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I have a steam copy of sc4 and have downloaded NAM 40 followed install instructions to a T and for some reason none of the mod features are working.. am I missing a step?? I have windows 64 bit 4 gigs of ram so I used the windows bat file for installation it said 4gig patch was successful and it shows NAM folder in plugins folder for sc4 if anyone can help that would be awesome. I did not find the NAM items in the menus

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    20 minutes ago, Renioc said:

    I have a steam copy of sc4 and have downloaded NAM 40 followed install instructions to a T and for some reason none of the mod features are working.. am I missing a step?? I have windows 64 bit 4 gigs of ram so I used the windows bat file for installation it said 4gig patch was successful and it shows NAM folder in plugins folder for sc4 if anyone can help that would be awesome. 

    Hi @Renioc, again... I'm just copying the posts in the STEX thread here so others will see what was already discussed. 

    Asked: When you say 'not working', do you mean you don't find the NAM items in the menus. Or maybe the items are there but you aren't able to place them (red arrow cursor)? Also, you might want to post in the NAM General Support topic or NAM 40 topic for more assistance.

    Reply: I did not find the NAM items in the menus.


    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

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    8 hours ago, City_Slider said:

    No one? I realy need this Digger back :-/

    I thought the old diggers came bundled together? Anyway, the new self-destruct diggers are much better and quicker to use. They have sizes all the way down to .001 for fine tuning in NAM 40.  Much better way to go, unless you're into all the extra steps the old ones provided. I don't think NAM 40 even includes the old ones now.

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    3 hours ago, Renioc said:

    I have a steam copy of sc4 and have downloaded NAM 40 followed install instructions to a T and for some reason none of the mod features are working.. am I missing a step?? I have windows 64 bit 4 gigs of ram so I used the windows bat file for installation it said 4gig patch was successful and it shows NAM folder in plugins folder for sc4 if anyone can help that would be awesome. I did not find the NAM items in the menus

    First off, is the Network Addon Mod folder within My Documents\SimCity 4\Plugins?  If so, that's where it's supposed to be in a default installation.  If you by chance changed the location of your Plugins directory, or have things installed on a different hard drive (i.e. not C:), then it's possible you have it installed . . . but not in a spot where the game can read it.

    From there, the next question would--is there anything inside the Network Addon Mod folder, and if so, what is in it?  There should be a series of folders in there--the first one would be "1 Core", and there should be a series of .dat files in there.  The bulk of the content that would add new icons to the menu is contained within the various subfolders of "2 Additional Network Features".  If you've gone for a very minimal install, it's possible you don't have any new icons (save for perhaps the Rail menu--the reliance on the RealRailway spec would put some new buttons over there). 

    1 hour ago, SIM-ple Jack said:

    I thought the old diggers came bundled together? Anyway, the new self-destruct diggers are much better and quicker to use. They have sizes all the way down to .001 for fine tuning in NAM 40.  Much better way to go, unless you're into all the extra steps the old ones provided. I don't think NAM 40 even includes the old ones now.

    Tagging @City_Slider on this . . . the old diggers/raisers are still available.  The installation options for them are under "6 Miscellaneous" > "Hole Diggers and Raisers".  There's two options underneath that level: "Auto-Destruct Lots" and "Standard Lots".  The latter provides the old Lots.  I'll note, the old Lots work on a 1x1 basis as well, so there's no real advantage there.  The Auto-Destruct ones are far more flexible and as noted above, have more sizes available.  You can cover a larger area quickly without having to place more by using the "stub trick" (placing a 1x1 tile of Road in the area just raised/lowered, then placing more stubs on directly adjacent tiles to bring them to the same level).

    -Tarkus

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    Hey, how you guys doing?

    I've being using NAM from several years now, but do to a professional situation I was away from the game for a few years, so I was using NAM 36 (amazing), and when I returned to the game, I've started using NAM 39.
    One of the new things I've noticed on the 39 version was the Hybrid Railway (or something like that), that it look great, but i didn't use it.
    Now on the 40 version this rail tracks still here, but again, don't know how to use them or what are they for.
    How about a NAM Step by Step guide book.
    Like from a universe of 100% NAM users, only like 60% know how to use it completely and/or correctly.
    So... Question 1 from... (grab a chair and a cup of tea) - How to use Hybrid Railway?
    Thank you ^_^ 


    Railway enthusiast...
    Park designer...
    Suburb Rat...

    The S.M. Machine

     

     

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    1 hour ago, Paulo S.M. said:

    Hey, how you guys doing?

