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Cities: Skylines - Community Modding Requests

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Well that's interesting..... I did search with "planning" before posting here, and none of these came up.

Maybe I can't spell, I don't know.

I'll let myself out.

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I would like to request a monorail station with road and tram line underneath it. There are many roads with monorail and tram tracks on the workshop but short of re-routing the tram line or the monorail you couldn't build a monorail station on these roads.

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New request. A mod so we can create more tabs in the tools menus and s(sub tabs?) and move assets to them. Like how NEXT 2 has extra tabs for the different roads. It would be nice to maybe put all the roundabouts together... or all the one way roads.... for example.

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On 04/05/2019 at 8:55 AM, jumonjii said:

New request. A mod so we can create more tabs in the tools menus and s(sub tabs?) and move assets to them. Like how NEXT 2 has extra tabs for the different roads. It would be nice to maybe put all the roundabouts together... or all the one way roads.... for example.

Unfortunately that's not hows the game works.  Each tab is assigned in the cover of the network itself, along with other important code you may miss if you assigned it somewhere you shouldn't

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11 hours ago, Bad Peanut said:

Unfortunately that's not hows the game works.  Each tab is assigned in the cover of the network itself, along with other important code you may miss if you assigned it somewhere you shouldn't

Good to know. Thanks for responding.

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New request, by using the Vehicle Wealthizer (https://steamcommunity.com/sharedfiles/filedetails/?id=1633580257) its now, almost, possible to give your ghetto's a bit better look by matching cars. Empirical testing of the game seems to reveal that the Wealth of cims is related to the land value. so if a certain area gets high land value, wealth cims will move in, yes even in level 1 buildings (which i locked using plop the growables). So what we are missing is an asset or some other way to reduce the land value, so that only poor cims will live in the ghettos and thus only poor mans cars show up.

Of course we could add noise/pollution generating buildings., but then the cims also get sick, and we just want them to be poor....

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On 5/13/2019 at 2:42 PM, NOiZE___ said:

New request, by using the Vehicle Wealthizer (https://steamcommunity.com/sharedfiles/filedetails/?id=1633580257) its now, almost, possible to give your ghetto's a bit better look by matching cars. Empirical testing of the game seems to reveal that the Wealth of cims is related to the land value. so if a certain area gets high land value, wealth cims will move in, yes even in level 1 buildings (which i locked using plop the growables). So what we are missing is an asset or some other way to reduce the land value, so that only poor cims will live in the ghettos and thus only poor mans cars show up.

Of course we could add noise/pollution generating buildings., but then the cims also get sick, and we just want them to be poor....

So like a park that's a junk yard or an abandoned lot with a negative effect on land value..... or a mod so abandoned buildings bring down land value...

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an invisible park would be perfect, which has a negative effect on land value, but does not cause people to get sick or anything. Just make them poor :-)

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New request: A mod that increases the dwell time of aircraft at the airport. Currently, planes pull up and immediately back out. It would be great to have some sort of more realistic boarding time. Would this be possible? Thanks!

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I would like to have articulated double decker busses, with 4 times the capacity of normal busses. They look good, and would be helpfull. Here are some examples: 

Afbeeldingsresultaat voor articulated double decker bus

Afbeeldingsresultaat voor articulated double decker bus

Afbeeldingsresultaat voor articulated double decker bus

 

Looking forward to it.

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What I would love to see added to the game was maybe a modular prison pack that would include maybe cell blocks of varying heights(1-3 stories), plus a lobby building. think something like the metro west detention center asset by JSF-1, but modular in nature(and not broken, wish someone could fix it for him). Also, as they do exist in real life, maybe a high rise urban jail similar to the ones you see in big cities. 

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Museu do Amanhã (Museum of Tomorrow) building request.
Hello, anyone with experience in creating real building models for Cities Skylines could try to model the Museum of Tomorrow (Museu do Amanhã) which is located in the port region of Rio de Janeiro city in Brazil?
Building Name: Museu do Amanhã
Class: Museum
Architect: Santiago Calatrava
City: Rio de Janeiro
Country: Brazil

museuamanha6.jpg

maxresdefault-1.jpg

Visite_1280x800_MdA-BernardLessa__1456509569_189.60.197.72.jpg

inauguracao_museu_do_amanha_2.jpg

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Two and a half "little" requests:

1: Buildings don't transmit electricity between each other. Either decrease the radius or only allow powerlines to (and producing buildings if necessary). Adds difficulty((upkeep-)cost) and realism, especially with underground or invisible powerlines from the workshop.
1.5: Decrease the effectiveness radius of water pipes in a similar manner (customizable if possible).

