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I cannot help with any of those questions, but I feel memories of old Berlin. And of SC4 of course.

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The only way I can think of is to split the building into parts, if it's too big, put down the concrete and all the lights and props you need on each part, and use the sub-buildings enabler to put it all in one lot again.

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    9 hours ago, boldlybuilding said:

    The only way I can think of is to split the building into parts, if it's too big, put down the concrete and all the lights and props you need on each part, and use the sub-buildings enabler to put it all in one lot again.

    This could be a working solution, does anyone know if the middle two tiles (the ones who are for the tram tracks) will stay empty/ free for placing the tracks, if the left 2 tiles and the right 2 tiles are subbuildings?

    Anyway, I fixed my problem one by making it a Tramdepo without function, as the concrete is only a minor problem I decided to release it:
    http://steamcommunity.com/sharedfiles/filedetails/?id=631120257
    Sry for the lowquali shots had to use the inforum upload, I dont know whats going on with imgur atm, seems like they are celebrating so hard their side is allmost not usable anymore :rofl:switched to imgur
    bc8DBjf.jpg

    qk8lcGN.jpg

    MKgSfKB.jpg

     

     

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    Woah that looks amazing! Reminds me of trams in The Hague:

    vrom_met_tram.jpg

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    Looks pretty similar to the real thing:

    Dennewitzstra%C3%9Fe_Berlin_1905.jpg

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    Jeah, a shame that this one, and the other one is gone.

    I finally made a small set of prop chimneys btw, this will save a lot of time and triangles, also props wont affect the snow, while chimneys who are part of the model can produce ugly cuts in the snow:
    gvp0aeX.jpg

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    They look great! :D  I guess the problem is this theme is pretty much medium density, which doesn't exist in the game. I think low density was a good pick for them. :) 

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    My workshop items

    Catch my latest project and future plans on my Patreon page

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    Awesome stuff, Feindbold!
    I think LR is fine as well: maybe not compared to the average LR asset, but it makes sense when you look at the entire Brooklyn/Manhattan collection: on average, L1/2 buildings have two floors (ground floor included), L3 three, L4 four and HR L1 six (except a few oddballs and those that also double as L4 LR), so it only seems logical to make LR L5 buildings have five floors. Besides that, these are inner city wall-to-wall buildings, for which there are different rules than when dealing with (semi-)detached LR houses.

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    Looks like a neat building! Now just an adjusted spawning algorithm that doesn't upgrade all buildings to lvl 5 so we get to see some more buildingvariation in your theme.

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    Yeah ! I agree with the others when they that you chose the right Level for your buildings. Since it is a theme in itself, the level of the building don't need to fit the suburban low density houses the vanilla game have. You'll usually just enable you theme in a district and maybe another theme with random buildings that fit the ''new york''  style. So I'm not afraid of them being L5. The only thing bugging me is still the fact that they won't be occupied as they should be. It looks like we could fit at least 20 to 25 apartments in this one. And we are still gonna get 3 to 4 household.. if I'm not too generous. 

    6 hours ago, Darf said:

    Looks like a neat building! Now just an adjusted spawning algorithm that doesn't upgrade all buildings to lvl 5 so we get to see some more buildingvariation in your theme.

    The only thing I'm thinking to counter this in the meantime while the complete overhaul mod come along would be to have all Feindbold's building in maybe 2 HD level (L1 & L2) and block the whole district to L2 with the mod that restrain growing. That way we would have variety in height. I don't think it's a great idea, but it is the one that comes to my mind right now :) ! Bien sûr, a better algorithm would be the best haha !  

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    You probably already know about it, but the 'Control Level Up' mod does this on a per-building or a per-district level. It's extremely useful.

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    35 minutes ago, Matthias King said:

    You probably already know about it, but the 'Control Level Up' mod does this on a per-building or a per-district level. It's extremely useful.

    Yep that is the mod I had in mind.. just didn't remember the name. But my point is since the Brooklyn theme is spread out on 5 level, you almost need to micromanage all you building if you want variety in height. If they were just spread in two level. you would have that much work to do... but it wouldn't make much sense either.

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    On 3/7/2016 at 4:31 PM, Avanya said:

    They look great! :D  I guess the problem is this theme is pretty much medium density, which doesn't exist in the game. I think low density was a good pick for them. :) 

    Yeah they look awesome :thumb: But I don't agree with the second part. First, there is no high density in the game (tallest buildings are like 10 floors tall). All HD buildings are really MD. And second, those L5 Brooklyn buildings should be high density unless you make even taller Manhattan HD growables like those on the picture below :]

    4461233648_707814b447_b.jpg

     

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    Well, that's only if you consider the base game. See Feindbilds, mine or prospers buildings for high density sets.

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    3 hours ago, BloodyPenguin said:

    Yeah they look awesome :thumb: But I don't agree with the second part. First, there is no high density in the game (tallest buildings are like 10 floors tall). All HD buildings are really MD. And second, those L5 Brooklyn buildings should be high density unless you make even taller Manhattan HD growables like those on the picture below :]

    4461233648_707814b447_b.jpg

     

    These are planned, a few examles are allready modeled :D

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    3 hours ago, Darf said:

    Well, that's only if you consider the base game. See Feindbilds, mine or prospers buildings for high density sets.

    I have them all (and more of the kind) installed but I need even more diversity :)

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    On 3/15/2016 at 6:25 AM, BloodyPenguin said:

    there is no high density in the game (tallest buildings are like 10 floors tall). All HD buildings are really MD. And second, those L5 Brooklyn buildings should be high density unless you make even taller Manhattan HD growables like those on the picture below :]

     

     

    Correction:  many default res towers are 17-20+ stories high.  It's just that the 1:1.5+ scaling makes them seem way too short relative to the cityscape.

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    The only unrealistic thing about that screenshot is the snow: I haven't seen that much snow in ages ;) 
    Ironically enough they don't really fit my city's theme: New Holland.

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    Using the new rocks as templates for buildings, to create better looking roundabouts (they can clip into each other):
    9usiIaE.jpg

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    On 22-2-2016 at 8:26 PM, GC_Vos said:

    Woah that looks amazing! Reminds me of trams in The Hague:

    vrom_met_tram.jpg

    That is the old line 3!!! I am travelling this line twice a day for more than 7 years now :)

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    Unfortunately I have not much time atm,.. mostly because of work,.. partly because of Armored Warefare :D

    I polished and released a few Euro w2ws though:

    P3EeOBu.jpg

    MRGoiN2.jpg

    DcdkhS5.jpg

    https://steamcommunity.com/profiles/76561197978975775/myworkshopfiles/?appid=255710

    On 1.4.2016 at 10:29 AM, Prosper Merime said:

    Where are these building?

     

    Complicated case, as I allready described. This building is done before Afterdark and I was experimenting with mirroring to max the texturespace. Unfortunetly this ended up in having very ugly mirroed nightlights. The building needs to be basicly 100% redone.

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