    I've being using NAM from several years now, but do to a professional situation I was away from the game for a few years, so I was using NAM 36 (amazing), and when I returned to the game, I've started using NAM 39.
    One of the new things I've noticed on the 39 version was the Hybrid Railway (or something like that), that it look great, but i didn't use it.
    Now on the 40 version this rail tracks still here, but again, don't know how to use them or what are they for.
    How about a NAM Step by Step guide book.
    Like from a universe of 100% NAM users, only like 60% know how to use it completely and/or correctly.
    So... Question 1 from... (grab a chair and a cup of tea) - How to use Hybrid Railway?
    Thank you ^_^ 

    Hi @Paulo S.M.

    Tyberius posted a good tutorial on SC4D (Link). This was written after NAM 38, so there might be small differences. Otherwise, it's a good place to start.

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    A wise man once said, "I am not yet a wise man..."

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    I'll also use this as an opportunity to again plug the fact that the NAM Documentation, including some pretty detailed "feature guide" sections, is always available for reference online over at SC4 Devotion:

    https://www.sc4devotion.com/namdoc

    There isn't a Hybrid Railway feature guide . . . yet.  But the tutorial Tyberius06 wrote is really well done and detailed, and is pretty much going to be the feature guide--it's mostly a matter of editing it to fit the format of the NAM Documentation.  The only real changes I know of are that the OnSlopes for it are now functional (a change made in NAM 39), the base ortho/diagonal FLEX Pieces were split into their own menu button/TAB Loop (done in NAM 40--they were lumped in with the curves before), and there's been mostly just minor cleanup/fixes since.

    There's some other spots we're still writing in the documentation--mainly as it's the developers who are having to write it, amidst trying to keep our new release strategy moving forward, and trying to adhere to high enough standards of coverage.  The bar is really set by our RHW Feature Guide, which features an exhaustive list of what each network and FLEX piece can do.

    -Tarkus

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    20 hours ago, SIM-ple Jack said:

    I thought the old diggers came bundled together?

    Hi Jack,

    it was a one Tile Digger. Just put it on a Tile and make one Klick and you are done. No Streets to be set before and deleted after. Thats the best Digger i´v ever seen.

    Oliver


    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    Hi all.

    So, I'm trying to learn the basics of RHW before I start my first region and I came across this piece...

     

    On-Slope-Transition.jpg

     

    I am continually reading through the NAM Documentation and unable to find this piece mentioned (although I will admit I may have missed it as there is a small library's worth of documentation *:lol:).  What is this piece used for and how does one use it please?

    Many thanks.

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    @Tarkusyes the NAM folder is in <<documents > SimCity 4 > plugins.. the NAM folder has the files

    1 core,

    2 additional network features,

    3 additional transit stations,

    4 automata controller,

    5 dataview options,

    6 misc,

    7 texture and drive side support,

    8 traffic simulator,

    z_nam controller_RHD_4GB_Full

    The Additional Network Features folder has 12 files starting with.. Hybrid Railway, light rail, Maxis Highway, Monorail, Pedestrian Malls and Paths, Real Highways, Road one-way road and avenue, RRW tunnel and slope Parameters, Street, Subway and FLUPs, Water transport..  

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    5 hours ago, mangojuice said:

    Hi all.

    So, I'm trying to learn the basics of RHW before I start my first region and I came across this piece...

     

    On-Slope-Transition.jpg

     

    I am continually reading through the NAM Documentation and unable to find this piece mentioned (although I will admit I may have missed it as there is a small library's worth of documentation *:lol:).  What is this piece used for and how does one use it please?

    Many thanks.

    This is a flexible on-slope transition piece that is meant to convert a L0 (ground level) RHW network into a L1 (7.5 m) elevated network.  You can use one of the digger/raiser lots to get an embankment that is exactly 7.5 meters, and then you will place this piece such that the preview model has the L-0 label on the top of the embankment, the arrow over the sloped portion, and the L-1 over the bottom portion.  Once in place you can drag different RHW networks like MIS or RHW-4 (using starter pieces) into the top or bottom of the transition piece and it will convert into that network as well, hence 'flexible'.

    Good luck and have fun.

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    Proud member of the NAM development team.

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    Ops Alex, 

    i overread you... i´m sorry (darn Corona).

    On 11.4.2021 at 11:30 PM, Tarkus said:

    . . . the old diggers/raisers are still available.  The installation options for them are under "6 Miscellaneous" > "Hole Diggers and Raisers".  There's two options underneath that level: "Auto-Destruct Lots" and "Standard Lots".  The latter provides the old Lots.  I'll note, the old Lots work on a 1x1 basis as well, so there's no real advantage there.

    That´s the Answer, that i was looking for.

    For some Reasons, i need the 1 Tile Digger. Mostly for my Tutorials. 

    Thanks a lot, Oliver

    *Edit means* I´m using Smonkrie´s Digger also. But i can remove it, after i used it and didnt need it again.


