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WillG_75

Show us your Detail Shots

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Here is an old european farm !

Are those shaders or Photoshop? Either way, I love it!

 

 

Did it work?

 

 

It did work :) 

 

I love that 2nd picture! The interchange looks like it could do with a slope mod, but otherwise the elevated highway cutting through the city gives off a real ghetto feel (Which is a good thing). Keep it up! :yes:

 

20 bucks if you destroy the dams and post a picture :evil:


I claim to practice architecture, but in reality architecture practices me. 

1200+ hrs in C:S and counting.

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Here is an old european farm !

Are those shaders or Photoshop? Either way, I love it!

 

 

Did it work?

 

 

It did work :)

 

I love that 2nd picture! The interchange looks like it could do with a slope mod, but otherwise the elevated highway cutting through the city gives off a real ghetto feel (Which is a good thing). Keep it up! :yes:

 

20 bucks if you destroy the dams and post a picture :evil:

 

 

 

Would you like pictures after the flood or during the flood?

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7Z601nz.jpg

xonedl, your city is lovely, but I'm interested in one thing in particular in this shot. The walking path has a stone texture.  How did you do that?!?!  I've been looking for a way to add textures to paths or new path types, and I haven't seen anything on the STEX or the Workshop.  Is this your own creation?  If so, I ask again: How?  If you enlighten me, I would be a little bit in love with you. :)

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...

xonedl, your city is lovely, but I'm interested in one thing in particular in this shot. The walking path has a stone texture.

This is what you need > https://steamcommunity.com/sharedfiles/filedetails/?id=416966387

The texture pack are posted in the discussion thread > http://steamcommunity.com/workshop/filedetails/discussion/416966387/611702631227996654/

Though I haven't played for quite a while, not sure if the latest patch screw up the plugin.

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...

xonedl, your city is lovely, but I'm interested in one thing in particular in this shot. The walking path has a stone texture.

This is what you need > https://steamcommunity.com/sharedfiles/filedetails/?id=416966387

The texture pack are posted in the discussion thread > http://steamcommunity.com/workshop/filedetails/discussion/416966387/611702631227996654/

Though I haven't played for quite a while, not sure if the latest patch screw up the plugin.

OK, it's official.  I love you!  I can't wait to play around with these.

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2015-06-30_00073.jpg

 

2015-05-11_00008.jpg

 

2015-05-08_00028.jpg

 

You can see a visiting cim inside the observatory on that last shot! :)

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Well, this is something to wake up to! :)

goodmorningbeautiful_956.jpg

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"Reality is a lovely place, but I wouldn't want to live there."
                                                                              -Adam Young

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Looks great my friend!

Here's an update from my recent city I've been playing with .. just a small part of trying to fix traffic congestion!

 

AcNUCoV.jpg

 

 


  Edited by Fox  
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PbxSqRQ.jpg

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It's all about the minute details...

Screenshot%202015-07-21%2013.13.04.png?r

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I claim to practice architecture, but in reality architecture practices me. 

1200+ hrs in C:S and counting.

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Higher density residential neighborhood and its park:

 

MSg9lE9.jpg

 

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Higher density residential neighborhood and its park:

 

Superb !!!!!! And I notice you've got very good taste for buildings !!:bunny:

 

:rofl:

 

Good taste indeed, your residential buildings are pretty awesome!

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Higher density residential neighborhood and its park:

 

Superb !!!!!! And I notice you've got very good taste for buildings !!:bunny:

 

:rofl:

 

Good taste indeed, your residential buildings are pretty awesome!

Is that park on the Workshop? It's beautiful!

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Higher density residential neighborhood and its park:

 

Superb !!!!!! And I notice you've got very good taste for buildings !!:bunny:

 

:rofl:

 

Good taste indeed, your residential buildings are pretty awesome!

Is that park on the Workshop? It's beautiful!

No, those are manually placed trees and pathways. Might create the asset now, then!

A small part of it is the Flower Garden Park, though: http://steamcommunity.com/sharedfiles/filedetails/?id=431887561

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6g5uIs5.jpg

 

The local church and water tower, some of the first structures to be built in town

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The long commute...

Morning%20commute.png?raw=1

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I claim to practice architecture, but in reality architecture practices me. 

1200+ hrs in C:S and counting.

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This part of the city is dire need of better mass transit. HAHAHA.

bElohgH.png

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msqlrW8.jpg

TEiKO. IT'S MORE FUN HERE!

What good would it bring if a man gains the whole world but loses his soul the one he loves?

You can also find me in skyscrapercity, sc4devotions, yaoi otaku forum, anime-manga forum, the blue knight forum, mangafox, archives of our own, fanfiction, tumblr, blogspot, instagram, facebook and twitter.

MNL-CGY-DVO-CEB-ILO-SIN-TPE-PPS

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Holy moly, that looks marvelous!!! Love those little French maisons!


Sunday morning in Fairview - as you can see, church attendance is on the decline:
yaqyKR4.jpg


  Edited by Judazzz  
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Holy moly, that looks marvelous!!! Love those little French maisons!


Sunday morning in Fairview - as you can see, church attendance is on the decline:
yaqyKR4.jpg

What the heck kind of LUT do you play with? (maybe you just have a mega powerful graphics card....whatever it is, it looks wayyyy better than my base game.)

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The used LUT is either realLUT or Natural Color (I'm at work now, so I can't check), in combination with the Moving sun mod (for this screenshot I paused the game as soon as the sun was at an agreeable angle). The crisp textures are the result of the Dynamic Resolution mod (set at 200% when taking screenshots).
My GPU isn't very special, a mobile GeForce GTX760M with 2GB VRAM (should be about as fast as a GTX650 desktop GPU), which is really struggling at the above settings that I use for taking screenshots (5-6fps).

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