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NAM: Requests

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you can't download yet, because it is a request, no-one has made them yet, i think, and what you showed was a photohop.

i hope too they will be made sometime

Meastro444

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That is a photoshoped picture. It was actually atempted at one point to my knowlege and deemed not posible.

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Originally posted by: LP That is a photoshoped picture. It was actually atempted at one point to my knowlege and deemed not posible.quote>
I don't believe the problem was that it wasn't possible, only that no one was willing to model it.

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Well, the concept is feasable, but if you look at the picture, that would not be posible as is. The lanes merge and cut off weird, and the ramp is too narow.

And what do you mean end peice? Like the bumpers so the train doesn't derail?

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How about elevated rail ON one-way road (double-decker style)?

Sorry in advance if this has already been posted. Read through entire first post and manual. If this post is deleted I'll just assume its being worked on already. As far as I can see NAM currently only supports elevated rail on regular (two-way) roads.

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Isn't posible to make more realistic curved highway corners ? instead of these sharp corners. I remember in rollercoaster tycoon it is possible to add one a piece after the last piece to make it better curved.

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Forgive me if this ramp has been requested before but it would be nice to have this type of ramp on the next NAM.(on the picture). Just of coarse without the complexity of the picture, right. I was to lazy to draw a more simple one so I just used this drawing I found in my room.

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Originally posted by: Keiran Halcyon It is my opinion that rusty_777 was being sarcastic in his request for that intersection, to point out the impracticality of some other recent requests here.

A four-lane road is probably doable visually, but it can't change the capacity of the network from the two-lane version (as long as it's still based upon a standard road), so it wouldn't help at all in downtown areas.  Further, yes, there is physical room on orthogonal roads, but not on diagonals.quote>

 

What if we change it to 3/3 lanes on diagonals and 4/4 on orthogonals?

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Originally posted by: mightygoose 

paperclip.gif

its simple and effectivequote>

 

If I were a taxpayer in that city I'd be insanely upset for having my money wasted on a completely unnecessary bridge! It's also wasting useable land on the south side of the road. This would be much more effective:

post-142014-12985064630963_thumb.jpg

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Originally posted by: raul39 Forgive me if this ramp has been requested before but it would be nice to have this type of ramp on the next NAM.(on the picture).quote>
 

Why can't the exit ramp simply continue straight to meet the road? This method has created an unnecessary bridge, and an even more unnecessary intersection on the parallel road which would be chaotic located next to the intersection of the main roads. I'm all for creativity but not when it throws logic out the window.

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Why can't the exit ramp simply continue straight to meet the road? This method has created an unnecessary bridge, and an even more unnecessary intersection on the parallel road which would be chaotic located next to the intersection of the main roads. I'm all for creativity but not when it throws logic out the window.quote>
 

I wholeheartedly agree. As amazing as many US interchanges look like, I always feel they're a huge waste of money, involving tons and tons of concrete for dozens of bridges and overpasses. I'm certainly aware of high traffic volumes and rather tight space in urban situations, but you won't find something like this in Europe, where space is even more rare and also very expensive...

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Some parts of American has space that they can afford to throw away.

Texas is 3 times the size of UK with one third the population

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i don't know if this might already have been requested, or if it is possible but i was wondering is if it could be made so that when you drag and one way roadto the side of an avenue it becomes part of it in a 4 lane avenue heres an ideaonewayevenue8gq.png

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Yes it has been requested before. Many times.. Even i have requested this before. Anyways, someone said that this is useless and this will cause cars moving through many lanes to get to the other side of the road to turn to another road. So it is not very useful.

However, i do think that many countries have roads that have more than 2/3 lanes. Rather, they have 4 lanes, just like my hometown Singapore. It has been requested many times because of this. Maybe the NAM is just lazy, i don't know, but i do hope that they would agree to make this possible.

Oh well, there goes realism...

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Originally posted by: daniel_guy64 Yes it has been requested before. Many times.. Even i have requested this before.

However, i do think that many countries have roads that have more than 2/3 lanes. Rather, they have 4 lanes, just like my hometown Singapore. It has been requested many times because of this. Maybe the NAM is just lazy, i don't know, but i do hope that they would agree to make this possible.

Oh well, there goes realism...quote>

 

I take offence to this statement, this is just another example of people not really understanding how these mods work and Just how hard the contributers of the NAM work to create new things within the confines of the games coding. this is all done for FREE!!! with no pay , long hours and at times like these with little appreciation.

The contributers of the NAM did not code sc4, they do not have access to modify sc4 anyway they choose, they have to work within the confines of the exe coding, that said there are alot of things that all of us would like to see added to the game that will never be because of this, so continue to request what you would like to see and I am sure they will continue to work tirelessly to add the things they can, but don't expect everything you request to materialize!

Thanks for your Time!

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I agree a 100% with Greyveil, and take this opportunity to salute and thanks all the creators and NAM contributors to have given us so many possibilities in the game. In fact SC4 is now a completely different game than it was andt his in large part is due to the work of all BATTERS LOTTERS and MODDERS in our community!

So to all of you who thinks that something is DUE to you, I would say that it is US who OWE something to all these fine people... RESPECT!

And if you're still not satisfied, I suggest that you reinstall the Vanilla game that was SC4 before all this and empty your plugin directory. And then you may realize how much these people GAVE us!