2. SOME mods do SOME of these but the ones that are missing are annoying for reasons to come...
I'm talking about customizable production (of service buildings aswell):
a) Post - amount of mail being delivered (no mod does this)
b) Road Maintenance - how often road maintenance vehicles leave their respective buildings and do whatever they do... (no mod does this)
For literally everything else there is a mod, even highway traffic (although it's like 5 mods in total) and it bothers me in otherwise HYPAAH-realistic traffic in combination with said (but not mentioned) mods and real time in particular. I am talking about turning it down to as low as 5%, or even increase it for people who want that.


I would also be willing to code them myself (I'm ok - more of a math guy, though) but I just started looking through the source code of C:S, so I'm having trouble finding all the info I'd need, quickly. Help would also be appreciated.

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Hey everyone! I have been playing for a while and the part of the game that I love the most of managing traffic with roadways. One thing that always frustrated me was how ugly some interchanges looked because all the roads want to be centered to one another, you can’t get smooth ramps without spending an absurd amount of time on each interchange. I saw the CSUR roads on the workshop and they were really close to what I was looking for, but they are super confusing to use and most of them are in Chinese.

I planned out a little bit of a mod and I am planning on learning how to do it myself, but I am mainly a graphic designer and I am just starting to read a bunch of tutorials on how to mod. Here is what I planned out so far; maybe someone would like to pick it up and help me out with getting it made. 
 

5d9b9541bd7a8_Artboard1.png.bfb1f6d54d50c25479a77802c2cf97c9.png

5d9b9559e3dec_Artboard6.png.bba399b49b8e433ebd6f6bf57411b789.png

5d9b9574b00ab_Artboard2.png.09a2c90c759965b57508923c21afe3a0.png

5d9b957d37356_Artboard3.png.71d6e716c5e63e7a3c11533e38654dfb.png

5d9b959925eca_Artboard4.png.540b02bcb9a162ce2568d79226eb5226.png

5d9b95b95ef67_Artboard5.png.3e7675cde82e19023672d35d3d45a5bf.png

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Hello. I've been working on building a private 0% tax city, but the revenue streams are quite limited. What I'm concerned with is the arbitrary limit on the ticket prices in toll booths. ¢0.1/0.2 - ¢2/4 seems very cheap, given that ¢2 is the price of a metro ticket. I'd like the option to play around with the prices and find a sweet-spot on the higher end. Also, there's no way to have all vehicles taxed the same, or to make the booth free. A free toll booth could replicate a border check or a police checkpoint, where you have cars slow down, but don't get taxed anything.

There are videos of people connecting 15+ toll booths in series and cims still traveled through, so it seems 10-15x extra cost would still function correctly, and it seems like a reasonable price to cover all the services including power, water, security, etc. Obviously connecting booths like that is ridiculous, so being able to increase the price more would do the same without looking awful.

So what I'm requesting is a way to uncap the toll booth ticket price. Maybe have two sliders, one for each vehicle type, if there's extra scope.

Honestly, I've looked around for hours for a mod that lets me do this to no avail. I've even tried learning how to do it myself, but I haven't managed to figure out how to change more than surface-level things. If you have any suggestions, or would be so kind as to help me solve this, it would be really nice of you.

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kFJROvq.jpg

I just want the steel trusses. Yep just the "empty" trusses and nothing else. No room, no staircase.
These trusses structure can be used for variety of industrial purpose.

I currently make this "thing" in game with the pieces from [modular crane] mod and put a shed on top of it, they looks fine since this structure isn't very big.
But I intend to use the same truss for other much bigger factory / industrial structures, probably 100+ ft across.
Scaling up the crane's truss frame to that size just doesn't looks good unfortunately, especially since they are also very simple poly.
Having several versions, eg: 2 square, 4 square versions will be suffice. Any variation needed can just use [prop scaling].

Another thing is conveyor belt. There are a few of those props currently, but since they are static prop, it can be a little troublesome to align things together.
If only there are some [network conveyor belts]... 🥺🥺🥺

Thx in advance...