      Edited by City_Slider  

    Typos

    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    Hi, Can someone help me how can I get this tunnel for RHW? (Pic-1)

    Capture.PNG.8acd8c9c60eb391ff8c228db6a334fb0.PNG

     

    I have installed MHO, here is the result when I tried to make a tunnel. (PIC-2)

    Capture2.JPG.c080d189670ab341550f6bd2b97c1ad9.JPG

    Thank you!

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    7 minutes ago, shashank kaslay said:

    Hi, Can someone help me how can I get this tunnel for RHW? (Pic-1)

    Capture.PNG.8acd8c9c60eb391ff8c228db6a334fb0.PNG

     

    I have installed MHO, here is the result when I tried to make a tunnel. (PIC-2)

    Capture2.JPG.c080d189670ab341550f6bd2b97c1ad9.JPG

    Thank you!

    Do you have Rivit's Tunnel Modd installed? Under NAM v40 it's working properly with the MHO tunnel, but I remember if you have Rivit's Tunnel Override installed, that would turn the entrance to match with MHW. I asked @rivit a while ago, if there was a chance to make an MHO variant of that concrete tunnel entrance, but I think he said, that it was a bit more complicated. Anyway, please check if you have that mod.

    - Tyberius

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    4 hours ago, Tyberius06 said:

    Do you have Rivit's Tunnel Modd installed? Under NAM v40 it's working properly with the MHO tunnel, but I remember if you have Rivit's Tunnel Override installed, that would turn the entrance to match with MHW. I asked @rivit a while ago if there was a chance to make an MHO variant of that concrete tunnel entrance, but I think he said, that it was a bit more complicated. Anyway, please check if you have that mod.

    - Tyberius

    Hi Tyberius,

    Thanks for your help! 

    I have checked my plugin folder and it was Rivit's tunnel mod that was conflicting with the MHO tunnel.

    I removed Rivit's Tunnel Mod and it works perfectly fine.

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    @Tarkusyes the NAM folder is in <<documents > SimCity 4 > plugins.. the NAM folder has the files

    1 core,

    2 additional network features,

    3 additional transit stations,

    4 automata controller,

    5 dataview options,

    6 misc,

    7 texture and drive side support,

    8 traffic simulator,

    z_nam controller_RHD_4GB_Full

    The Additional Network Features folder has 12 files starting with.. Hybrid Railway, light rail, Maxis Highway, Monorail, Pedestrian Malls and Paths, Real Highways, Road one-way road and avenue, RRW tunnel and slope Parameters, Street, Subway and FLUPs, Water transport..  

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    Whew... it works :-) 

    Digger.jpg.5b8948d0dd1814dda4260e43b97a9d3a.jpg

    Thanks again @Tarkus

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    @City_Slider, glad to see it's working for you!

    @Renioc, it sounds like things are in the right places for the default installation . . . the question, then, is whether or not you've set up your game to look for Plugins in a custom directory, using the "-UserDir:" command line switch in the shortcut, or through some sort of launcher utility (i.e. SC4Launcher) that allows that to be changed.

    If you've done either of those, either move that "Network Addon Mod" folder to that new Plugins folder location, or reinstall the NAM, and make sure you point the installer over there, instead of to the default.

    If you haven't specified a custom "UserDir" location via shortcut or launcher utility, then I'm at a loss as to why things aren't showing up, and the only thing I can think of recommending to try at the moment would be to reinstall the game, and then reinstall the NAM.

    Out of curiosity, what operating system are you using, and where did you acquire your copy of the game?

    -Tarkus

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    Was wondering if this is a bug?

    I can't seem to get this T-intersection for FTL to work as of NAM40.

    ftl.jpg.a779c800839a971d3795733e3e2bbcc5.jpg

     

     

    ftl2.jpg.505d804bab2ac9e5812a445ffc56b26a.jpg

    The setup works using the quck-turn setups but not doing it manually..

     

    Tested with just NAM40 in plugins.

     

    Thanks.

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    2 hours ago, junspud said:

    Was wondering if this is a bug?

    I can't seem to get this T-intersection for FTL to work as of NAM40.

    ftl.jpg.a779c800839a971d3795733e3e2bbcc5.jpg

     

     

    ftl2.jpg.505d804bab2ac9e5812a445ffc56b26a.jpg

    The setup works using the quck-turn setups but not doing it manually..

     

    Tested with just NAM40 in plugins.

     

    Thanks.

    On #1 and #2, you have one extra left turn lane (you don't need it in the top left corner). On #2, the intersecting road also would need to intersect both tiles of the wider road (TLA-5/Avenue).

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    1 hour ago, Ramona Brie said:

    On #1 and #2, you have one extra left turn lane (you don't need it in the top left corner). On #2, the intersecting road also would need to intersect both tiles of the wider road (TLA-5/Avenue).

