pause mode and I didn't start the simulation when I took all the screenshots - so no people lived near that area yet when I built it. Also, that was more "computer friendly" for taking screenshots.

In regards to the elevated train station, this is the brand new Green Line that I am building - 6 stations built, but by line completion, should have around 30 - lots of planning and retrofitting to complete it, though. In regards to the asset, here goes the link: http://steamcommunity.com/sharedfiles/filedetails/?id=564051384. As for why there are train stations like that in the middle of my downtown - I don't like the in-game metro so the I use normal railways and use "Metro-looking" stations with "Metro-looking" trains, instead. Also, the standard railroad is MUCH more versatile and realistic for building a Metro - especially now with underground train stations - there's essentially no need to use the in-game Metro.

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Gotcha. I build paused sometimes.

Yea, I agree about the Metro. There are some metro stations on the workshop that I really like, but I wish the Metro system and the standard rail system could connect, like in real life. I know there are some underground train stations on the workshop, but I haven't looked into them too much.

What I would like is the ability to take Metro/Trams below ground, on-ground, and above ground/El-train, and not have them be completely separate infrastructures. Maybe at some point we'll get there.

And the el-train in the middle of your downtown doesn't look odd at all. It looks really good. That station you linked is really cool looking.

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On 7/30/2016 at 4:40 AM, Matthias King said:

I believe Natural Color is the one I use. I actually based everything I was using off your set-up after I saw some of your screenshots. I think the only thing I'm not using is Ambient Occlusion (only because I wasn't sure how much of a performance hit it has) and Ultimate Eyecandy (for the same reason). What kind of performance hit do those two cause?

Ambient Occlusion typically has a slight impact on performance, but if you have a half-way decent computer it should be negligible.
Ultimate Eyecandy shouldn't impact fps as it only alters the position and intensity of existing light sources. All the other visuals-related settings impact post-processing (applied to the visuals after they've been rendered), and should have no impact either. However, I haven't done, nor am going to do any performance tests, so you'll have to check for yourself to verify...

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View of the double decker bridge from the tolled entrance.

HiresScreenshot-27-Bridge.jpg

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4 hours ago, cs_k3 said:

View of the double decker bridge from the tolled entrance.

HiresScreenshot-27-Bridge.jpg

Very nice night shot, how's it look like in the day?

 

1 hour ago, SpacePixel said:

I just want to show my new cinematic video, but I didn't found any special threads for cinematics, so I post it here because in this cinematic are many panoramic detail shots. And if this decision was wrong - please tell me.

So enjoy the closest view to streets of Cities: Skylines with max graphic settings, virtual superresolution, customized lighting and enhanced antialiasing!
This city was inspired by Gibraltar, so I tried to make realistic old city with modern skyscrapers on sand enbankment and cozy narrow roads on the Rock. You also can check some screenshots here: new album and older dev album.

Music: MK2 - Reflections

 

 

Nice video there, good southern europe vibe. Wonder how it looks from above!

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