Greyveil you have my undying respect! 44.gif

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Well, some peoples comments . If i had one choice from this site to include into SC4 it would be the NAM hands down. The NAM has made SC4 infintaly easier and more realistic. Keep up the great work everoyne is doing with the NAM. Thanks

Subedei

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I agree totally,

The NAM has helped me re-create intersections in my to-scale version of The Hague that would not have been possible without it (still need to make a CJ).

Keep up the good work!! I can't wait for the next release....

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if anyone has requested this sorry but how about an avenue with tram in the middle instead of the divider and/or a ferry like this one from the uk to france with a ferry port thesize of the seaport?

230222d%20ChannelFerry-pp.JPG

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I have a strange request: an onSlope puzzle piece to transition a ground highway to an elevated highway 15m below it, so that the road surface continues flat. I tried using the regular ramp transition to do this on a slope, but it always levels off bits of the slope where the pillars are, and makes it bumpy :\

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Hi everyone,

I think this is my first post. I've been reading and downloading from Simtropolis since it opened. I'm just a lurker. Let me preface this by saying I don't understand gameplay mechanics, so if any of this isn't possible, PLEASE let me know (along with the group!)

Now, I have some complicated EL Train requests. I'm not sure how some of them would fit in with the NAM.

First, we have this massive elevated train switchover track. From the regular level, they branch off to a higher track of a lower track (possibly including surface or subway levels). Picture here...

http://www.nycsubway.org/perl/show?26013

Second, the possibility of higher and lower elevated transit networks (with the obvious overconnections) Picture here...

http://www.nycsubway.org/perl/show?17415

Third, some more variations in the track combinations that can be made. How about giant ploppable interchanges among elevated trains (hopefully with additional overconnections as needed). Picture here...

http://www.nycsubway.org/perl/show?26018

http://www.nycsubway.org/perl/show?17447

Fourth, the possibility of split track design. These might just be rerendered transit enabled versions of the avenues or even sidewalk transit enabled pieces to better get the "open road" feel. Not sure how the connector pieces or stations over the avenue might work. Picture here...

http://www.nycsubway.org/perl/show?47408

Fifth, some sort of elevated train over the avenues (or special road pieces) to mimic this possibility. Picture here...

http://www.nycsubway.org/perl/show?47398

http://www.nycsubway.org/perl/show?17465

Sixth, some possibility of having a divided roadway (possibly 3 tiles wide) to replicate a boulevard feeling with each side traveling a different direction and pedestrial middle. Picture here...

http://www.nycsubway.org/perl/show?26035

Seventh, the possibility of these weird tracked stations. Three tracks, but two stations. Also, the ability as mentioned in #1 for the massive switchover and complicated patterns of track. Picture here...

http://www.nycsubway.org/perl/show?17454

Eighth, the ability for more than two tracks together (even if only two are functional). Again, notice the massive switchover and complicated patterns of track. Picture here...

http://www.nycsubway.org/perl/show?26023

Ninth, puzzle or dragover pieces (whichever is more probably) for over avenue railways (expanded rails to cover almost the entire road). The supports would look something like this (pardon the bad drawing):

__======__

||                  ||

||                  ||

||_++++++_||

The avenue would be directly under the rails (avenue = plus, rails = equals sign, the _ at the bottom is sidewalk, and the _ at the top is horizontal supports that branch out from the rails, the || are the supports). Again, at the end of this, there would be some more massive switchover and complicated pattern track possibilities. Picture here...

http://www.nycsubway.org/perl/show?26024

Thanks for letting me finally get my requests in. It doesn't matter to me even if most of these are just for looks. As long as at least a simple two way track functions, I'd be glad to take them with any of the above patterns! 

PLEASE someone let me know what is and what isn't possible. Thanks! - WeirdOne

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  1. The most road traffic recorded over the bridge was 22,000 vehicles a day, in 1988.  The Holes Bay Road has taken some traffic off, and typical flows are now 20,000 vehicles a day.
the existing Poole lifting bridge was built in 1926.The existing lifting bridge between lower Hamworthy and Poole town centre.

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I have been posting this stupid message/request everywhere. If someone could please answer with a yes or no, it would be MUCH appreciated.

I am annoyed that you can't place bus stops, subway stations etc under elevated transit lines like monorail and elevated train lines , or in the middle of avenues. Granted there propbably isn't the space between avenue lanes but with the other mass transport  there is.

Is this easy to fix/alter through modding and is anyone willing to do it for me. I have no idea about modding.

Cheers

Stormy.

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I know there are a couple of "road top" bus and subway stops on the STEX that work with avenues (so you can just plop them on the road without having to bulldoze anything).  I'm not sure if that's the kind of thing you're looking for, but it's a possible solution.

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Originally posted by: Editor7 I know there are a couple of "road top" bus and subway stops on the STEX that work with avenues (so you can just plop them on the road without having to bulldoze anything).  I'm not sure if that's the kind of thing you're looking for, but it's a possible solution.quote>
 

Thankyou muchly! I will give this ago. It has to be better than the current situation I guess.

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Would it be possible to put elevated rail above the center of the avenue with supports through the center median?

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I have a request that many of us will probially want in our cities.  

I have the asphalt highway textures mod, even with it, highways are no where near as black in colour as the roads or aveneues in the game.  Would it be possible to change the texture of the highway colour to have it match the darker textures of the other road types?

autoroute%2Dgen%2D6%2Ejpg

This is better than concrete, but it is still more grey than black

prev%2EJPG

I would like highways to match the colour of this

Is it possible to create this texture for highways?

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