    I could have sworn this is how I used to do this setup and it used to work, I must be misremembering or something. But yeah the extra turn lane doesn't make sense I realize now.

    ftl4.jpg

    ft5.jpg

    ft6.jpg

    qtq.jpg

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    Just installing NAM41. I've got a question - in my previous install (NAM40), didn't change any of my mass transit capacities. If I now want to, for my install of NAM41, change the settings to Ultra to buff capacity, is that possible? Or will that bork all my existing stations?

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    Capacity changes only refer to the transit networks, altering this value will not change the capacity of any stations, since that value is in the station modding to begin with. All the NAM stations should provide more than sufficient capacity for use with the Ultra setting. For third party stations you might want to avoid or mod any low capacity stations to avoid problems though. 


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    No worries, thanks 🙂

     

    How is the NAM team going with RHSR? Is that in the pipeline for a future release?

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    Is there an instruction video on how to use NAM

    I have no experience with mods and using NAM first time, along with SC4Fix, IH fix, Opera House fix, and some other mod.

    I can use some of the buildings, like the BriPizza multipurpose stations, but have no clue how to lay most of the mod tracks, roads; none of them are draggable.

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    Hi @lif3sci

    "Rob's Guide to SimCity 4 - Network Addon Mod Beginner's Tutorial" might be a good place to start. There are also many other Youtube videos showing specific features if you search for the Network Addon Mod. You can also check the Features Guide included in the NAM download.

    As for the 'fix' mods you mentioned, they are items that fix issues in the game that have been discovered since its release. Those you just put in the plugins. There is nothing that needs to be 'done' by the user once installed. For other types of custom content, it is important to check the instructions that are often posted in the download entry or in a readme file included in the download. There are different types of plugins that will function differently and may or may not be 'selectable' in the game. Always feel free to ask for help. There are many here who would be glad to assist.

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    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

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    On 4/25/2021 at 7:11 PM, MatlockMan said:

    How is the NAM team going with RHSR? Is that in the pipeline for a future release?

    RHSR is pretty much a one-person project that's been kept pretty top secret--secret enough that I'm not really sure its current state, in fact (since I'm not the one person). *:ninja:

    -Tarkus

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    18 hours ago, CaptCity said:

    Hi @lif3sci

    "Rob's Guide to SimCity 4 - Network Addon Mod Beginner's Tutorial" might be a good place to start. There are also many other Youtube videos showing specific features if you search for the Network Addon Mod. You can also check the Features Guide included in the NAM download.

    As for the 'fix' mods you mentioned, they are items that fix issues in the game that have been discovered since its release. Those you just put in the plugins. There is nothing that needs to be 'done' by the user once installed. For other types of custom content, it is important to check the instructions that are often posted in the download entry or in a readme file included in the download. There are different types of plugins that will function differently and may or may not be 'selectable' in the game. Always feel free to ask for help. There are many here who would be glad to assist.

    Thanks. Video was helpful. I watched his video(s) before. 

    Do the roundabouts, 3-lanes, 5-lanes, etc., offer any functionality/efficiency or is it just for aesthetics?

    Is there a page listing all the acronyms and their meanings?

     

    Lastly (for now), I'm reading an article written by @Tarkus about CAM. It reads,

    Quote

     The one exception is that there are “Traffic Plugins” in the current CAM download–the advice both of the CAM developers and the NAM Team is to use the NAM’s Traffic Simulator Plugins instead of the CAM’s.

    How can i choose which to use? Can't I play use both plugins simultaneously?

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    1 hour ago, lif3sci said:

    Lastly (for now), I'm reading an article written by @Tarkus about CAM. It reads,

    How can i choose which to use? Can't I play use both plugins simultaneously?

    The file that controls the traffic simulator tuning is the Traffic Simulator Exemplar.  Only one copy of it can be loaded by the game, and if you have multiple copies installed, the one that comes the latest in the load order (SC4 determines what gets loaded when based on alphabetical ordering of files and folders) is the one that the game ends up using.

    The CAM Traffic Plugins are not at all compatible with the NAM in its current form, and also have worse pathfinding.  The NAM's versions of the traffic simulator contain some special tuning required for certain NAM components, such as the Network Widening Mod, FLEX Turn Lanes, RealHighways, and RealExpressways, need in order to function properly.  Those components are effectively broken with the CAM Traffic Plugins.

    As far as selecting the right NAM traffic simulator plugin, there's a section in the NAM Documentation on it:

    https://www.sc4devotion.com/namdoc/feature-guides/traffic-sim/traffic-sim.html

    In order of lowest to highest capacity settings, it goes from Classic to Low to Medium to High to Ultra.

    -Tarkus

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