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Cities: Skylines Mods Request

Intro: I am not well versed in modding and after trying to familiarize myself with modeling software Ive come to a standstill. I have a request involving the customization of certain vehicle skins, specifically train cars. There are a lot of custom content packs in steam workshop involving different train cars(boxcars, reefers, tankers, autoracks, etc.) which adds a great tone to areas that involve freight activity in your city. And with Random Trailers Mod and Trailer Variation Loader Mod, you can have a different looking freights come every time you look, be it the engine pulling or the cars it is hauling. To add more atmosphere, when close to these train stations(in my cities), I build small train yards with train car props parked on the sidings. I then take images from the graffiti packs from the workshop, scale them to size(using procedural objects mod), and position them on the freight cars. It is a very subtle detail, but i cannot find any custom content involving train cars that can travel around containing graffiti pieces on the sides. I found the graffiti. I found the trains. But i cannot get it onto a moving vehicle. 

Request Specifics: 1: To add an image of graffiti onto a usable train car(nonprop)*Photo 1 This is an image I cut from a photo of a tanker car with "ICH" painted onto it. I would love to see it on the side of a boxcar rolling past the railroad crossings.

2: Use real names of artists written on trains. This means simply google searching "freight train graffiti" and finding a clear, straight image of a good piece *Photo 2 An image of a graffiti artist by the name of "Mecro" based in the northeastern region of the United States. Image found on google images.

*Photo 3 An image of the artist "ICH" on a tanker car. Also the image I edited and cropped.

If possible, please: Create a pack of usable freight cars containing graffiti pieces and/or Create a mod allowing you to attach procedural objects to vehicles in asset editor and/or Inform me on how this could be accomplished on my own.

Im not sure how well received this request will be as I am new to this forum. I appreciate you reading this far, seriously. Thank you. Any advice will be absolutely amazing. Thanks again.

ICH 2.png

84158276_189613682122177_6501692114834826824_n.jpg

72722682_473252363282302_2346183894539501877_n.jpg

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I would love to be able to obliterate cities, just like in SimCity 4 : https://youtu.be/LjTj4AHCJnI?t=18

Also, since network extensions 2 is outdated i request simple 4 lanes and 2 lanes highways which look like the vanilla ones because i don't want to buy Mass Transit just for that.

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Request:  Suria KLCC Mall (aka its Based Building) for Petronas Twin Tower

Intro: The mod already exist but it didnt have the Suria Mall. I want it to look like the one from SimCity 4

KLCC.jpg 

 

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Hello! I'm looking to commission an asset creator to bring some of my favorite SimCity 4 industrial buildings (as well as the accompanying smog and marine-ecosystem devastation) to CS!

 

I've always been a little disappointed with how small and / or clean the industry building in the base game are, so I'd definitely like to work with an asset creator to bring some the impressive industrial architecture from SC4 into C:S.

300px-DaoChemicals.png

300px-WallacePetroleum.png

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Is there anyone who can develop a system mod? We will also give you a reward.

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(A repeat of my BAT request in order to make this forum get more attention.)

Nickelodeon Studios, Orlando, Florida.

I'll Love to see this childhood memory on Cities Skylines.

Nickelodeon Studios was a theme park and production studio located at Universal Studios, Orlando, Florida. It was operated from June 7, 1990, to until April 30, 2005, when it was closed permanently, and since then the former studio is now a venture for other properties such as the Blue Man's Group. The studio was well known in the Nickelodeon community and served a special place in their hearts.

The one that I like to see in the game s the green, orange, and white version since the original paintwork looks a bit funky to me.

https://en.wikipedia.org/wiki/Nickelodeon_Studios

Original Nickelodeon Studios Then and Now

A Brief History of Slime: Nickelodeon at Universal Studios Florida

Retro Junk

Leeroy's Modern Life

 

NickelodeonStudios

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I would like 12x12 filler RICO of all densities (ranging from rural to R5) in each of the 3 wealth levels. By filler, I mean entire subdivisions, warehouses, malls, offices, apartments, etc that count as 1 building each on a 12x12 lot with moderately low polygon counts.


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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Good morning everyone. Can I please request that someone would create a pedestrian service point block like the one in the link? For some reasons, the mod on the workshop is broken and gives an error when we place it in game. Help would be greatly appreciated :).

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2876039088&searchtext=Per+service+point

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I don't know how to send links on mobile, but a mod I would like is the Chase Bank Tower in Phoenix, Arizona because I would like to see a building that I see in my skyline so if anyone can please make one ( If you can)

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